通过帧事件 实现技能的范围伤害完善
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@@ -97,9 +97,11 @@ export class Skill extends ecs.Entity {
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// 设置技能组件属性
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Object.assign(SComp, {
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s_uuid: uuid,
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dis:config.dis,
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AType: config.AType,
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speed: config.speed,
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atk_count: 0,
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hit_num:config.hit_num, //目前设定 根据技能不一样,几十
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startPos: startPos,
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targetPos: targetPos,
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caster: caster,
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