diff --git a/assets/resources/game/heros/d1.prefab b/assets/resources/game/heros/d1.prefab
deleted file mode 100644
index a200da1c..00000000
--- a/assets/resources/game/heros/d1.prefab
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similarity index 90%
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rename to assets/resources/game/heros/ha1.prefab
index 4ffd1912..f555f1a7 100644
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similarity index 63%
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diff --git a/assets/resources/game/heros/d2.prefab b/assets/resources/game/heros/ha2.prefab
similarity index 84%
rename from assets/resources/game/heros/d2.prefab
rename to assets/resources/game/heros/ha2.prefab
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similarity index 61%
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similarity index 61%
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new file mode 100644
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similarity index 61%
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new file mode 100644
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diff --git a/assets/resources/game/heros/hero/c1.png b/assets/resources/game/heros/hero/c1.png
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index 00000000..50243371
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diff --git a/assets/resources/game/heros/monster/md3.png.meta b/assets/resources/game/heros/hero/c1.png.meta
similarity index 71%
rename from assets/resources/game/heros/monster/md3.png.meta
rename to assets/resources/game/heros/hero/c1.png.meta
index 25f3a388..5ad49aae 100644
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diff --git a/assets/resources/game/heros/hero/dknight/atk.anim b/assets/resources/game/heros/hero/dknight/atk.anim
deleted file mode 100644
index fc151c71..00000000
--- a/assets/resources/game/heros/hero/dknight/atk.anim
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diff --git a/assets/resources/game/heros/hero/dknight/atked.anim b/assets/resources/game/heros/hero/dknight/atked.anim
deleted file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 00000000..4728fe05
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diff --git a/assets/resources/game/heros/hero/mh1.png.meta b/assets/resources/game/heros/hero/mh1.png.meta
new file mode 100644
index 00000000..1049b56f
--- /dev/null
+++ b/assets/resources/game/heros/hero/mh1.png.meta
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diff --git a/assets/resources/game/heros/hero/dknight.prefab b/assets/resources/game/heros/hk1.prefab
similarity index 99%
rename from assets/resources/game/heros/hero/dknight.prefab
rename to assets/resources/game/heros/hk1.prefab
index 0df35be7..07ba625e 100644
--- a/assets/resources/game/heros/hero/dknight.prefab
+++ b/assets/resources/game/heros/hk1.prefab
@@ -1,7 +1,7 @@
[
{
"__type__": "cc.Prefab",
- "_name": "dknight",
+ "_name": "hk1",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
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},
{
"__type__": "cc.Node",
- "_name": "dknight",
+ "_name": "hk1",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
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- "x": -0.8,
- "y": 0.8,
+ "x": -0.7,
+ "y": 0.7,
"z": 1
},
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"__expectedType__": "cc.AnimationClip"
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{
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diff --git a/assets/resources/game/heros/hero/dknight.prefab.meta b/assets/resources/game/heros/hk1.prefab.meta
similarity index 86%
rename from assets/resources/game/heros/hero/dknight.prefab.meta
rename to assets/resources/game/heros/hk1.prefab.meta
index 0e78a06c..140ef3d6 100644
--- a/assets/resources/game/heros/hero/dknight.prefab.meta
+++ b/assets/resources/game/heros/hk1.prefab.meta
@@ -8,6 +8,6 @@
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"subMetas": {},
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- "syncNodeName": "dknight"
+ "syncNodeName": "hk1"
}
}
diff --git a/assets/resources/game/heros/hmf1.prefab b/assets/resources/game/heros/hmf1.prefab
new file mode 100644
index 00000000..91c4891a
--- /dev/null
+++ b/assets/resources/game/heros/hmf1.prefab
