装备添加
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@@ -19,20 +19,6 @@ export class MissionComp extends CCComp {
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reward:number = 0;
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reward_num:number = 0;
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GlodAddTimer:Timer = new Timer(1);
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mission_data:any={
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gold:10,//金币
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refresh_gold:1,//刷新金币
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refrsh_time:1, //刷新时间
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call_gold:3,//召唤金币
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add_gold:1,//金币增加
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change_gold:1,//金币变化
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exp:0,//经验
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skp:0,//技能点
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box:0,//宝箱
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energy:0,//能量
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hp:0,//血量
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ap:0,//攻击
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}
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onLoad(){
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this.on(GameEvent.MissionStart,this.mission_start,this)
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this.on(GameEvent.FightEnd,this.fight_end,this)
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@@ -118,7 +104,7 @@ export class MissionComp extends CCComp {
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//局内数据初始化
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console.log("局内数据初始化")
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smc.mission.play = true;
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smc.vmdata.mission_data =MissionData
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smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
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this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
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}
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