From 0e069b5594ad6fcd02a7dd7f66734c5d6fd2adb5 Mon Sep 17 00:00:00 2001 From: panw Date: Tue, 15 Jul 2025 17:50:28 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A3=85=E5=A4=87=20=E6=95=B0=E5=80=BC=20?= =?UTF-8?q?=E4=BF=AE=E6=94=B9=E4=B8=BA5%=E7=9A=84=E5=B7=AE=E5=80=BC,?= =?UTF-8?q?=E6=8E=A5=E4=B8=8B=E6=9D=A5=E9=9C=80=E8=A6=81=E8=AE=BE=E8=AE=A1?= =?UTF-8?q?=20=E5=87=A0=E4=B8=AA=E6=B5=81=E6=B4=BE,=E5=B9=B6=E7=BB=99?= =?UTF-8?q?=E8=A3=85=E5=A4=87=E6=A0=87=E6=B3=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/script/game/common/config/Equips.ts | 624 ++++++++++----------- assets/script/wp.md | 198 +++---- 2 files changed, 400 insertions(+), 422 deletions(-) diff --git a/assets/script/game/common/config/Equips.ts b/assets/script/game/common/config/Equips.ts index 97db19e0..e8617710 100644 --- a/assets/script/game/common/config/Equips.ts +++ b/assets/script/game/common/config/Equips.ts @@ -956,13 +956,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["碎骨战锤"], - info: "攻击力增加150%,暴击率12%,暴击伤害+28%", + info: "攻击力增加150%,暴击率10%,暴击伤害+30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12% - { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, // 暴击伤害+28% + { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10% + { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, // 暴击伤害+30% ], }, 1202: { @@ -972,13 +972,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["雷霆重锤"], - info: "攻击力增加190%,暴击率18%,暴击伤害+38%", + info: "攻击力增加190%,暴击率20%,暴击伤害+40%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18% - { type: BuffAttr.CRITICAL_DMG, value: 38, target: EquipAttrTarget.HERO }, // 暴击伤害+38% + { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% + { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, // 暴击伤害+40% ], }, 1203: { @@ -988,12 +988,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞粉碎者"], - info: "攻击力增加220%,暴击率23%,暴击伤害+55%", + info: "攻击力增加220%,暴击率25%,暴击伤害+55%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 23, target: EquipAttrTarget.HERO }, // 暴击率23% + { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% { type: BuffAttr.CRITICAL_DMG, value: 55, target: EquipAttrTarget.HERO }, // 暴击伤害+55% ], }, @@ -1006,13 +1006,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["碎骨战锤"], - info: "攻击力增加180%,暴击率14%,暴击伤害+31%", + info: "攻击力增加180%,暴击率15%,暴击伤害+30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14% - { type: BuffAttr.CRITICAL_DMG, value: 31, target: EquipAttrTarget.HERO }, // 暴击伤害+31% + { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% + { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, // 暴击伤害+30% ], }, 1302: { @@ -1022,13 +1022,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["雷霆重锤"], - info: "攻击力增加230%,暴击率21%,暴击伤害+41%", + info: "攻击力增加230%,暴击率20%,暴击伤害+40%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21% - { type: BuffAttr.CRITICAL_DMG, value: 41, target: EquipAttrTarget.HERO }, // 暴击伤害+41% + { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% + { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, // 暴击伤害+40% ], }, 1303: { @@ -1038,12 +1038,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞粉碎者"], - info: "攻击力增加260%,暴击率26%,暴击伤害+60%", + info: "攻击力增加260%,暴击率25%,暴击伤害+60%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 26, target: EquipAttrTarget.HERO }, // 暴击率26% + { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% { type: BuffAttr.CRITICAL_DMG, value: 60, target: EquipAttrTarget.HERO }, // 暴击伤害+60% ], }, @@ -1056,13 +1056,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["碎骨战锤"], - info: "攻击力增加210%,暴击率16%,暴击伤害+34%", + info: "攻击力增加210%,暴击率15%,暴击伤害+35%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16% - { type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, // 暴击伤害+34% + { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35% ], }, 1402: { @@ -1072,13 +1072,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["雷霆重锤"], - info: "攻击力增加270%,暴击率24%,暴击伤害+44%", + info: "攻击力增加270%,暴击率25%,暴击伤害+45%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24% - { type: BuffAttr.CRITICAL_DMG, value: 44, target: EquipAttrTarget.HERO }, // 暴击伤害+44% + { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% + { type: BuffAttr.CRITICAL_DMG, value: 45, target: EquipAttrTarget.HERO }, // 暴击伤害+45% ], }, 1403: { @@ -1088,14 +1088,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞粉碎者"], - info: "攻击力增加300%,暴击率29%,暴击伤害+65%", + info: "攻击力增加300%,暴击率30%,暴击伤害+65%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29% + { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65% - { type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率+10% ], }, 1404: { @@ -1105,12 +1104,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["泰坦粉碎者"], - info: "攻击力增加300%,暴击率29%,击晕概率25%", + info: "攻击力增加300%,暴击率30%,击晕概率25%", special_attr: [], buff: [ - { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29% + { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.STUN_RATTO, value: 25, target: EquipAttrTarget.HERO }, // 击晕概率25% ], }, @@ -1123,13 +1122,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["碎骨战锤"], - info: "攻击力增加240%,暴击率18%,暴击伤害+37%", + info: "攻击力增加240%,暴击率20%,暴击伤害+35%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18% - { type: BuffAttr.CRITICAL_DMG, value: 37, target: EquipAttrTarget.HERO }, // 暴击伤害+37% + { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35% ], }, 1502: { @@ -1139,13 +1138,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["雷霆重锤"], - info: "攻击力增加310%,暴击率27%,暴击伤害+47%", + info: "攻击力增加310%,暴击率25%,暴击伤害+45%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27% - { type: BuffAttr.CRITICAL_DMG, value: 47, target: EquipAttrTarget.HERO }, // 暴击伤害+47% + { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% + { type: BuffAttr.CRITICAL_DMG, value: 45, target: EquipAttrTarget.HERO }, // 暴击伤害+45% ], }, 1503: { @@ -1155,12 +1154,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞粉碎者"], - info: "攻击力增加360%,暴击率32%,暴击伤害+70%,击晕概率+15%", + info: "攻击力增加360%,暴击率30%,暴击伤害+70%,击晕概率+15%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32% + { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70% { type: BuffAttr.STUN_RATTO, value: 15, target: EquipAttrTarget.HERO }, // 击晕概率+15% ], @@ -1172,12 +1171,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["泰坦粉碎者"], - info: "攻击力增加360%,暴击率32%,击晕概率30%", + info: "攻击力增加360%,暴击率30%,击晕概率30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% - { type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32% + { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.STUN_RATTO, value: 30, target: EquipAttrTarget.HERO }, // 击晕概率30% ], }, @@ -1239,12 +1238,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["影刃"], - info: "攻击力增加90%,攻击施加易伤(17%)", + info: "攻击力增加90%,攻击施加易伤(15%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 17, target: EquipAttrTarget.HERO }, // 攻击施加易伤(17%) + { type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%) ], }, 6202: { @@ -1254,12 +1253,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["寒月双刃"], - info: "攻击力增加125%,攻击施加易伤(23%)", + info: "攻击力增加125%,攻击施加易伤(25%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 23, target: EquipAttrTarget.HERO }, // 攻击施加易伤(23%) + { type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%) ], }, 6203: { @@ -1269,12 +1268,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞切割者"], - info: "攻击力增加160%,攻击施加易伤(29%)", + info: "攻击力增加160%,攻击施加易伤(30%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%) + { type: BuffAttr.BURN_VALUE, value: 30, target: EquipAttrTarget.HERO }, // 攻击施加易伤(30%) ], }, @@ -1286,12 +1285,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["影刃"], - info: "攻击力增加120%,攻击施加易伤(19%)", + info: "攻击力增加120%,攻击施加易伤(20%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 19, target: EquipAttrTarget.HERO }, // 攻击施加易伤(19%) + { type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%) ], }, 6302: { @@ -1301,12 +1300,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["寒月双刃"], - info: "攻击力增加165%,攻击施加易伤(26%)", + info: "攻击力增加165%,攻击施加易伤(25%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 26, target: EquipAttrTarget.HERO }, // 攻击施加易伤(26%) + { type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%) ], }, 6303: { @@ -1316,12 +1315,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞切割者"], - info: "攻击力增加205%,攻击施加易伤(33%)", + info: "攻击力增加205%,攻击施加易伤(35%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 33, target: EquipAttrTarget.HERO }, // 攻击施加易伤(33%) + { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) ], }, @@ -1333,12 +1332,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["影刃"], - info: "攻击力增加150%,攻击施加易伤(21%)", + info: "攻击力增加150%,攻击施加易伤(20%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 21, target: EquipAttrTarget.HERO }, // 攻击施加易伤(21%) + { type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%) ], }, 6402: { @@ -1348,12 +1347,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["寒月双刃"], - info: "攻击力增加205%,攻击施加易伤(29%)", + info: "攻击力增加205%,攻击施加易伤(30%)", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 29, target: EquipAttrTarget.HERO }, // 攻击施加易伤(29%) + { type: BuffAttr.BURN_VALUE, value: 30, target: EquipAttrTarget.HERO }, // 攻击施加易伤(30%) ], }, 6403: { @@ -1363,12 +1362,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞切割者"], - info: "攻击力增加250%,攻击施加易伤(37%),易伤持续次数+1", + info: "攻击力增加250%,攻击施加易伤(35%),易伤持续次数+1", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%) + { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) { type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1 ], }, @@ -1379,12 +1378,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["冰霜切割者"], - info: "攻击力增加250%,攻击施加易伤(37%),冰冻概率20%", + info: "攻击力增加250%,攻击施加易伤(35%),冰冻概率20%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% - { type: BuffAttr.BURN_VALUE, value: 37, target: EquipAttrTarget.HERO }, // 攻击施加易伤(37%) + { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) { type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20% ], }, @@ -1479,12 +1478,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 1, path: EPath["流光护盾"], - info: "生命值+24%,闪避28%,Debuff减免8%", + info: "生命值+25%,闪避30%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24% - { type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28% - { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% + { type: BuffAttr.HP, value: 25, target: EquipAttrTarget.HERO }, // HP+25% + { type: BuffAttr.DODGE, value: 30, target: EquipAttrTarget.HERO }, // 闪避30% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4103: { @@ -1494,12 +1493,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 1, path: EPath["量子闪避者"], - info: "生命值+28%,闪避32%,免伤5%", - special_attr: [ - ], + info: "生命值+30%,闪避30%,免伤5%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% - { type: BuffAttr.DODGE, value: 32, target: EquipAttrTarget.HERO }, // 闪避32% + { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, // HP+30% + { type: BuffAttr.DODGE, value: 30, target: EquipAttrTarget.HERO }, // 闪避30% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, @@ -1512,11 +1510,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["风影圆盾"], - info: "生命值+24%,闪避28%", + info: "生命值+25%,闪避30%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24% - { type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28% + { type: BuffAttr.HP, value: 25, target: EquipAttrTarget.HERO }, // HP+25% + { type: BuffAttr.DODGE, value: 30, target: EquipAttrTarget.HERO }, // 闪避30% ], }, 4202: { @@ -1526,11 +1524,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["流光护盾"], - info: "生命值+28%,闪避31%,Debuff减免10%", + info: "生命值+30%,闪避35%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% - { type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31% + { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, // HP+30% + { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, @@ -1541,13 +1539,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["量子闪避者"], - info: "生命值+32%,闪避35%,免伤7%", - special_attr: [ - ], + info: "生命值+35%,闪避35%,免伤5%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% + { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, // HP+35% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% - { type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7% + { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, @@ -1559,11 +1556,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["风影圆盾"], - info: "生命值+28%,闪避31%", + info: "生命值+30%,闪避35%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% - { type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31% + { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, // HP+30% + { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% ], }, 