@@ -0,0 +1,1669 @@
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similarity index 63%
rename from assets/resources/game/heros/a5.prefab.meta
rename to assets/resources/game/heros/hmf1.prefab.meta
index 7f0217cc..d9388dd6 100644
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"imported": true,
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],
"subMetas": {},
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diff --git a/assets/resources/game/heros/a5.prefab b/assets/resources/game/heros/hmh1.prefab
similarity index 85%
rename from assets/resources/game/heros/a5.prefab
rename to assets/resources/game/heros/hmh1.prefab
index 6d4fe419..3b037ead 100644
--- a/assets/resources/game/heros/a5.prefab
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},
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--- a/assets/resources/game/heros/monster/md1.atlas.meta
+++ /dev/null
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diff --git a/assets/resources/game/heros/monster/md1.json b/assets/resources/game/heros/monster/md1.json
deleted file mode 100644
index f8a7a61c..00000000
--- a/assets/resources/game/heros/monster/md1.json
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diff --git a/assets/resources/game/heros/monster/niu2.json b/assets/resources/game/heros/monster/niu2.json
deleted file mode 100644
index cfae846d..00000000
--- a/assets/resources/game/heros/monster/niu2.json
+++ /dev/null
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index 576c4622..00000000
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index 40f59453..00000000
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deleted file mode 100644
index 8a2e1f60..00000000
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diff --git a/assets/resources/game/heros/zh2.prefab.meta b/assets/resources/game/heros/zh2.prefab.meta
deleted file mode 100644
index e5d2f358..00000000
--- a/assets/resources/game/heros/zh2.prefab.meta
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "ver": "1.1.50",
- "importer": "prefab",
- "imported": true,
- "uuid": "ea472941-77cf-4d9d-8737-12c8ce39c3ba",
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diff --git a/assets/resources/game/skills/tooltip.prefab b/assets/resources/game/skills/tooltip.prefab
index ee0f6c88..c03f5aaf 100644
--- a/assets/resources/game/skills/tooltip.prefab
+++ b/assets/resources/game/skills/tooltip.prefab
@@ -22,41 +22,41 @@
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},
{
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},
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},
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},
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"__type__": "cc.Vec3",
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},
"_lscale": {
"__type__": "cc.Vec3",
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+ "_color": {
+ "__type__": "cc.Color",
+ "r": 255,
+ "g": 255,
+ "b": 255,
+ "a": 255
+ },
+ "_spriteFrame": {
+ "__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@23c37",
+ "__expectedType__": "cc.SpriteFrame"
+ },
+ "_type": 0,
+ "_fillType": 0,
+ "_sizeMode": 1,
+ "_fillCenter": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_fillStart": 0,
+ "_fillRange": 0,
+ "_isTrimmedMode": true,
+ "_useGrayscale": false,
+ "_atlas": null,
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "80GEiHMQBOFpUKhDDGa0eL"
+ },
+ {
+ "__type__": "cc.Animation",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1199
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 1205
+ },
+ "playOnLoad": true,
+ "_clips": [
+ {
+ "__uuid__": "ad7c914e-30a9-477b-8ba1-d12ac0aa3130",
+ "__expectedType__": "cc.AnimationClip"
+ }
+ ],
+ "_defaultClip": {
+ "__uuid__": "ad7c914e-30a9-477b-8ba1-d12ac0aa3130",
+ "__expectedType__": "cc.AnimationClip"
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "2aiA/85olCsavJ7DoLWiaa"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "c1gp/+MO1Dp5C5bdBvr8+G",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
@@ -28854,11 +27047,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1277
+ "__id__": 1174
},
"_enabled": true,
"__prefab": {
- "__id__": 1297
+ "__id__": 1208
},
"_contentSize": {
"__type__": "cc.Size",
@@ -28882,11 +27075,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1277
