技能改spine 怪物增加

This commit is contained in:
2025-01-12 23:58:35 +08:00
parent 8d0c6e24be
commit 09f6b140bb
305 changed files with 63972 additions and 21951 deletions

View File

@@ -33,6 +33,7 @@ export class BuffComp extends Component {
start() {
this.heroView = this.node.getComponent(HeroViewComp);
this.in_fired(10,0)
// this.node.getChildByName("top").getChildByName("buff").getChildByName("ap").active = false;
// this.node.getChildByName("top").getChildByName("buff").getChildByName("cd").active = false;
// this.node.getChildByName("top").getChildByName("buff").getChildByName("def").active = false;
@@ -194,6 +195,14 @@ export class BuffComp extends Component {
this.node.getChildByName("max").active=false
},0.8)
}
show_do_buff(name:string){
var path = "game/skills/"+name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let pos = v3(this.node.position.x,this.node.position.y+20,this.node.position.z);
node.parent = this.node.parent;
node.setPosition(pos);
}
dead(){
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
@@ -230,7 +239,7 @@ export class BuffComp extends Component {
var path = "game/skills/yun";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(v3(0,90));
node.setPosition(v3(0,0));
node.getComponent(timedCom).time = t;
node.getComponent(timedCom).ap = ap;
node.parent = this.node;