技能继续

This commit is contained in:
2025-02-08 13:51:36 +08:00
parent b61652084d
commit 0c6899264d

View File

@@ -19,17 +19,16 @@ count卡片1次释放本技能数
sp_name : 预制体名称 sp_name : 预制体名称
path: 图片地址 path: 图片地址
mber = 0;0碰撞不消亡 1:碰撞即消亡 mber = 0;0碰撞不消亡 1:碰撞即消亡
endType:endType.distanceEnd,fname:"",flash:false,with:false,debuff: 0depb:50,:无12灼烧3眩晕4降低攻击5降低hp6降低防御7吸血8击退 endType:2,fname:"",flash:false,with:false,debuff: 0depb:50,:无12灼烧3眩晕4降低攻击5降低hp6降低防御7吸血8击退
*/ */
export const MSklist = [6001,6002]
export enum TargetGroup { export enum TargetGroup {
Self = 0, // 自身 Self = 0, // 自身
Ally = 1, // 友方单位 Ally = 1, // 友方单位
Team = 2, // 整个队伍 Team = 2, // 整个队伍
Enemy = 3, // 敌方单位 Enemy = 3, // 敌方单位
All = 4 // 所有单位 All = 4 // 所有单位
} }
export enum TargetType { export enum TargetType {
/** 前排目标(最靠近敌方阵营的单位) */ /** 前排目标(最靠近敌方阵营的单位) */
Frontline = 1, // 最前排单位 Frontline = 1, // 最前排单位
@@ -54,13 +53,13 @@ export enum skRun {
} }
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum CdType { export enum CdType {
SkillCD = 0, // 使用技能配置的cd SkillCD = 0, // 使用技能配置的cd
HeroCD = 1, // 使用英雄公共CD HeroCD = 1, // 使用英雄公共CD
HeroPower = 2 // 能量型技能(需满能量) HeroPower = 2 // 能量型技能(需满能量)
} }
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum AnimType { export enum AnimType {
linear = 0, // 直线 linear = 0, // 直线
parabolic = 1, // 抛物线 贝塞尔 parabolic = 1, // 抛物线 贝塞尔
fixed = 2, // 固定位置 fixed = 2, // 固定位置
fixedStart = 3, // 固定在出发点 fixedStart = 3, // 固定在出发点
@@ -73,68 +72,38 @@ export enum endType {
distanceEnd = 2, distanceEnd = 2,
} }
export const MSklist = [6001,6002]
export const MSkillset={
confirmexp:10,
}
export const MSlist={
1:[1101],
2:[1101],
3:[1101],
4:[1101],
}
/**
* 技能配置集合
* @description 该文件定义了游戏中各种技能的详细配置信息包括技能ID、名称、图标、伤害类型等属性。
* 每个技能都是一个对象,包含多个属性来描述技能的特性和效果。
* @example
* // 技能ID为6001的技能配置
* {
* uuid: 6001,
* path: "6001",
* run: 1,
* type: 1,
* tg: 3,
* ... // 其他属性
* name: "寒冰弹",
* sp_name: "ball_blue",
* info: "释放一个火球术攻击敌人"
* }
*/
export const SkillSet = { export const SkillSet = {
6001:{uuid:6001,path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"凛冬之触",sp_name:"ball_blue",info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"}, 6001:{uuid:6001,name:"凛冬之触",sp_name:"ball_blue",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
6002:{uuid:6002,path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"烈焰之怒",sp_name:"ball_red",info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"}, 6002:{uuid:6002,name:"烈焰之怒",sp_name:"ball_red",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
6003:{uuid:6003,path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"奥术冲击",sp_name:"ball_green",info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"}, 6003:{uuid:6003,name:"奥术冲击",sp_name:"ball_green",path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
6004:{uuid:6004,path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"神圣裁决",sp_name:"ball_yellow",info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"}, 6004:{uuid:6004,name:"神圣裁决",sp_name:"ball_yellow",path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
6005:{uuid:6005,path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"破空斩击",sp_name:"patk",info:"攻击前方直线100码内的敌人造成50%伤害"}, 6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"},
6006:{uuid:6006,path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"穿心箭矢",sp_name:"arrow",info:"向最前方敌人释放箭矢,造成100%攻击的伤害"}, 6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6007:{uuid:6007,path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"铁斧打击",sp_name:"mon_ft",info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, 6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6008:{uuid:6008,path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"木棍打击",sp_name:"mon_ly",info:"向最前方敌人扔出木棍,造成100%攻击的伤害"}, 6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
6009:{uuid:6009,path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"飞刀打击",sp_name:"mon_xd",info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"}, 6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
6010:{uuid:6010,path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:endType.distanceEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"石斧打击",sp_name:"mon_sf",info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, 6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6011:{uuid:6011,path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"烈火呼吸",sp_name:"firequan",info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, 6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6012:{uuid:6012,path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"大火球",sp_name:"fire",info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, 6012:{uuid:6012,name:"大火球",sp_name:"fire",path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6013:{uuid:6013,path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedEnd, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"火墙",sp_name:"firewall",info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, 