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"trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": -1, "offsetY": -4, - "trimX": 1381, - "trimY": 1257, + "trimX": 1033, + "trimY": 933, "width": 147, "height": 65, "rawWidth": 167, @@ -12206,11 +12252,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": -1, "offsetY": -4, - "trimX": 1530, - "trimY": 1261, + "trimX": 1044, + "trimY": 1082, "width": 147, "height": 65, "rawWidth": 167, @@ -12255,8 +12301,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 916, - "trimY": 929, + "trimX": 300, + "trimY": 1307, "width": 150, "height": 167, "rawWidth": 150, @@ -12298,11 +12344,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 22, "offsetY": 0, - "trimX": 1703, - "trimY": 1048, + "trimX": 1299, + "trimY": 758, "width": 104, "height": 75, "rawWidth": 148, @@ -12347,8 +12393,8 @@ "rotated": false, "offsetX": 24, "offsetY": 2, - "trimX": 1643, - "trimY": 1332, + "trimX": 1059, + "trimY": 753, "width": 105, "height": 73, "rawWidth": 153, @@ -12390,11 +12436,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 28, "offsetY": 9, - "trimX": 1368, - "trimY": 1451, + "trimX": 1240, + "trimY": 1581, "width": 106, "height": 66, "rawWidth": 162, @@ -12439,8 +12485,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1805, - "trimY": 1797, + "trimX": 1539, + "trimY": 1363, "width": 82, "height": 82, "rawWidth": 82, diff --git a/assets/resources/game/skills/skills.png b/assets/resources/game/skills/skills.png index 633555fb..530be990 100644 Binary files a/assets/resources/game/skills/skills.png and b/assets/resources/game/skills/skills.png differ diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index b8597e51..e55316c4 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -25,53 +25,56 @@ sk_count:子技能个数 sp_name : 预制体名称 path: 图片地址 run:number = 0; // 0有目标 带方向,1贝塞尔曲线 2 不动 ,3 直线 -debuff: 0:无,1:冰,2:灼烧,3:眩晕,4:沉默,5:减速,6:中毒,7:吸血,8:护盾 +debuff: 0depb:50,:无,1:冰,2:灼烧,3:眩晕,4:沉默,5:减速,6:中毒,7:吸血,8:击退 */ export const SkillSet={ - 6001:{uuid: 6001,path: "6001",type: 1,tg:3,debuff:0,decd:2,name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6001:{uuid: 6001,path: "6001",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, - 6002:{uuid: 6002,path: "6002",type: 1,tg:3,debuff:0,decd:2,name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6002:{uuid: 6002,path: "6002",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, - 6003:{uuid: 6003,path: "6003",type: 1,tg:3,debuff:0,decd:2,name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6003:{uuid: 6003,path: "6003",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, - 6004:{uuid: 6004,path: "6004",type: 1,tg:3,debuff:0,decd:2,name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6004:{uuid: 6004,path: "6004",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, - 6005:{uuid: 6005,path: "6005",type: 1,tg:3,debuff:0,decd:2,name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50}, + 6005:{uuid: 6005,path: "6005",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, - 6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,decd:2,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50}, + 6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, - 6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,decd:2,name: "有形剑气",sp_name:"dadao",info:"释放有形剑气攻击前方直线300码的敌人", - in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50}, + 6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "有形剑气",sp_name:"dadao",info:"释放有形剑气攻击前方直线300码的敌人", + in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, - 6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:0,decd:2,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人", - in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50}, + 6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:2,depb:50,debtime:6,derate:1,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人", + in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, - 6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:0,decd:2,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人", - in:5,count:1,ap:1,hp:0,cd:2,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50}, + 