+ "__id__": 1174
},
"_enabled": true,
"__prefab": {
- "__id__": 1299
+ "__id__": 1210
},
"_alignFlags": 45,
"_target": null,
@@ -28918,11 +27111,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1277
+ "__id__": 1174
},
"_enabled": true,
"__prefab": {
- "__id__": 1301
+ "__id__": 1212
},
"_id": ""
},
@@ -28930,35 +27123,6 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "91NOQbZ0pEZpdUsC/eNF62"
},
- {
- "__type__": "cc.Animation",
- "_name": "",
- "_objFlags": 0,
- "__editorExtras__": {},
- "node": {
- "__id__": 1277
- },
- "_enabled": true,
- "__prefab": {
- "__id__": 1303
- },
- "playOnLoad": true,
- "_clips": [
- {
- "__uuid__": "7d25597b-e66e-4a9a-81ee-9472380290d2",
- "__expectedType__": "cc.AnimationClip"
- }
- ],
- "_defaultClip": {
- "__uuid__": "7d25597b-e66e-4a9a-81ee-9472380290d2",
- "__expectedType__": "cc.AnimationClip"
- },
- "_id": ""
- },
- {
- "__type__": "cc.CompPrefabInfo",
- "fileId": "258coClCpDg4M+OqjK6XuK"
- },
{
"__type__": "cc.PrefabInfo",
"root": {
@@ -28982,7 +27146,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1306
+ "__id__": 1215
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29010,7 +27174,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1308
+ "__id__": 1217
},
"_alignFlags": 45,
"_target": null,
@@ -29046,7 +27210,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1310
+ "__id__": 1219
},
"_id": ""
},
@@ -29067,16 +27231,13 @@
"targetOverrides": [],
"nestedPrefabInstanceRoots": [
{
- "__id__": 811
+ "__id__": 790
},
{
- "__id__": 800
+ "__id__": 779
},
{
- "__id__": 787
- },
- {
- "__id__": 50
+ "__id__": 766
}
]
}
diff --git a/assets/resources/language/ThaleahFat_TTF.ttf b/assets/resources/language/ThaleahFat_TTF.ttf
new file mode 100644
index 00000000..91fc7dc3
Binary files /dev/null and b/assets/resources/language/ThaleahFat_TTF.ttf differ
diff --git a/assets/resources/language/ThaleahFat_TTF.ttf.meta b/assets/resources/language/ThaleahFat_TTF.ttf.meta
new file mode 100644
index 00000000..2de30b49
--- /dev/null
+++ b/assets/resources/language/ThaleahFat_TTF.ttf.meta
@@ -0,0 +1,12 @@
+{
+ "ver": "1.0.1",
+ "importer": "ttf-font",
+ "imported": true,
+ "uuid": "4ef42957-24a0-499f-991e-0594cb4d7513",
+ "files": [
+ ".json",
+ "ThaleahFat_TTF.ttf"
+ ],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index fa27cf3b..9f7fcd52 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -300,23 +300,23 @@ export const SkillSet = {
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
- TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd,fname:"max",flash:false,with:90,
+ TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit_num:1,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
- TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
+ TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
- TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
+ TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
- TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
+ TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:0,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
- TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
+ TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
6031:{uuid:6031,name:"剑雨",for_hero:true, sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index f3da528e..c950dd48 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -255,11 +255,11 @@ export const getGrowthModeDescription = (heroType: HType): string => {
export const HeroInfo = {
//主将
- 5001:{uuid:5001,name:"火焰骑士",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
+ 5001:{uuid:5001,name:"火焰骑士",path:"hk1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6011,6020],
buff:[],info:"剑类专精,穿刺伤害额外+10%"},
- 5002:{uuid:5002,name:"圣盾骑士",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
+ 5002:{uuid:5002,name:"hk1",path:"hk1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6011,6004],
buff:[],info:"斧类专精,风怒概率增加10%"},
@@ -271,93 +271,93 @@ export const HeroInfo = {
// type:HType.warrior,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6010,6021,6001],
// buff:[],info:"刀类专精,易伤效果额外持续1次"},
- 5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
+ 5005:{uuid:5005,name:"ha1",path:"ha1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6025,6031],
