伙伴复活时间减少完善
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@@ -2,6 +2,8 @@ import { _decorator, Component, Node } from 'cc';
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import { oops } from 'db://oops-framework/core/Oops';
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import { GameEvent } from '../common/config/GameEvent';
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import { geDebuffNum, getBuffNum, BuffAttr, DebuffAttr } from '../common/config/SkillSet';
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import { Timer } from 'db://oops-framework/core/common/timer/Timer';
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import { FightSet } from '../common/config/Mission';
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const { ccclass, property } = _decorator;
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@ccclass('FightConComp')
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@@ -23,11 +25,26 @@ export class FightConComp extends Component {
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temp_friend_debuff = this.getInitTempDebuff();
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temp_enemy_debuff = this.getInitTempDebuff();
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atk_type:number=0;
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Friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
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onLoad(){
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// console.log("fight con start")
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oops.message.on(GameEvent.EquipChange,this.equip_change,this)
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oops.message.on(GameEvent.FightReady,this.fight_ready,this)
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oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
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}
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protected start(): void {
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this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD
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}
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change_equip_special_attr(e:GameEvent,data:any){
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console.log("[FightConComp]:change_equip_special_attr",data)
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this.up_friend_alive_cd(data.friend_live_cd_less)
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}
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up_friend_alive_cd(less:number){
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this.Friend_alive_cd=FightSet.FRIEND_LIVE_CD-less
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}
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private equip_change(e:GameEvent,equip:any){
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