装备 需要完善

This commit is contained in:
2025-07-02 17:45:00 +08:00
parent ebeb5ea04b
commit 11e6ecdf48
9 changed files with 1492 additions and 1332 deletions

View File

@@ -148,29 +148,9 @@ export class MissionComp extends CCComp {
oops.message.dispatchEvent(GameEvent.HeroSelect)
}
call_equip_card(e:any,data:any){
let mission_data=smc.vmdata.mission_data
if(mission_data.equip_stone < mission_data.equip_stone_max){
oops.gui.toast("装备石不足", false);
return
}
oops.message.dispatchEvent(GameEvent.EquipSelect,{slot:data})
mission_data.equip_stone-=mission_data.equip_stone_max
mission_data.equip_stone_max=mission_data.equip_stone_max*2
}
call_skill_card(e:any,data:any){
let mission_data=smc.vmdata.mission_data
if(mission_data.skill_stone < mission_data.skill_stone_max){
oops.gui.toast("技能石不足", false);
return
}
oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:data})
mission_data.skill_stone-=mission_data.skill_stone_max
mission_data.skill_stone_max=mission_data.skill_stone_max*2
}
call_func_card(){
let mission_data=smc.vmdata.mission_data
if(mission_data.gold < (mission_data.refresh_gold+mission_data.buff_refresh_gold)){