6013:{uuid:6013,name:"火墙",sp_name:"firewall",path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6014:{uuid:6014,path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"寒冰箭",sp_name:"arrow_blue",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, 6014:{uuid:6014,name:"寒冰箭",sp_name:"arrow_blue",path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6015:{uuid:6015,path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"烈焰射击",sp_name:"arrow_yellow",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, 6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6016:{uuid:6016,path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"龙卷风",sp_name:"bwind",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, 6016:{uuid:6016,name:"龙卷风",sp_name:"bwind",path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6017:{uuid:6017,path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"生命之泉",sp_name:"heath",info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"}, 6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
6018:{uuid:6018,path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:300,sonsk:0,hero:0,name:"神圣护盾",sp_name:"shield",info:"召唤圣盾保护自己,可以抵御3次攻击"}, 6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:300,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
6019:{uuid:6019,path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"战争咆哮",sp_name:"apup",info:"为全体友方增加施法者攻击力20%的攻击"}, 6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"},
6021:{uuid:6021,path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedEnd, endType:endType.animationEnd,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"死亡射击",sp_name:"shoot2",info:"攻击最后方的敌人,造成600%攻击的伤害"}, 6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"},
6022:{uuid:6022,path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"寒霜之矛",sp_name:"icez",info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, 6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6023:{uuid:6023,path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"冰墙",sp_name:"icet",info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, 6023:{uuid:6023,name:"冰墙",sp_name:"icet",path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedStart,endType:endType.timeEnd,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"旋风斩",sp_name:"fwind",info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"}, 6024:{uuid:6024,name:"旋风斩",sp_name:"fwind",path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
6025:{uuid:6025,path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,name:"火焰漩涡",sp_name:"fireball",info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"}, 6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
6026:{uuid:6026,path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,name:"潮汐",sp_name:"watert",info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, 6026:{uuid:6026,name:"潮汐",sp_name:"watert",path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6027:{uuid:6027,path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedStart, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,name:"国王霸气",sp_name:"kingba",info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"}, 6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
6028:{uuid:6028,path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"自然庇佑",sp_name:"heath2",info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"}, 6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
6029:{uuid:6029,path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedEnd, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,name:"陨石术",sp_name:"fireys",info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, 6029:{uuid:6029,name:"陨石术",sp_name:"fireys",path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"闪电呼吸",sp_name:"dianquan",info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, 6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6031:{uuid:6031,path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:5211,name:"召唤仆从",sp_name:"zhaohuan",info:"召唤一个与施法者等级相同的骷髅战士为我方而战"}, 6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
6032:{uuid:6032,path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:0,name:"自愈",sp_name:"heath_small",info:"主动:自己回复自身5%最大生命值的生命"}, 6032:{uuid:6032,name:"自愈",sp_name:"heath_small",path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
6033:{uuid:6033,path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:6035,hero:0,name:"震地裂击",sp_name:"cuida",info:"捶爆前方目标造成300%攻击的伤害震慑敌人本局内全部敌方降低对方10%攻击力"}, 6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:6035,hero:0,info:"捶爆前方目标造成300%攻击的伤害震慑敌人本局内全部敌方降低对方10%攻击力"},
6034:{uuid:6034,path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.linear, endType:endType.timeEnd,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,name:"风暴之矢",sp_name:"bingyu",info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"} 6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
}; };