通过帧事件 实现技能的范围伤害完善

This commit is contained in:
2025-08-08 16:36:54 +08:00
parent cd6675652b
commit 1482e9989a
7 changed files with 157 additions and 193 deletions

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@@ -97,9 +97,11 @@ export class Skill extends ecs.Entity {
// 设置技能组件属性
Object.assign(SComp, {
s_uuid: uuid,
dis:config.dis,
AType: config.AType,
speed: config.speed,
atk_count: 0,
hit_num:config.hit_num, //目前设定 根据技能不一样,几十
startPos: startPos,
targetPos: targetPos,
caster: caster,