fix: 修复技能碰撞检测和英雄prefab配置问题
修复技能碰撞检测逻辑,确保正确应用伤害并过滤同组碰撞 调整多个英雄prefab的_enabled状态和碰撞组配置 优化技能视图的日志输出和伤害应用逻辑 移除不必要的prefab组件和调试日志
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@@ -32,13 +32,10 @@
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},
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{
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"__id__": 16
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},
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{
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"__id__": 18
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}
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],
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"_prefab": {
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"__id__": 20
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"__id__": 18
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -353,48 +350,12 @@
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},
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"atk_x": 0,
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"atk_y": 0,
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"runType": 2,
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"endType": 0,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "35nW0iQNBH2bqkWAr3MVkQ"
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},
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{
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"__type__": "f680dkagx9PmbfqtF463/Ua",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 19
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},
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"speed": 600,
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"controlPointSide": 1,
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"controlPointOffset": 0.5,
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"controlPointRandomness": 0.3,
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"autoRotate": false,
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"showTrajectory": false,
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"trajectoryColor": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 255,
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"b": 0,
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"a": 255
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},
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"trajectoryWidth": 3,
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"easing": "linear",
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"rotationSmoothness": 0.6,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "defJ3noEdMUapDOKtsHbd+"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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