技能cd 完善
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@@ -1,102 +0,0 @@
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import { EventHandler, EventTouch, _decorator } from "cc";
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import { ButtonTouchLong } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/button/ButtonTouchLong";
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const { ccclass, property, menu } = _decorator;
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/**
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* 增强版长按按钮组件
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* 支持长按触发和放开后触发两种事件
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*/
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@ccclass("EnhancedButtonTouchLong")
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@menu('ui/button/EnhancedButtonTouchLong')
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export class EnhancedButtonTouchLong extends ButtonTouchLong {
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@property({
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type: [EventHandler],
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tooltip: "放开后触发的事件"
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})
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releaseEvents: EventHandler[] = [];
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@property({
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tooltip: "是否在长按后放开时触发事件"
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})
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triggerOnRelease: boolean = true;
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@property({
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tooltip: "是否在短按时也触发放开事件"
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})
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triggerOnShortPress: boolean = false;
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private _wasLongPressed: boolean = false;
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private _hasTriggeredRelease: boolean = false;
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onLoad() {
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super.onLoad();
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this._wasLongPressed = false;
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this._hasTriggeredRelease = false;
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}
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/** 触摸开始 */
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onTouchtStart(event: EventTouch) {
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this._wasLongPressed = false;
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this._hasTriggeredRelease = false;
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super.onTouchtStart(event);
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}
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/** 触摸结束 */
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onTouchEnd(event: EventTouch) {
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// 检查是否已经长按过
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if (this._passTime > this.time) {
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this._wasLongPressed = true;
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}
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// 触发放开事件
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if (this.triggerOnRelease && !this._hasTriggeredRelease) {
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if (this._wasLongPressed || this.triggerOnShortPress) {
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this._hasTriggeredRelease = true;
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this.onReleaseTrigger();
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}
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}
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super.onTouchEnd(event);
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}
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/** 引擎更新事件 */
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update(dt: number) {
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super.update(dt);
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// 在父类的update中,如果触发了长按事件,标记为已长按
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if (this._passTime >= this.time && !this._isTouchLong) {
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this._wasLongPressed = true;
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}
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}
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/**
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* 放开触发回调
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*/
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protected onReleaseTrigger() {
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// 发送自定义事件
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this.node.emit('releaseTrigger', this);
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// 触发配置的事件
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this.releaseEvents.forEach(event => {
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event.emit([event.customEventData]);
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});
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console.log('放开触发!');
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}
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/**
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* 获取是否已经长按过
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*/
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wasLongPressed(): boolean {
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return this._wasLongPressed;
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}
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/**
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* 获取当前按住时间
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*/
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getPassTime(): number {
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return this._passTime;
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}
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}
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@@ -43,20 +43,12 @@ export class SingletonModuleComp extends ecs.Comp {
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game_pause:false,
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mission_data:{ },
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hero:{ },
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hero1:{},
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hero2:{},
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hero3:{},
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boss:{ },
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};
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vmAdd() {
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this.vmdata.mission_data=JSON.parse(JSON.stringify(MissionData))
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this.vmdata.hero=JSON.parse(JSON.stringify(VmInfo))
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this.vmdata.boss=JSON.parse(JSON.stringify(VmInfo))
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this.vmdata.hero1=JSON.parse(JSON.stringify(HeroUI))
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this.vmdata.hero2=JSON.parse(JSON.stringify(HeroUI))
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this.vmdata.hero3=JSON.parse(JSON.stringify(HeroUI))
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VM.add(this.vmdata, "data");
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}
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reset() {
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for (var key in this.vmdata) {
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