fix: 修复技能碰撞检测和英雄prefab配置问题
修复技能碰撞检测逻辑,确保正确应用伤害并过滤同组碰撞 调整多个英雄prefab的_enabled状态和碰撞组配置 优化技能视图的日志输出和伤害应用逻辑 移除不必要的prefab组件和调试日志
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@@ -37,7 +37,6 @@ export class Monster extends ecs.Entity {
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,lv:number=1,monType:MonType=MonType.NORMAL, buffs: BuffConf[] = [],is_call=false) {
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scale=-1
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let box_group=BoxSet.MONSTER
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var scene = smc.map.MapView.scene;
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -55,7 +54,7 @@ export class Monster extends ecs.Entity {
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let hero = HeroInfo[uuid]; // 共用英雄数据
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// 设置 View 层属性(表现相关)
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view.scale = scale;
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view.box_group = box_group;
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view.box_group = BoxSet.MONSTER;
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// 设置 Model 层属性(数据相关)
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model.hero_uuid = uuid;
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