buff:[],info:"说明"},
- 5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
+ 5007:{uuid:5007,name:"mh1",path:"hmh1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6002,6002],
buff:[],info:"说明"},
- 5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
+ 5008:{uuid:5008,name:"mf1",path:"hmf1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6022,6029],
buff:[],info:"说明"},
- 5009:{uuid:5009,name:"风暴精灵",path:"d1", quality:HQuality.BLUE,lv:1,kind:2,
+ 5009:{uuid:5009,name:"风暴精灵",path:"hk1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6002,6002],
buff:[],info:"说明"},
- 5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
+ 5010:{uuid:5010,name:"战争祭祀",path:"hk1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6024,6002],
buff:[],info:"说明"},
- 5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
+ 5011:{uuid:5011,name:"ha2",path:"ha2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003],
buff:[],info:"说明"},
//怪物
- 5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.GREEN,lv:1,kind:1,
+ 5201:{uuid:5201,name:"兽人战士",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.GREEN,lv:1,kind:1,
+ 5202:{uuid:5202,name:"兽人刺客",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:5,dis:350,cd:1,speed:100,skills:[6008],
buff:[],info:"普通怪物-战士型"},
- 5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.GREEN,lv:1,kind:1,
+ 5203:{uuid:5203,name:"兽人护卫",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.GREEN,lv:1,kind:1,
+ 5204:{uuid:5204,name:"石卫", path:"hk1",quality:HQuality.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:100,skills:[6010],
buff:[],info:"法师怪物-高伤害脆弱"},
- 5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.GREEN,lv:1,kind:1,
+ 5205:{uuid:5205,name:"土卫", path:"hk1",quality:HQuality.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:100,skills:[6010],
buff:[],info:"法师怪物-高伤害脆弱"},
- 5206:{uuid:5206,name:"树卫", path:"mgem3",quality:HQuality.GREEN,lv:1,kind:1,
+ 5206:{uuid:5206,name:"树卫", path:"hk1",quality:HQuality.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:100,skills:[6010],
buff:[],info:"法师怪物-高伤害脆弱"},
- 5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.GREEN,lv:2,kind:1,
+ 5219:{uuid:5219,name:"牛头战士",path:"hk1", quality:HQuality.GREEN,lv:2,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.GREEN,lv:1,kind:1,
+ 5220:{uuid:5220,name:"牛头战士",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.GREEN,lv:1,kind:1,
+ 5221:{uuid:5221,name:"牛头战士",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:100,skills:[6008],
buff:[],info:"普通怪物-战士型"},
- 5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.GREEN,lv:1,kind:1,
+ 5222:{uuid:5222,name:"独眼巨人",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.GREEN,lv:1,kind:1,
+ 5223:{uuid:5223,name:"独眼巨人",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.GREEN,lv:1,kind:1,
+ 5224:{uuid:5224,name:"独眼巨人",path:"hk1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:100,skills:[6010],
buff:[],info:"普通怪物-战士型"},
- 5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,
+ 5225:{uuid:5225,name:"精英独眼",path:"hk1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:100,skills:[6006],
buff:[],info:"精英怪物-战士型"},
- 5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,
+ 5226:{uuid:5226,name:"精英牛头",path:"hk1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:100,skills:[6007],
buff:[],info:"精英怪物-战士型"},
- 5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
+ 5227:{uuid:5227,name:"精英兽人",path:"hk1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:100,skills:[6008],
buff:[],info:"精英怪物-战士型"},
diff --git a/assets/script/game/hero/BuffComp.ts b/assets/script/game/hero/BuffComp.ts
index 6633a0d2..020731e0 100644
--- a/assets/script/game/hero/BuffComp.ts
+++ b/assets/script/game/hero/BuffComp.ts
@@ -61,12 +61,12 @@ export class BuffComp extends Component {
if(this.wind_cd <= 0 && this.node.getChildByName("wind").active){
this.node.getChildByName("wind").active = false;
}
- if(this.timer.update(deltaTime)){
- this.timer.reset()
- this.show_buff(this.buff_keys[this.key_index])
- this.key_index++
- if(this.key_index>=this.buff_keys.length) this.key_index=0
- }
+ // if(this.timer.update(deltaTime)){
+ // this.timer.reset()
+ // this.show_buff(this.buff_keys[this.key_index])
+ // this.key_index++
+ // if(this.key_index>=this.buff_keys.length) this.key_index=0