4302: { @@ -1573,12 +1570,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["流光护盾"], - info: "生命值+32%,闪避34%,Debuff减免12%", + info: "生命值+35%,闪避35%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% - { type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34% - { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% + { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, // HP+35% + { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4303: { @@ -1588,13 +1585,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["量子闪避者"], - info: "生命值+36%,闪避38%,免伤9%", - special_attr: [ - ], + info: "生命值+40%,闪避40%,免伤10%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% - { type: BuffAttr.DODGE, value: 38, target: EquipAttrTarget.HERO }, // 闪避38% - { type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9% + { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, @@ -1606,11 +1602,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["风影圆盾"], - info: "生命值+32%,闪避34%", + info: "生命值+35%,闪避35%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% - { type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34% + { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, // HP+35% + { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% ], }, 4402: { @@ -1620,12 +1616,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["流光护盾"], - info: "生命值+36%,闪避37%,Debuff减免14%", + info: "生命值+40%,闪避40%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% - { type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37% - { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% + { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4403: { @@ -1635,13 +1631,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["量子闪避者"], - info: "生命值+40%,闪避41%,免伤11%", - special_attr: [ - ], + info: "生命值+45%,闪避40%,免伤10%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% - { type: BuffAttr.DODGE, value: 41, target: EquipAttrTarget.HERO }, // 闪避41% - { type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11% + { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, // HP+45% + { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, @@ -1653,11 +1648,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["风影圆盾"], - info: "生命值+36%,闪避37%", + info: "生命值+40%,闪避40%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% - { type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37% + { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% ], }, 4502: { @@ -1667,12 +1662,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["流光护盾"], - info: "生命值+40%,闪避40%,Debuff减免16%", + info: "生命值+45%,闪避40%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, // HP+45% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% - { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4503: { @@ -1682,13 +1677,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["量子闪避者"], - info: "生命值+44%,闪避44%,免伤13%", - special_attr: [ - ], + info: "生命值+50%,闪避45%,免伤15%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, // HP+44% - { type: BuffAttr.DODGE, value: 44, target: EquipAttrTarget.HERO }, // 闪避44% - { type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13% + { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, // HP+50% + { type: BuffAttr.DODGE, value: 45, target: EquipAttrTarget.HERO }, // 闪避45% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, @@ -1716,12 +1710,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 1, path: EPath["钢铁尖刺"], - info: "生命值+68%,反伤18%,Debuff减免8%", + info: "生命值+70%,反伤20%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68% - { type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18% - { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% + { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% + { type: BuffAttr.REFLECT, value: 20, target: EquipAttrTarget.HERO }, // 反伤20% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4113: { @@ -1731,12 +1725,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞反伤者"], - info: "生命值+76%,反伤22%,免伤5%", - special_attr: [ - ], + info: "生命值+75%,反伤25%,免伤5%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% - { type: BuffAttr.REFLECT, value: 22, target: EquipAttrTarget.HERO }, // 反伤22% + { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% + { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, @@ -1749,11 +1742,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["荆棘木盾"], - info: "生命值+68%,反伤18%", + info: "生命值+70%,反伤20%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68% - { type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18% + { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% + { type: BuffAttr.REFLECT, value: 20, target: EquipAttrTarget.HERO }, // 反伤20% ], }, 4212: { @@ -1763,11 +1756,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["钢铁尖刺"], - info: "生命值+76%,反伤21%,Debuff减免10%", + info: "生命值+75%,反伤25%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% - { type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21% + { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% + { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, @@ -1778,13 +1771,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞反伤者"], - info: "生命值+84%,反伤25%,免伤7%", - special_attr: [ - ], + info: "生命值+80%,反伤25%,免伤10%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% + { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% - { type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, @@ -1796,11 +1788,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["荆棘木盾"], - info: "生命值+76%,反伤21%", + info: "生命值+75%,反伤25%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% - { type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21% + { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% + { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% ], }, 4312: { @@ -1810,12 +1802,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["钢铁尖刺"], - info: "生命值+84%,反伤24%,Debuff减免12%", + info: "生命值+80%,反伤25%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% - { type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24% - { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% + { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% + { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4313: { @@ -1825,13 +1817,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞反伤者"], - info: "生命值+92%,反伤28%,免伤9%", - special_attr: [ - ], + info: "生命值+85%,反伤30%,免伤10%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% - { type: BuffAttr.REFLECT, value: 28, target: EquipAttrTarget.HERO }, // 反伤28% - { type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9% + { type: BuffAttr.HP, value: 85, target: EquipAttrTarget.HERO }, // HP+85% + { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, @@ -1843,11 +1834,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["荆棘木盾"], - info: "生命值+84%,反伤24%", + info: "生命值+80%,反伤25%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% - { type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24% + { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% + { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% ], }, 4412: { @@ -1857,12 +1848,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["钢铁尖刺"], - info: "生命值+92%,反伤27%,Debuff减免14%", + info: "生命值+85%,反伤30%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% - { type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27% - { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% + { type: BuffAttr.HP, value: 85, target: EquipAttrTarget.HERO }, // HP+85% + { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4413: { @@ -1872,13 +1863,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞反伤者"], - info: "生命值+100%,反伤31%,免伤11%", - special_attr: [ - ], + info: "生命值+90%,反伤30%,免伤15%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100% - { type: BuffAttr.REFLECT, value: 31, target: EquipAttrTarget.HERO }, // 反伤31% - { type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11% + { type: BuffAttr.HP, value: 90, target: EquipAttrTarget.HERO }, // HP+90% + { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, @@ -1890,11 +1880,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["荆棘木盾"], - info: "生命值+92%,反伤27%", + info: "生命值+85%,反伤30%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% - { type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27% + { type: BuffAttr.HP, value: 85, target: EquipAttrTarget.HERO }, // HP+85% + { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% ], }, 4512: { @@ -1904,12 +1894,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["钢铁尖刺"], - info: "生命值+100%,反伤30%,Debuff减免16%", + info: "生命值+90%,反伤30%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100% + { type: BuffAttr.HP, value: 90, target: EquipAttrTarget.HERO }, // HP+90% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% - { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4513: { @@ -1919,13 +1909,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞反伤者"], - info: "生命值+108%,反伤34%,免伤13%", - special_attr: [ - ], + info: "生命值+110%,反伤35%,免伤15%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 108, target: EquipAttrTarget.HERO }, // HP+108% - { type: BuffAttr.REFLECT, value: 34, target: EquipAttrTarget.HERO }, // 反伤34% - { type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13% + { type: BuffAttr.HP, value: 110, target: EquipAttrTarget.HERO }, // HP+110% + { type: BuffAttr.REFLECT, value: 35, target: EquipAttrTarget.HERO }, // 反伤35% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, @@ -1953,12 +1942,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 1, path: EPath["圣光壁垒"], - info: "生命值+48%,免伤12%,Debuff减免8%", + info: "生命值+50%,免伤10%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48% - { type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12% - { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% + { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, // HP+50% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4123: { @@ -1968,11 +1957,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 1, path: EPath["永恒守护者"], - info: "生命值+56%,免伤15%,闪避5%", - special_attr: [ - ], + info: "生命值+55%,免伤15%,闪避5%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% + { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, // HP+55% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, // 闪避5% ], @@ -1986,11 +1974,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["守护圆盾"], - info: "生命值+48%,免伤12%", + info: "生命值+50%,免伤10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48% - { type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12% + { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, // HP+50% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, 4222: { @@ -2000,11 +1988,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["圣光壁垒"], - info: "生命值+56%,免伤14%,Debuff减免10%", + info: "生命值+55%,免伤15%,Debuff减免10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% - { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14% + { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, // HP+55% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, @@ -2015,13 +2003,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["永恒守护者"], - info: "生命值+64%,免伤17%,闪避7%", - special_attr: [ - ], + info: "生命值+60%,免伤15%,闪避10%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% - { type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, // 免伤17% - { type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, // 闪避7% + { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% + { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, // 闪避10% ], }, @@ -2033,11 +2020,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["守护圆盾"], - info: "生命值+56%,免伤14%", + info: "生命值+55%,免伤15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% - { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14% + { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, // HP+55% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, 4322: { @@ -2047,12 +2034,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["圣光壁垒"], - info: "生命值+64%,免伤16%,Debuff减免12%", + info: "生命值+60%,免伤15%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% - { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16% - { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% + { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4323: { @@ -2062,13 +2049,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["永恒守护者"], - info: "生命值+72%,免伤19%,闪避9%", - special_attr: [ - ], + info: "生命值+65%,免伤20%,闪避10%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% - { type: BuffAttr.DEF, value: 19, target: EquipAttrTarget.HERO }, // 免伤19% - { type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, // 闪避9% + { type: BuffAttr.HP, value: 65, target: EquipAttrTarget.HERO }, // HP+65% + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% + { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, // 闪避10% ], }, @@ -2080,11 +2066,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["守护圆盾"], - info: "生命值+64%,免伤16%", + info: "生命值+60%,免伤15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% - { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16% + { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, 4422: { @@ -2094,12 +2080,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["圣光壁垒"], - info: "生命值+72%,免伤18%,Debuff减免14%", + info: "生命值+65%,免伤20%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% - { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18% - { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% + { type: BuffAttr.HP, value: 65, target: EquipAttrTarget.HERO }, // HP+65% + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4423: { @@ -2109,13 +2095,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["永恒守护者"], - info: "生命值+80%,免伤21%,闪避11%", - special_attr: [ - ], + info: "生命值+70%,免伤20%,闪避15%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% - { type: BuffAttr.DEF, value: 21, target: EquipAttrTarget.HERO }, // 免伤21% - { type: BuffAttr.DODGE, value: 11, target: EquipAttrTarget.HERO }, // 闪避11% + { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% + { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, // 闪避15% ], }, @@ -2127,11 +2112,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["守护圆盾"], - info: "生命值+72%,免伤18%", + info: "生命值+65%,免伤20%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% - { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18% + { type: BuffAttr.HP, value: 65, target: EquipAttrTarget.HERO }, // HP+65% + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% ], }, 4522: { @@ -2141,12 +2126,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["圣光壁垒"], - info: "生命值+80%,免伤20%,Debuff减免16%", + info: "生命值+70%,免伤20%,Debuff减免15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% + { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% - { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% + { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4523: { @@ -2156,13 +2141,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["永恒守护者"], - info: "生命值+88%,免伤23%,闪避13%", - special_attr: [ - ], + info: "生命值+75%,免伤25%,闪避15%", + special_attr: [], buff: [ - { type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88% - { type: BuffAttr.DEF, value: 23, target: EquipAttrTarget.HERO }, // 免伤23% - { type: BuffAttr.DODGE, value: 13, target: EquipAttrTarget.HERO }, // 闪避13% + { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% + { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO }, // 免伤25% + { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, // 闪避15% ], }, @@ -2178,10 +2162,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["磐石戒指"], - info: "生命值+56%", + info: "生命值+55%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, ], }, 7501: { @@ -2191,10 +2175,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["磐石戒指"], - info: "生命值+64%", + info: "生命值+60%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, ], }, @@ -2206,10 +2190,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["刚玉戒指"], - info: "免伤+22%", + info: "免伤+20%", special_attr: [], buff: [ - { type: BuffAttr.DEF, value: 22, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, ], }, 7502: { @@ -2247,10 +2231,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["烈阳戒指"], - info: "攻击+56%", + info: "攻击+55%", special_attr: [], buff: [ - { type: BuffAttr.ATK, value: 56, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 55, target: EquipAttrTarget.HERO }, ], }, @@ -2290,10 +2274,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["迷雾耳饰"], - info: "闪避+12%", + info: "闪避+10%", special_attr: [], buff: [ - { type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, ], }, 7505: { @@ -2303,10 +2287,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["迷雾耳饰"], - info: "闪避+14%", + info: "闪避+15%", special_attr: [], buff: [ - { type: BuffAttr.DODGE, value: 14, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, ], }, @@ -2318,10 +2302,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["荆棘耳饰"], - info: "反伤+14%", + info: "反伤+15%", special_attr: [], buff: [ - { type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, ], }, 7506: { @@ -2331,10 +2315,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["荆棘耳饰"], - info: "反伤+16%", + info: "反伤+20%", special_attr: [], buff: [ - { type: BuffAttr.REFLECT, value: 16, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 20, target: EquipAttrTarget.HERO }, ], }, @@ -2348,11 +2332,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["星辉耳饰"], - info: "生命值+36%,免伤+14%", + info: "生命值+35%,免伤+15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, ], }, 7521: { @@ -2362,11 +2346,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["星辉耳饰"], - info: "生命值+40%,免伤+16%", + info: "生命值+40%,免伤+20%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, ], }, @@ -2378,10 +2362,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["霜晶耳饰"], - info: "攻击+36%,暴伤+25%", + info: "攻击+35%,暴伤+25%", special_attr: [], buff: [ - { type: BuffAttr.ATK, value: 36, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, ], }, @@ -2392,11 +2376,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["霜晶耳饰"], - info: "攻击+40%,暴伤+28%", + info: "攻击+40%,暴伤+30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, - { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, @@ -2408,11 +2392,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["流光吊坠"], - info: "生命值+32%,闪避+8%", + info: "生命值+30%,闪避+10%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, ], }, 7523: { @@ -2422,11 +2406,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["流光吊坠"], - info: "生命值+36%,闪避+9%", + info: "生命值+35%,闪避+15%", special_attr: [], buff: [ - { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, ], }, @@ -2438,11 +2422,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["地脉指环"], - info: "免伤+15%,反伤+9%", + info: "免伤+15%,反伤+10%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, - { type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, ], }, 7524: { @@ -2452,11 +2436,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["地脉指环"], - info: "免伤+17%,反伤+10%", + info: "免伤+20%,反伤+15%", special_attr: [], buff: [ - { type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, - { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, ], }, @@ -2468,11 +2452,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["炎阳戒指"], - info: "攻击+40%,闪避+7%", + info: "攻击+40%,闪避+5%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, ], }, 7525: { @@ -2482,11 +2466,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["炎阳戒指"], - info: "攻击+44%,闪避+8%", + info: "攻击+45%,闪避+10%", special_attr: [], buff: [ - { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, ], }, @@ -2498,11 +2482,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["潮汐戒指"], - info: "暴伤+28%,反伤+8%", + info: "暴伤+30%,反伤+10%", special_attr: [], buff: [ - { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, - { type: BuffAttr.REFLECT, value: 8, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, ], }, 7526: { @@ -2512,11 +2496,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["潮汐戒指"], - info: "暴伤+32%,反伤+9%", + info: "暴伤+35%,反伤+15%", special_attr: [], buff: [ - { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO }, - { type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, ], }, @@ -2546,13 +2530,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["天穹戒指"], - info: "生命值+44%,免伤+18%,攻击触发属性增加额外加值+2", + info: "生命值+45%,免伤+20%,攻击触发属性增加额外加值+2", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2}, ], buff: [ - { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, - { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, ], }, @@ -2564,11 +2548,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["神木戒指"], - info: "攻击+44%,暴伤+30%,暴击+5%", - special_attr: [ - ], + info: "攻击+45%,暴伤+30%,暴击+5%", + special_attr: [], buff: [ - { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL, value: 5, target: EquipAttrTarget.HERO }, ], @@ -2580,12 +2563,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["神木戒指"], - info: "攻击+50%,暴伤+34%,暴击+10%", - special_attr: [ - ], + info: "攻击+50%,暴伤+35%,暴击+10%", + special_attr: [], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, - { type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, ], }, @@ -2598,12 +2580,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["日曜戒指"], - info: "生命值+36%,攻击+40%,攻击触发增加主将攻击力+1", + info: "生命值+35%,攻击+40%,攻击触发增加主将攻击力+1", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 1}, ], buff: [ - { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, ], }, @@ -2614,13 +2596,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["日曜戒指"], - info: "生命值+40%,攻击+48%,攻击触发增加主将攻击力+2", + info: "生命值+40%,攻击+45%,攻击触发增加主将攻击力+2", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2}, ], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, - { type: BuffAttr.ATK, value: 48, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, ], }, @@ -2632,13 +2614,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["月影项链"], - info: "免伤+16%,暴伤+28%,攻击触发增加主将生命值5", + info: "免伤+15%,暴伤+30%,攻击触发增加主将生命值5", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 5}, ], buff: [ - { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, - { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, 7544: { @@ -2648,13 +2630,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["月影项链"], - info: "免伤+18%,暴伤+32%,攻击触发增加主将生命值10", + info: "免伤+20%,暴伤+35%,攻击触发增加主将生命值10", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10}, ], buff: [ - { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, - { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, ], }, @@ -2666,12 +2648,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["星尘项链"], - info: "闪避+10%,攻击+44%,技能冷却减少10%", // 正数技能冷却减少,负数技能冷却增加 - special_attr: [ - ], + info: "闪避+10%,攻击+45%,技能冷却减少10%", + special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, - { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO }, + { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.SKILL_CD, value: 10, target: EquipAttrTarget.HERO }, ], }, @@ -2682,11 +2663,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["星尘项链"], - info: "闪避+12%,攻击+50%,技能冷却减少20%", // 正数技能冷却减少,负数技能冷却增加 - special_attr: [ - ], + info: "闪避+15%,攻击+50%,技能冷却减少20%", + special_attr: [], buff: [ - { type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.SKILL_CD, value: 20, target: EquipAttrTarget.HERO }, ], @@ -2700,12 +2680,11 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["深渊戒指"], - info: "反伤+12%,生命值+44%,穿刺+1", - special_attr: [ - ], + info: "反伤+10%,生命值+45%,穿刺+1", + special_attr: [], buff: [ - { type: BuffAttr.REFLECT, value: 12, target: EquipAttrTarget.HERO }, - { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, + { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, ], }, @@ -2716,11 +2695,10 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["深渊戒指"], - info: "反伤+14%,生命值+50%,穿刺+2", - special_attr: [ - ], + info: "反伤+15%,生命值+50%,穿刺+2", + special_attr: [], buff: [ - { type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO }, + { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, ], @@ -2734,13 +2712,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["永夜戒指"], - info: "免伤+18%,暴伤+32%,双倍受击触发+1", + info: "免伤+20%,暴伤+30%,双倍受击触发+1", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1}, ], buff: [ - { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, - { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, 7547: { @@ -2750,13 +2728,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["永夜戒指"], - info: "免伤+20%,暴伤+36%,双倍受击触发+2", + info: "免伤+25%,暴伤+35%,双倍受击触发+2", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 2}, ], buff: [ - { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, - { type: BuffAttr.CRITICAL_DMG, value: 36, target: EquipAttrTarget.HERO }, + { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO }, + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, ], }, diff --git a/assets/script/wp.md b/assets/script/wp.md index d6ca2619..aac53081 100644 --- a/assets/script/wp.md +++ b/assets/script/wp.md @@ -85,20 +85,20 @@ | Lv1 | 绿 | 碎骨战锤(Lv1) | +6.7% | 1.60s | +120% | 10% | +25% | - | | | 蓝 | 雷霆重锤(Lv1) | +6.7% | 1.60s | +150% | 15% | +35% | - | | | 紫 | 龙鳞粉碎者(Lv1) | +6.7% | 1.60s | +180% | 20% | +50% | - | -| Lv2 | 绿 | 碎骨战锤(Lv2) | +6.7% | 1.60s | +150% | 12% | +28% | - | -| | 蓝 | 雷霆重锤(Lv2) | +6.7% | 1.60s | +190% | 18% | +38% | - | -| | 紫 | 龙鳞粉碎者(Lv2) | +6.7% | 1.60s | +220% | 23% | +55% | - | -| Lv3 | 绿 | 碎骨战锤(Lv3) | +6.7% | 1.60s | +180% | 14% | +31% | - | -| | 蓝 | 雷霆重锤(Lv3) | +6.7% | 1.60s | +230% | 21% | +41% | - | -| | 紫 | 龙鳞粉碎者(Lv3) | +6.7% | 1.60s | +260% | 26% | +60% | - | -| Lv4 | 绿 | 碎骨战锤(Lv4) | +6.7% | 1.60s | +210% | 16% | +34% | - | -| | 蓝 | 雷霆重锤(Lv4) | +6.7% | 1.60s | +270% | 24% | +44% | - | -| | 紫 | 龙鳞粉碎者(Lv4) | +6.7% | 1.60s | +300% | 29% | +65% | 击晕概率+10% | -| | 紫 | 泰坦粉碎者(Lv4) | +6.7% | 1.60s | +300% | 29% | - | 击晕概率+25% | -| Lv5 | 绿 | 碎骨战锤(Lv5) | +6.7% | 1.60s | +240% | 18% | +37% | - | -| | 蓝 | 雷霆重锤(Lv5) | +6.7% | 1.60s | +310% | 27% | +47% | - | -| | 紫 | 龙鳞粉碎者(Lv5) | +6.7% | 1.60s | +360% | 32% | +70% | 击晕概率+15% | -| | 紫 | 泰坦粉碎者(Lv5) | +6.7% | 1.60s | +360% | 32% | - | 击晕概率+30% | +| Lv2 | 绿 | 碎骨战锤(Lv2) | +6.7% | 1.60s | +150% | 10% | +30% | - | +| | 蓝 | 雷霆重锤(Lv2) | +6.7% | 1.60s | +190% | 20% | +40% | - | +| | 紫 | 龙鳞粉碎者(Lv2) | +6.7% | 1.60s | +220% | 25% | +55% | - | +| Lv3 | 绿 | 碎骨战锤(Lv3) | +6.7% | 1.60s | +180% | 15% | +30% | - | +| | 蓝 | 雷霆重锤(Lv3) | +6.7% | 1.60s | +230% | 20% | +40% | - | +| | 紫 | 龙鳞粉碎者(Lv3) | +6.7% | 1.60s | +260% | 25% | +60% | - | +| Lv4 | 绿 | 碎骨战锤(Lv4) | +6.7% | 1.60s | +210% | 15% | +35% | - | +| | 蓝 | 雷霆重锤(Lv4) | +6.7% | 1.60s | +270% | 25% | +45% | - | +| | 紫 | 龙鳞粉碎者(Lv4) | +6.7% | 1.60s | +300% | 30% | +65% | 击晕概率+10% | +| | 紫 | 泰坦粉碎者(Lv4) | +6.7% | 1.60s | +300% | 30% | - | 击晕概率+25% | +| Lv5 | 绿 | 碎骨战锤(Lv5) | +6.7% | 1.60s | +240% | 20% | +35% | - | +| | 蓝 | 雷霆重锤(Lv5) | +6.7% | 1.60s | +310% | 25% | +45% | - | +| | 紫 | 龙鳞粉碎者(Lv5) | +6.7% | 1.60s | +360% | 30% | +70% | 击晕概率+15% | +| | 紫 | 泰坦粉碎者(Lv5) | +6.7% | 1.60s | +360% | 30% | - | 击晕概率+30% | ## ⚙️ 系统兼容性说明 1. ​**CD修正统一性**​: @@ -139,16 +139,16 @@ | Lv1 | 绿 | 影刃(Lv1) | -26.7% | 1.10s | +60% | +15% | - | | | 蓝 | 寒月双刃(Lv1) | -26.7% | 1.10s | +85% | +20% | - | | | 紫 | 龙鳞切割者(Lv1) | -26.7% | 1.10s | +115% | +25% | - | -| Lv2 | 绿 | 影刃(Lv2) | -26.7% | 1.10s | +90% | +17% | - | -| | 蓝 | 寒月双刃(Lv2) | -26.7% | 1.10s | +125% | +23% | - | -| | 紫 | 龙鳞切割者(Lv2) | -26.7% | 1.10s | +160% | +29% | - | -| Lv3 | 绿 | 影刃(Lv3) | -26.7% | 1.10s | +120% | +19% | - | -| | 蓝 | 寒月双刃(Lv3) | -26.7% | 1.10s | +165% | +26% | - | -| | 紫 | 龙鳞切割者(Lv3) | -26.7% | 1.10s | +205% | +33% | - | -| Lv4 | 绿 | 影刃(Lv4) | -26.7% | 1.10s | +150% | +21% | - | -| | 蓝 | 寒月双刃(Lv4) | -26.7% | 1.10s | +205% | +29% | - | -| | 紫 | 龙鳞切割者(Lv4) | -26.7% | 1.10s | +250% | +37% | 易伤持续次数+1 | -| | 紫 | 冰霜切割者(Lv4) | -26.7% | 1.10s | +250% | +37% | 冰冻概率+20% | +| Lv2 | 绿 | 影刃(Lv2) | -26.7% | 1.10s | +90% | +15% | - | +| | 蓝 | 寒月双刃(Lv2) | -26.7% | 1.10s | +125% | +25% | - | +| | 紫 | 龙鳞切割者(Lv2) | -26.7% | 1.10s | +160% | +30% | - | +| Lv3 | 绿 | 影刃(Lv3) | -26.7% | 1.10s | +120% | +20% | - | +| | 蓝 | 寒月双刃(Lv3) | -26.7% | 1.10s | +165% | +25% | - | +| | 紫 | 龙鳞切割者(Lv3) | -26.7% | 1.10s | +205% | +35% | - | +| Lv4 | 绿 | 影刃(Lv4) | -26.7% | 1.10s | +150% | +20% | - | +| | 蓝 | 寒月双刃(Lv4) | -26.7% | 1.10s | +205% | +30% | - | +| | 紫 | 龙鳞切割者(Lv4) | -26.7% | 1.10s | +250% | +35% | 易伤持续次数+1 | +| | 紫 | 冰霜切割者(Lv4) | -26.7% | 1.10s | +250% | +35% | 冰冻概率+20% | | Lv5 | 绿 | 影刃(Lv5) | -26.7% | 1.10s | +180% | +25% | - | | | 蓝 | 寒月双刃(Lv5) | -26.7% | 1.10s | +245% | +35% | - | | | 紫 | 龙鳞切割者(Lv5) | -26.7% | 1.10s | +300% | +45% | 易伤持续次数+1 | @@ -187,109 +187,109 @@ | 等级 | 品质 | 完整名称 | HP加成 | 闪避比率 | 附加属性 | 特殊属性 | |------|------|----------------------|--------|----------|------------------|----------| | 1 | 绿 | 风影圆盾(Lv1) | +20% | 25% | - | - | -| 1 | 蓝 | 流光护盾(Lv1) | +24% | 28% | Debuff减免8% | - | -| 1 | 紫 | 量子闪避者(Lv1) | +28% | 32% | 免伤5% | - | -| 2 | 绿 | 风影圆盾(Lv2) | +24% | 28% | - | - | -| 2 | 蓝 | 流光护盾(Lv2) | +28% | 31% | Debuff减免10% | - | -| 2 | 紫 | 量子闪避者(Lv2) | +32% | 35% | 免伤7% |- | -| 3 | 绿 | 风影圆盾(Lv3) | +28% | 31% | - | - | -| 3 | 蓝 | 流光护盾(Lv3) | +32% | 34% | Debuff减免12% | - | -| 3 | 紫 | 量子闪避者(Lv3) | +36% | 38% | 免伤9% | - | -| 4 | 绿 | 风影圆盾(Lv4) | +32% | 34% | - | - | -| 4 | 蓝 | 流光护盾(Lv4) | +36% | 37% | Debuff减免14% | - | -| 4 | 紫 | 量子闪避者(Lv4) | +40% | 41% | 免伤11% |- | -| 5 | 绿 | 风影圆盾(Lv5) | +36% | 37% | - | - | -| 5 | 蓝 | 流光护盾(Lv5) | +40% | 40% | Debuff减免16% | - | -| 5 | 紫 | 量子闪避者(Lv5) | +44% | 44% | 免伤13% |- | +| 1 | 蓝 | 流光护盾(Lv1) | +25% | 30% | Debuff减免10% | - | +| 1 | 紫 | 量子闪避者(Lv1) | +30% | 30% | 免伤5% | - | +| 2 | 绿 | 风影圆盾(Lv2) | +25% | 30% | - | - | +| 2 | 蓝 | 流光护盾(Lv2) | +30% | 35% | Debuff减免10% | - | +| 2 | 紫 | 量子闪避者(Lv2) | +35% | 35% | 免伤5% |- | +| 3 | 绿 | 风影圆盾(Lv3) | +30% | 35% | - | - | +| 3 | 蓝 | 流光护盾(Lv3) | +35% | 35% | Debuff减免10% | - | +| 3 | 紫 | 量子闪避者(Lv3) | +40% | 40% | 免伤10% | - | +| 4 | 绿 | 风影圆盾(Lv4) | +35% | 35% | - | - | +| 4 | 蓝 | 流光护盾(Lv4) | +40% | 40% | Debuff减免15% | - | +| 4 | 紫 | 量子闪避者(Lv4) | +45% | 40% | 免伤10% |- | +| 5 | 绿 | 风影圆盾(Lv5) | +40% | 40% | - | - | +| 5 | 蓝 | 流光护盾(Lv5) | +45% | 40% | Debuff减免15% | - | +| 5 | 紫 | 量子闪避者(Lv5) | +50% | 45% | 免伤15% |- | | 等级 | 品质 | 完整名称 | HP加成 | 反伤比率 | 附加属性 | 特殊属性 | |------|------|----------------------|--------|----------|------------------|----------| | 1 | 绿 | 荆棘木盾(Lv1) | +60% | 15% | - | - | -| 1 | 蓝 | 钢铁尖刺(Lv1) | +68% | 18% | Debuff减免8% | - | -| 1 | 紫 | 龙鳞反伤者(Lv1) | +76% | 22% | 免伤5% | - | -| 2 | 绿 | 荆棘木盾(Lv2) | +68% | 18% | - | - | -| 2 | 蓝 | 钢铁尖刺(Lv2) | +76% | 21% | Debuff减免10% | - | -| 2 | 紫 | 龙鳞反伤者(Lv2) | +84% | 25% | 免伤7% | - | -| 3 | 绿 | 荆棘木盾(Lv3) | +76% | 21% | - | - | -| 3 | 蓝 | 钢铁尖刺(Lv3) | +84% | 24% | Debuff减免12% | - | -| 3 | 紫 | 龙鳞反伤者(Lv3) | +92% | 28% | 免伤9% |- | -| 4 | 绿 | 荆棘木盾(Lv4) | +84% | 24% | - | - | -| 4 | 蓝 | 钢铁尖刺(Lv4) | +92% | 27% | Debuff减免14% | - | -| 4 | 紫 | 龙鳞反伤者(Lv4) | +100% | 31% | 免伤11% | - | -| 5 | 绿 | 荆棘木盾(Lv5) | +92% | 27% | - | - | -| 5 | 蓝 | 钢铁尖刺(Lv5) | +100% | 30% | Debuff减免16% | - | -| 5 | 紫 | 龙鳞反伤者(Lv5) | +108% | 34% | 免伤13% |- | +| 1 | 蓝 | 钢铁尖刺(Lv1) | +70% | 20% | Debuff减免10% | - | +| 1 | 紫 | 龙鳞反伤者(Lv1) | +75% | 25% | 免伤5% | - | +| 2 | 绿 | 荆棘木盾(Lv2) | +70% | 20% | - | - | +| 2 | 蓝 | 钢铁尖刺(Lv2) | +75% | 25% | Debuff减免10% | - | +| 2 | 