refactor(属性系统): 重构英雄属性系统,将属性定义移至HeroAttrs模块
- 将Attrs和DBuff相关定义从SkillSet迁移至HeroAttrs - 新增NeAttrs枚举用于管理负面状态 - 重构HeroViewComp中的buff/debuff处理逻辑 - 优化属性分类和分组,增加新属性类型 - 移除旧的DBuff相关代码,改用统一的负面状态管理
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@@ -4,7 +4,7 @@ import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/l
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import { smc } from "../../SingletonModuleComp";
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import { FacSet } from "../../config/BoxSet";
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import { HType } from "../../config/heroSet";
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import { Attrs, DBuff } from "../../config/SkillSet";
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import { Attrs } from "../../config/HeroAttrs";
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@ecs.register('BattleMoveSystem')
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export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
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