+ // }
// this.in_speek(deltaTime)
// this.vmdata_update()
diff --git a/assets/script/game/hero/HeroAnmComp-001.ts b/assets/script/game/hero/HeroAnmComp-001.ts
new file mode 100644
index 00000000..f7fe6032
--- /dev/null
+++ b/assets/script/game/hero/HeroAnmComp-001.ts
@@ -0,0 +1,119 @@
+import { _decorator, CCClass, Component, sp } from "cc";
+import { HeroViewComp } from "./HeroViewComp";
+import { FacSet } from "../common/config/BoxSet";
+const { ccclass, property } = _decorator;
+
+@ccclass('HeroAnmComp')
+export default class HeroAnmComp extends Component{
+
+ mixTime:number= 0.2;
+
+ private spine?: sp.Skeleton;
+ private _hasStop = true;
+ private default_anim:string='Idle'
+ onLoad () {
+ var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
+ this._setMix('Walking', 'Idle');
+ this._setMix('Walking', 'Attacking');
+ this._setMix('Walking', 'Taunt');
+ this._setMix('Walking', 'Hurt');
+ this._setMix('Idle', 'Attacking');
+ this._setMix('Idle', 'Taunt');
+ this._setMix('Idle', 'Walking');
+ this._setMix('Idle', 'Hurt');
+ this._setMix('Attacking', 'Idle');
+ this._setMix('Attacking', 'Walking');
+ this._setMix('Attacking', 'Hurt');
+ this._setMix('Attacking', 'Taunt');
+ this._setMix('Taunt', 'Walking');
+ this._setMix('Taunt', 'Idle');
+ this._setMix('Taunt', 'Attacking');
+ this._setMix('Taunt', 'Hurt');
+ this._setMix('Hurt', 'Idle');
+ this._setMix('Hurt', 'Attacking');
+ this._setMix('Hurt', 'Taunt');
+ this._setMix('Hurt', 'Walking');
+
+ spine.setCompleteListener((trackEntry) => {
+ var animationName = trackEntry.animation ? trackEntry.animation.name : "";
+ if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {
+ this.spine!.clearTrack(1);
+ this.spine?.setAnimation(0, this.default_anim, true);
+ }
+ var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
+ // console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount);
+ });
+ spine.setEventListener(((trackEntry:any, event:any) => {
+ var animationName = trackEntry.animation ? trackEntry.animation.name : "";
+ // console.log("[track %s][animation %s] event: %s, %s, %s, %s", trackEntry.trackIndex, animationName, event.data.name, event.intValue, event.floatValue, event.stringValue);
+ }) as any);
+
+ this._hasStop = false;
+ }
+
+ // OPTIONS
+
+ toggleDebugSlots () {
+ this.spine!.debugSlots = !this.spine?.debugSlots;
+ }
+
+ toggleDebugBones () {
+ this.spine!.debugBones = !this.spine?.debugBones;
+ }
+
+ toggleDebugMesh () {
+ this.spine!.debugMesh = !this.spine?.debugMesh;
+ }
+
+ toggleUseTint () {
+ this.spine!.useTint = !this.spine?.useTint;
+ }
+
+ toggleTimeScale () {
+ if (this.spine!.timeScale === 1.0) {
+ this.spine!.timeScale = 0.3;
+ }
+ else {
+ this.spine!.timeScale = 1.0;
+ }
+ }
+
+ // ANIMATIONS
+
+ stop () {
+ // this.spine?.clearTrack(0);
+ this._hasStop = true;
+ }
+
+ move () {
+ if (this._hasStop) {
+ this.spine?.setToSetupPose();
+ }
+ // console.log("do move",this.spine?.animation);
+ this.spine?.setAnimation(0, 'Walking', true);
+ this.default_anim='Walking'
+ this._hasStop = false;
+ }
+ atk () {
+ this.spine?.setAnimation(1, 'Attacking', false);
+ }
+ max () {
+ this.spine?.setAnimation(1, 'Taunt', false);
+ }
+ atked () {
+ if(this.spine.animation==='Hurt') return
+ this.spine?.setAnimation(1, 'Hurt', false);
+ }
+ idle () {
+ this.spine?.setToSetupPose();
+ if(this.spine?.animation==='Idle') return
+ // console.log("do idle",this.spine.animation);
+ this.spine?.setAnimation(0, 'Idle', true);
+ this.default_anim='Idle'
+ }
+
+ _setMix (anim1: string, anim2: string) {
+ this.spine?.setMix(anim1, anim2, this.mixTime);
+ this.spine?.setMix(anim2, anim1, this.mixTime);
+ }
+}
\ No newline at end of file
diff --git a/assets/script/game/hero/HeroAnmComp-001.ts.meta b/assets/script/game/hero/HeroAnmComp-001.ts.meta
new file mode 100644
index 00000000..1098eed7
--- /dev/null
+++ b/assets/script/game/hero/HeroAnmComp-001.ts.meta
@@ -0,0 +1 @@
+{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"d8a3d973-c3c2-449f-82bd-adb9f6d5149d","files":[],"subMetas":{},"userData":{}}
diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts
index f7fe6032..998b2989 100644
--- a/assets/script/game/hero/HeroAnmComp.ts
+++ b/assets/script/game/hero/HeroAnmComp.ts
@@ -1,4 +1,4 @@