紫 | 龙鳞反伤者(Lv2) | +80% | 25% | 免伤10% | - | +| 3 | 绿 | 荆棘木盾(Lv3) | +75% | 25% | - | - | +| 3 | 蓝 | 钢铁尖刺(Lv3) | +80% | 25% | Debuff减免15% | - | +| 3 | 紫 | 龙鳞反伤者(Lv3) | +85% | 30% | 免伤10% |- | +| 4 | 绿 | 荆棘木盾(Lv4) | +80% | 25% | - | - | +| 4 | 蓝 | 钢铁尖刺(Lv4) | +85% | 30% | Debuff减免15% | - | +| 4 | 紫 | 龙鳞反伤者(Lv4) | +90% | 30% | 免伤15% | - | +| 5 | 绿 | 荆棘木盾(Lv5) | +85% | 30% | - | - | +| 5 | 蓝 | 钢铁尖刺(Lv5) | +90% | 30% | Debuff减免15% | - | +| 5 | 紫 | 龙鳞反伤者(Lv5) | +110% | 35% | 免伤15% |- | | 等级 | 品质 | 完整名称 | HP加成 | 免伤比例 | 附加属性 | 特殊属性 | |------|------|----------------------|--------|----------|------------------|----------| | 1 | 绿 | 守护圆盾(Lv1) | +40% | 10% | - | - | -| 1 | 蓝 | 圣光壁垒(Lv1) | +48% | 12% | Debuff减免8% | - | -| 1 | 紫 | 永恒守护者(Lv1) | +56% | 15% | 闪避5% |- | -| 2 | 绿 | 守护圆盾(Lv2) | +48% | 12% | - | - | -| 2 | 蓝 | 圣光壁垒(Lv2) | +56% | 14% | Debuff减免10% | - | -| 2 | 紫 | 永恒守护者(Lv2) | +64% | 17% | 闪避7% | - | -| 3 | 绿 | 守护圆盾(Lv3) | +56% | 14% | - | - | -| 3 | 蓝 | 圣光壁垒(Lv3) | +64% | 16% | Debuff减免12% | - | -| 3 | 紫 | 永恒守护者(Lv3) | +72% | 19% | 闪避9% | - | -| 4 | 绿 | 守护圆盾(Lv4) | +64% | 16% | - | - | -| 4 | 蓝 | 圣光壁垒(Lv4) | +72% | 18% | Debuff减免14% | - | -| 4 | 紫 | 永恒守护者(Lv4) | +80% | 21% | 闪避11% |- | -| 5 | 绿 | 守护圆盾(Lv5) | +72% | 18% | - | - | -| 5 | 蓝 | 圣光壁垒(Lv5) | +80% | 20% | Debuff减免16% | - | -| 5 | 紫 | 永恒守护者(Lv5) | +88% | 23% | 闪避13% | - | +| 1 | 蓝 | 圣光壁垒(Lv1) | +50% | 10% | Debuff减免10% | - | +| 1 | 紫 | 永恒守护者(Lv1) | +55% | 15% | 闪避5% |- | +| 2 | 绿 | 守护圆盾(Lv2) | +50% | 10% | - | - | +| 2 | 蓝 | 圣光壁垒(Lv2) | +55% | 15% | Debuff减免10% | - | +| 2 | 紫 | 永恒守护者(Lv2) | +60% | 15% | 闪避10% | - | +| 3 | 绿 | 守护圆盾(Lv3) | +55% | 15% | - | - | +| 3 | 蓝 | 圣光壁垒(Lv3) | +60% | 15% | Debuff减免15% | - | +| 3 | 紫 | 永恒守护者(Lv3) | +65% | 20% | 闪避10% | - | +| 4 | 绿 | 守护圆盾(Lv4) | +60% | 15% | - | - | +| 4 | 蓝 | 圣光壁垒(Lv4) | +65% | 20% | Debuff减免15% | - | +| 4 | 紫 | 永恒守护者(Lv4) | +70% | 20% | 闪避15% |- | +| 5 | 绿 | 守护圆盾(Lv5) | +65% | 20% | - | - | +| 5 | 蓝 | 圣光壁垒(Lv5) | +70% | 20% | Debuff减免15% | - | +| 5 | 紫 | 永恒守护者(Lv5) | +75% | 25% | 闪避15% | - | ## 🟢 绿色品质饰品(自然元素系列) | 品质 | 名称 | 等级 | 属性类型 | 属性值 | 属性类型2 | 属性值2 | 核心属性 | 核心值 | |------|------------|------|----------|--------|-----------|---------|----------|--------| -| 绿 | 磐石徽章 | 4 | HP加成 | +56% | - | - | - | - | -| 绿 | 磐石徽章 | 5 | HP加成 | +64% | - | - | - | - | -| 绿 | 刚玉戒指 | 4 | 免伤 | +22% | - | - | - | - | +| 绿 | 磐石徽章 | 4 | HP加成 | +55% | - | - | - | - | +| 绿 | 磐石徽章 | 5 | HP加成 | +60% | - | - | - | - | +| 绿 | 刚玉戒指 | 4 | 免伤 | +20% | - | - | - | - | | 绿 | 刚玉戒指 | 5 | 免伤 | +25% | - | - | - | - | | 绿 | 烈阳吊坠 | 4 | 攻击 | +50% | - | - | - | - | -| 绿 | 烈阳吊坠 | 5 | 攻击 | +56% | - | - | - | - | +| 绿 | 烈阳吊坠 | 5 | 攻击 | +55% | - | - | - | - | | 绿 | 雷暴耳饰 | 4 | 暴伤 | +35% | - | - | - | - | | 极 | 雷暴耳饰 | 5 | 暴伤 | +40% | - | - | - | - | -| 绿 | 迷雾指环 | 4 | 闪避 | +12% | - | - | - | - | -| 绿 | 迷雾指环 | 5 | 闪避 | +14% | - | - | - | - | -| 绿 | 荆棘挂饰 | 4 | 反伤 | +14% | - | - | - | - | -| 绿 | 荆棘挂饰 | 5 | 反伤 | +16% | - | - | - | - | +| 绿 | 迷雾指环 | 4 | 闪避 | +10% | - | - | - | - | +| 绿 | 迷雾指环 | 5 | 闪避 | +15% | - | - | - | - | +| 绿 | 荆棘挂饰 | 4 | 反伤 | +15% | - | - | - | - | +| 绿 | 荆棘挂饰 | 5 | 反伤 | +20% | - | - | - | - | ## 🔵 蓝色品质饰品(天文现象系列) | 品质 | 名称 | 等级 | 属性类型1 | 属性值1 | 属性类型2 | 属性值2 | 核心属性 | 核心值 | |------|------------|------|-----------|---------|-----------|---------|----------|--------| -| 蓝 | 星辉徽章 | 4 | HP加成 | +36% | 免伤 | +14% | - | - | -| 蓝 | 星辉徽章 | 5 | HP加成 | +40% | 免伤 | +16% | - | - | -| 蓝 | 霜晶戒指 | 4 | 攻击 | +36% | 暴伤 | +25% | - | - | -| 蓝 | 霜晶戒指 | 5 | 攻击 | +40% | 暴伤 | +28% | - | - | -| 蓝 | 流光吊坠 | 4 | HP加成 | +32% | 闪避 | +8% | - | - | -| 蓝 | 流光吊坠 | 5 | HP加成 | +36% | 闪避 | +9% | - | - | -| 蓝 | 地脉指环 | 4 | 免伤 | +15% | 反伤 | +9% | - | - | -| 蓝 | 地脉指环 | 5 | 免伤 | +17% | 反伤 | +10% | - | - | -| 蓝 | 炎阳耳饰 | 4 | 攻击 | +40% | 闪避 | +7% | - | - | -| 蓝 | 炎阳耳饰 | 5 | 攻击 | +44% | 闪避 | +8% | - | - | -| 蓝 | 潮汐挂饰 | 4 | 暴伤 | +28% | 反伤 | +8% | - | - | -| 蓝 | 潮汐挂饰 | 5 | 暴伤 | +32% | 反伤 | +9% | - | - | +| 蓝 | 星辉徽章 | 4 | HP加成 | +35% | 免伤 | +15% | - | - | +| 蓝 | 星辉徽章 | 5 | HP加成 | +40% | 免伤 | +20% | - | - | +| 蓝 | 霜晶戒指 | 4 | 攻击 | +35% | 暴伤 | +25% | - | - | +| 蓝 | 霜晶戒指 | 5 | 攻击 | +40% | 暴伤 | +30% | - | - | +| 蓝 | 流光吊坠 | 4 | HP加成 | +30% | 闪避 | +10% | - | - | +| 蓝 | 流光吊坠 | 5 | HP加成 | +35% | 闪避 | +15% | - | - | +| 蓝 | 地脉指环 | 4 | 免伤 | +15% | 反伤 | +10% | - | - | +| 蓝 | 地脉指环 | 5 | 免伤 | +20% | 反伤 | +15% | - | - | +| 蓝 | 炎阳耳饰 | 4 | 攻击 | +40% | 闪避 | +5% | - | - | +| 蓝 | 炎阳耳饰 | 5 | 攻击 | +45% | 闪避 | +10% | - | - | +| 蓝 | 潮汐挂饰 | 4 | 暴伤 | +30% | 反伤 | +10% | - | - | +| 蓝 | 潮汐挂饰 | 5 | 暴伤 | +35% | 反伤 | +15% | - | - | ## 🟣 紫色品质饰品(神话概念系列) | 品质 | 名称 | 等级 | 属性类型1 | 属性值1 | 属性类型2 | 属性值2 | 核心属性 | 核心值 | |------|------------|------|-----------|---------|-----------|---------|------------------|--------| | 紫 | 天穹徽章 | 4 | HP加成 | +40% | 免伤 | +15% | 攻击触发属性增加的值额外加值 | 1 | -| 紫 | 天穹徽章 | 5 | HP加成 | +44% | 免伤 | +18% | 攻击触发属性增加的值额外加值 | 2 | -| 紫 | 神木戒指 | 4 | 攻击 | +44% | 暴伤 | +30% | 改成暴击 | 5% | -| 紫 | 神木戒指 | 5 | 攻击 | +50% | 暴伤 | +34% | 改成暴击 | 10% | -| 紫 | 日曜吊坠 | 4 | HP加成 | +36% | 攻击 | +40% | 攻击n次后增加主将攻击力 | 1 | -| 紫 | 日曜吊坠 | 5 | HP加成 | +40% | 攻击 | +48% | 攻击n次后增加主将攻击力 | 2| -| 紫 | 月影指环 | 4 | 免伤 | +16% | 暴伤 | +28% | 攻击n次后增加主将生命值 | 5 | -| 紫 | 月影指环 | 5 | 免伤 | +18% | 暴伤 | +32% | 攻击n次后增加主将生命值 | 10 | -| 紫 | 星尘耳饰 | 4 | 闪避 | +10% | 攻击 | +44% | 改成技能cd减少 | -10% | -| 紫 | 星尘耳饰 | 5 | 闪避 | +12% | 攻击 | +50% | 改成技能cd减少 | -20% | -| 紫 | 深渊挂饰 | 4 | 反伤 | +12% | HP加成 | +44% | 穿刺 | 1 | -| 紫 | 深渊挂饰 | 5 | 反伤 | +14% | HP加成 | +50% | 穿刺 | 2 | -| 紫 | 永夜徽章 | 4 | 免伤 | +18% | 暴伤 | +32% | 双倍受击触发 | 1 | -| 紫 | 永夜徽章 | 5 | 免伤 | +20% | 暴伤 | +36% | 双倍受击触发 | 2 | +| 紫 | 天穹徽章 | 5 | HP加成 | +45% | 免伤 | +20% | 攻击触发属性增加的值额外加值 | 2 | +| 紫 | 神木戒指 | 4 | 攻击 | +45% | 暴伤 | +30% | 改成暴击 | 5% | +| 紫 | 神木戒指 | 5 | 攻击 | +50% | 暴伤 | +35% | 改成暴击 | 10% | +| 紫 | 日曜吊坠 | 4 | HP加成 | +35% | 攻击 | +40% | 攻击n次后增加主将攻击力 | 1 | +| 紫 | 日曜吊坠 | 5 | HP加成 | +40% | 攻击 | +45% | 攻击n次后增加主将攻击力 | 2| +| 紫 | 月影指环 | 4 | 免伤 | +15% | 暴伤 | +30% | 攻击n次后增加主将生命值 | 5 | +| 紫 | 月影指环 | 5 | 免伤 | +20% | 暴伤 | +35% | 攻击n次后增加主将生命值 | 10 | +| 紫 | 星尘耳饰 | 4 | 闪避 | +10% | 攻击 | +45% | 改成技能cd减少 | -10% | +| 紫 | 星尘耳饰 | 5 | 闪避 | +15% | 攻击 | +50% | 改成技能cd减少 | -20% | +| 紫 | 深渊挂饰 | 4 | 反伤 | +10% | HP加成 | +45% | 穿刺 | 1 | +| 紫 | 深渊挂饰 | 5 | 反伤 | +15% | HP加成 | +50% | 穿刺 | 2 | +| 紫 | 永夜徽章 | 4 | 免伤 | +20% | 暴伤 | +30% | 双倍受击触发 | 1 | +| 紫 | 永夜徽章 | 5 | 免伤 | +25% | 暴伤 | +35% | 双倍受击触发 | 2 |