-import { _decorator, CCClass, Component, sp } from "cc";
+import { _decorator, Animation, AnimationState, CCClass, Component, } from "cc";
import { HeroViewComp } from "./HeroViewComp";
import { FacSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
@@ -6,114 +6,47 @@ const { ccclass, property } = _decorator;
@ccclass('HeroAnmComp')
export default class HeroAnmComp extends Component{
- mixTime:number= 0.2;
-
- private spine?: sp.Skeleton;
+ private anmcon:any=null
private _hasStop = true;
private default_anim:string='Idle'
+ anms:any[]=["idle","move","atk","max","debbuff","atked"]
onLoad () {
- var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
- this._setMix('Walking', 'Idle');
- this._setMix('Walking', 'Attacking');
- this._setMix('Walking', 'Taunt');
- this._setMix('Walking', 'Hurt');
- this._setMix('Idle', 'Attacking');
- this._setMix('Idle', 'Taunt');
- this._setMix('Idle', 'Walking');
- this._setMix('Idle', 'Hurt');
- this._setMix('Attacking', 'Idle');
- this._setMix('Attacking', 'Walking');
- this._setMix('Attacking', 'Hurt');
- this._setMix('Attacking', 'Taunt');
- this._setMix('Taunt', 'Walking');
- this._setMix('Taunt', 'Idle');
- this._setMix('Taunt', 'Attacking');
- this._setMix('Taunt', 'Hurt');
- this._setMix('Hurt', 'Idle');
- this._setMix('Hurt', 'Attacking');
- this._setMix('Hurt', 'Taunt');
- this._setMix('Hurt', 'Walking');
-
- spine.setCompleteListener((trackEntry) => {
- var animationName = trackEntry.animation ? trackEntry.animation.name : "";
- if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {
- this.spine!.clearTrack(1);
- this.spine?.setAnimation(0, this.default_anim, true);
- }
- var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
- // console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount);
- });
- spine.setEventListener(((trackEntry:any, event:any) => {
- var animationName = trackEntry.animation ? trackEntry.animation.name : "";
- // console.log("[track %s][animation %s] event: %s, %s, %s, %s", trackEntry.trackIndex, animationName, event.data.name, event.intValue, event.floatValue, event.stringValue);
- }) as any);
-
- this._hasStop = false;
+ this.anmcon=this.node.getComponent(Animation)
+ this.anmcon.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
}
- // OPTIONS
-
- toggleDebugSlots () {
- this.spine!.debugSlots = !this.spine?.debugSlots;
- }
-
- toggleDebugBones () {
- this.spine!.debugBones = !this.spine?.debugBones;
- }
-
- toggleDebugMesh () {
- this.spine!.debugMesh = !this.spine?.debugMesh;
- }
-
- toggleUseTint () {
- this.spine!.useTint = !this.spine?.useTint;
- }
-
- toggleTimeScale () {
- if (this.spine!.timeScale === 1.0) {
- this.spine!.timeScale = 0.3;
- }
- else {
- this.spine!.timeScale = 1.0;
- }
- }
-
- // ANIMATIONS
stop () {
// this.spine?.clearTrack(0);
this._hasStop = true;
}
-
- move () {
- if (this._hasStop) {
- this.spine?.setToSetupPose();
+ onAnimationFinished(type:Animation.EventType, state:AnimationState){
+ console.log("[HeroAnmComp]: 动画播放完毕",state.name)
+ if(state.name!="idle"&&state.name!="move"){
+ this.anmcon.play(this.default_anim)
}
- // console.log("do move",this.spine?.animation);
- this.spine?.setAnimation(0, 'Walking', true);
- this.default_anim='Walking'
- this._hasStop = false;
+ }
+ move () {
+ if(this.anmcon.getState("move").isPlaying) return
+ this.anmcon.play("move")
+ this.default_anim='move'
}
atk () {
- this.spine?.setAnimation(1, 'Attacking', false);
+ if(this.anmcon.getState("atk").isPlaying) return
+ this.anmcon.play("atk")
}
max () {
- this.spine?.setAnimation(1, 'Taunt', false);
+ if(this.anmcon.getState("max").isPlaying) return
+ this.anmcon.play("max")
}
atked () {
- if(this.spine.animation==='Hurt') return
- this.spine?.setAnimation(1, 'Hurt', false);
+ if(this.anmcon.getState("atked").isPlaying) return
+ this.anmcon.play("atked")
}
idle () {
- this.spine?.setToSetupPose();
- if(this.spine?.animation==='Idle') return
- // console.log("do idle",this.spine.animation);
- this.spine?.setAnimation(0, 'Idle', true);
- this.default_anim='Idle'
+ if(this.anmcon.getState("idle").isPlaying) return
+ this.anmcon.play("idle")
+ this.default_anim='idle'
}
- _setMix (anim1: string, anim2: string) {
- this.spine?.setMix(anim1, anim2, this.mixTime);
- this.spine?.setMix(anim2, anim1, this.mixTime);
- }
}
\ No newline at end of file