6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人", + in:5,count:1,ap:1,hp:0,cd:2,shield:0,sk_uuid:0,sk_count:0,speed:300,}, - 6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,decd:2,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人", - in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50}, + 6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,depb:50,debtime:2,derate:1,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人", + in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, - 6015:{uuid: 6015,path: "6015",type: 2,tg:3,debuff:3,decd:6,name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人", - in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,rate:50}, + 6015:{uuid: 6015,path: "6015",type: 2,tg:3,debuff:3,depb:50,debtime:6,derate:1,name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人", + in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,}, - 6016:{uuid: 6016,path: "6016",type: 2,tg:3,debuff:3,decd:6,name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人", - in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,rate:50}, + 6016:{uuid: 6016,path: "6016",type: 2,tg:3,debuff:8,depb:50,debtime:6,derate:1,name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人", + in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,}, - 6101:{uuid: 6101,path: "6101",type: 91,tg:1,debuff:0,decd:2,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人", - in:0.5,count:1,ap:1,hp:3,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6101:{uuid: 6101,path: "6101",type: 91,tg:1,debuff:0,depb:50,debtime:2,derate:1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人", + in:0.5,count:1,ap:1,hp:3,shield:0,sk_uuid:0,sk_count:0,speed:300, }, - 6102:{uuid: 6102,path: "6102",type: 91,tg:0,debuff:0,decd:2,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:1,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6102:{uuid: 6102,path: "6102",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:1,sk_uuid:0,sk_count:0,speed:300, }, - 6103:{uuid: 6103,path: "6103",type: 91,tg:0,debuff:0,decd:2,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人", - in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 }, + 6103:{uuid: 6103,path: "6103",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, + + 6999:{uuid: 6999,path: "6999",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "debuff",sdepb:50,p_name:"debuff",idepb:50,nfo:"释放一个寒冰箭攻击敌人", + in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, } diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 0400af7b..091cb430 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -49,15 +49,15 @@ import { Talents } from "./TalentSet" export const HeroInfo = { //坦克, 高防 ,攻击时有可能冲击目标,造成70% 攻击伤害 5001: { - uuid:5001,name: "灰烬使者",path:"k1",quality:3,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, - lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6011,6011,6011,6011,6011,6011],sk3:[6011,6011,6011,6011,6011,6011],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10, - akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], + uuid:5001,name: "灰烬使者",path:"k1",quality:3,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6011,6011,6011,6011,6011,6011],sk3:[6011,6011,6011,6011,6011,6011],pw:120,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10, + akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, //坦克,高血量 ,回血 5002: { - uuid:5002,name: "黑甲卫",path:"k2",quality:2,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid:5002,name: "黑甲卫",path:"k2",quality:2,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, @@ -65,98 +65,98 @@ export const HeroInfo = { }, //坦克,圣盾 5003: { - uuid:5003,name: "白甲战",path:"k3",quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid:5003,name: "白甲战",path:"k3",quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5004: { - uuid:5004,name: "绿箭",path:"a1",quality:3,kind:1,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5004,name: "绿箭",path:"a1",quality:3,kind:1,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6015,6015,6015,6015,6015,6015],sk3:[6015,6015,6015,6015,6015,6015],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5005: { - uuid:5005,name: "罗宾汉",path:"a2",quality:2,kind:1,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5005,name: "罗宾汉",path:"a2",quality:2,kind:1,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5006: { - uuid:5006,name: "鹰眼",path:"a3",quality:1,kind:1,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5006,name: "鹰眼",path:"a3",quality:1,kind:1,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5007: { - uuid:5007,name: "冰法",path:"m1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, - lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6014,6014,6014,6014,6014,6014],sk3:[6014,6014,6014,6014,6014,6014],pw:100,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, + uuid:5007,name: "冰法",path:"m1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6014,6014,6014,6014,6014,6014],sk3:[6014,6014,6014,6014,6014,6014],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5008: { - uuid:5008,name: "帕拉丁",path:"pld1",quality:3,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid:5008,name: "帕拉丁",path:"pld1",quality:3,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5009: { - uuid:5009,name: "火法",path:"m3",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, - lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6002,6002,6002,6002,6002,6002],sk2:[6012,6012,6012,6012,6012,6012],sk3:[6012,6012,6012,6012,6012,6012],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, + uuid:5009,name: "火法",path:"m3",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6002,6002,6002,6002,6002,6002],sk2:[6012,6012,6012,6012,6012,6012],sk3:[6012,6012,6012,6012,6012,6012],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5010: { - uuid:5010,name: "牧师",path:"h1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5010,name: "牧师",path:"h1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6004,6004,6004,6004,6004,6004],sk2:[6004,6004,6004,6004,6004,6004],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5011: { - uuid:5011,name: "冰精灵",path:"ice1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5011,name: "冰精灵",path:"ice1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5012: { - uuid:5012,name: "船长",path:"cz1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5012,name: "船长",path:"cz1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5013: { - uuid:5013,name: "风暴斧",path:"ft1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5013,name: "风暴斧",path:"ft1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5014: { - uuid:5014,name: "召唤师",path:"zh1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5014,name: "召唤师",path:"zh1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5015: { - uuid:5015,name: "死灵法师",path:"zh2",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5015,name: "死灵法师",path:"zh2",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6013,6013,6013,6013,6013,6013],sk3:[6013,6013,6013,6013,6013,6013],pw:100,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5016: { - uuid:5016,name: "下忍",path:"n1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5016,name: "下忍",path:"n1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, @@ -164,28 +164,28 @@ export const HeroInfo = { }, 5017: { - uuid:5017,name: "德鲁伊",path:"d1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5017,name: "德鲁伊",path:"d1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5018: { - uuid:5018,name: "猎人",path:"d2",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5018,name: "猎人",path:"d2",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5019: { - uuid:5019,name: "狙击手",path:"a4",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5019,name: "狙击手",path:"a4",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5020: { - uuid:5020,name: "亚瑟王",path:"k5",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, + uuid:5020,name: "亚瑟王",path:"k5",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, @@ -206,42 +206,42 @@ export const HeroInfo = { 5201: { - uuid: 5201,name: "兽人战士", path: "mor1", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid: 5201,name: "兽人战士", path: "mor1", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5202: { - uuid: 5202,name: "兽人刺客", path: "mor2", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid: 5202,name: "兽人刺客", path: "mor2", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5203: { - uuid: 5203,name: "兽人护卫", path: "mor3", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid: 5203,name: "兽人护卫", path: "mor3", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5204: { - uuid: 5204,name: "石卫", path: "mgem1", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid: 5204,name: "石卫", path: "mgem1", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5205: { - uuid: 5205,name: "土卫", path: "mgem2", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid: 5205,name: "土卫", path: "mgem2", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 5206: { - uuid: 5206,name: "树人", path: "mgem3", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, + uuid: 5206,name: "树人", path: "mgem3", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5, lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, diff --git a/assets/script/game/hero/BuffComp.ts b/assets/script/game/hero/BuffComp.ts index 628a2b33..f2742499 100644 --- a/assets/script/game/hero/BuffComp.ts +++ b/assets/script/game/hero/BuffComp.ts @@ -206,20 +206,30 @@ export class BuffComp extends Component { let pos =v3(15,30); node.setPosition(pos) node.parent = this.node; - } - in_iced(t:number=1) { + } + in_iced(t:number=1,ap:number=0) { var path = "game/skills/iced"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.getComponent(timedCom).time = t; + node.getComponent(timedCom).ap = ap; node.parent = this.node; } - in_yun(t:number=1) { + in_fired(t:number=1,ap:number=0) { + var path = "game/skills/fired"; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + node.getComponent(timedCom).time = t; + node.getComponent(timedCom).ap = ap; + node.parent = this.node; + } + in_yun(t:number=1,ap:number=0) { var path = "game/skills/yun"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.setPosition(v3(0,90)); node.getComponent(timedCom).time = t; + node.getComponent(timedCom).ap = ap; node.parent = this.node; } to_speek(words:string,time:number=0.5){ diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index ef85c652..7f3fe208 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -5,7 +5,7 @@ * @LastEditTime: 2022-08-17 12:36:18 */ -import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game} from "cc"; +import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroSpine } from "./HeroSpine"; @@ -23,6 +23,7 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse import { TimerManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/TimerManager"; import { HeroSet } from "../common/config/heroSet"; import { BuffComp } from "./BuffComp"; +import { BossList } from "../common/config/MissionSet"; const { ccclass, property } = _decorator; /** 角色显示组件 */ @@ -341,19 +342,22 @@ export class HeroViewComp extends CCComp { } return } - this.check_debuff(skill) if(this.check_dodge()) return this.in_atked(); - let d=this.def/skill.ap - if(d > 1) d = 1 - let l_hp=skill.ap*(1-d*GameSet.DEF_RATE) //防御最高减免伤害比率计算 - if(skill.is_crit){ - l_hp = l_hp * (150+skill.crit_add)/100 - } - l_hp=Math.ceil(l_hp) + let l_hp=this.check_less(skill.ap,skill.is_crit,skill.crit_add) + this.check_debuff(skill,l_hp*skill.derate) this.hp_less(l_hp,skill.is_crit); } - check_debuff(skill:any){ + check_less(ap:number,is_crit:boolean,crit_add:number=0){ + let d=this.def/ap + if(d > 1) d = 1 + let l_hp=ap*(1-d*GameSet.DEF_RATE) //防御最高减免伤害比率计算 + if(is_crit){ + l_hp = l_hp * (150+crit_add)/100 + } + return Math.ceil(l_hp) + } + check_debuff(skill:any,l_hp:number=0){ console.log(this.hero_name+":"+this.uuid+"check_debuff "+skill.debuff); if(skill.debuff == 0) return @@ -361,43 +365,52 @@ export class HeroViewComp extends CCComp { switch (skill.debuff){ case 1: // console.log(this.hero_name+":"+this.uuid+"冰冻触判断: i="+num+":rate="+skill.rate); - if(num > skill.rate) return - // console.log(this.hero_name+":"+this.uuid+"冰冻触成功: i="+num+":decd="+skill.decd); - this.ice_cd = skill.decd - this.BUFFCOMP.in_iced(skill.decd) + if(num > skill.depb) return + // console.log(this.hero_name+":"+this.uuid+"冰冻触成功: i="+num+":debtime="+skill.debtime); + this.ice_cd = skill.debtime + this.BUFFCOMP.in_iced(skill.debtime) break; case 2: - if(num > skill.rate) return + if(num > skill.depb) return + console.log(this.hero_name+":"+this.uuid+"debuff触发成功: i="+num+":debtime="+skill.debtime+":l_hp="+l_hp); + this.BUFFCOMP.in_fired(skill.debtime,l_hp) break; case 3: - if(num > skill.rate) return - this.yun_cd = skill.decd - this.BUFFCOMP.in_yun(skill.decd) + if(num > skill.depb) return + this.yun_cd = skill.debtime + this.BUFFCOMP.in_yun(skill.debtime) break; case 4: - if(num > skill.rate) return + if(num > skill.depb) return break; case 5: - if(num > skill.rate) return + if(num > skill.depb) return break; case 6: - if(num > skill.rate) return + if(num > skill.depb) return break; case 7: - if(num > skill.rate) return + if(num > skill.depb) return break; case 8: - if(num > skill.rate) return + if(num > skill.depb) return + tween(this.node).to( 0.1, + { position: new Vec3(this.node.position.x-this.scale*50,this.node.position.y) }, + { + + } + ).start(); break; } } + //能量判断 check_power(){ if(this.pw >= this.pwm){ this.pw = 0 this.BUFFCOMP.max_show() - this.handle_skill(this.sk2) + this.do_skill(this.sk2) return true }else{ return false @@ -448,7 +461,7 @@ export class HeroViewComp extends CCComp { * 检查并处理角色的攻击、闪避、暴击和受伤计数。 * 当计数达到一定值时,会触发相应的技能效果,并重置计数。 * 触发效果包括激活名为"max"的节点,并在0.8秒后关闭。 - * 使用handle_skill方法处理触发的技能。 + * 使用do_skill方法处理触发的技能。 */ check_atk_counts() { if (this.atk_count >= this.akc) { @@ -459,7 +472,7 @@ export class HeroViewComp extends CCComp { if(i < this.akr){ // console.log("攻击触发: i="+i+":akr="+this.akr); this.BUFFCOMP.max_show() - this.handle_skill(this.sk3) + this.do_skill(this.sk3) } } if(this.dodge_count >= this.dgc){ @@ -470,7 +483,7 @@ export class HeroViewComp extends CCComp { if(i < this.dgr){ // console.log("闪避触发: i="+i+":dgr="+this.dgr); this.BUFFCOMP.max_show() - this.handle_skill(this.sk3) + this.do_skill(this.sk3) } } if(this.crit_count >= this.crc){ @@ -482,7 +495,7 @@ export class HeroViewComp extends CCComp { // console.log("暴击触发: i="+i+":crr="+this.crr); this.BUFFCOMP.max_show() - this.handle_skill(this.sk3) + this.do_skill(this.sk3) } } if(this.atked_count >= this.uac){ @@ -492,7 +505,7 @@ export class HeroViewComp extends CCComp { if(i < this.uar){ // console.log("受伤触发: i="+i+":uar="+this.uar); this.BUFFCOMP.max_show() - this.handle_skill(this.sk3) + this.do_skill(this.sk3) } } } @@ -512,7 +525,7 @@ export class HeroViewComp extends CCComp { } } //使用max_skill - handle_skill(skill:number){ + do_skill(skill:number){ this.as.max() this.at = 0; this.BUFFCOMP.tooltip(3,SkillSet[skill].name,skill); @@ -679,8 +692,8 @@ export class HeroViewComp extends CCComp { } in_atked() { - this.BUFFCOMP.in_atked() - // this.as.atked(); + // this.BUFFCOMP.in_atked() + this.as.atked(); this.atked_count++; this.exp_add(this.uaexp) this.power_add(this.uapw) diff --git a/assets/script/game/skills/OnceCom.ts b/assets/script/game/skills/OnceCom.ts new file mode 100644 index 00000000..c8e8ad59 --- /dev/null +++ b/assets/script/game/skills/OnceCom.ts @@ -0,0 +1,20 @@ +import { _decorator, Animation, Component, Node } from 'cc'; +import { SkillCom } from './SkillCom'; +const { ccclass, property } = _decorator; + +@ccclass('OnceCom') +export class OnceCom extends Component { + start() { + let anim = this.node.getComponent(Animation); + anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this); + } + onAnimationFinished(){ + let bese = this.node.getComponent(SkillCom) + bese.is_destroy = true + } + update(deltaTime: number) { + + } +} + + diff --git a/assets/script/game/skills/OnceCom.ts.meta b/assets/script/game/skills/OnceCom.ts.meta new file mode 100644 index 00000000..b147809d --- /dev/null +++ b/assets/script/game/skills/OnceCom.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "34a04999-1c8d-4380-b218-59d8a41818a6", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts index e34b58fe..77b92299 100644 --- a/assets/script/game/skills/Skill.ts +++ b/assets/script/game/skills/Skill.ts @@ -45,9 +45,10 @@ export class Skill extends ecs.Entity { sv.s_name = SkillSet[uuid].name; sv.ap = ap*SkillSet[uuid].ap; sv.cd = SkillSet[uuid].cd; - sv.decd = SkillSet[uuid].decd; + sv.debtime = SkillSet[uuid].debtime; sv.debuff = SkillSet[uuid].debuff; - sv.rate = SkillSet[uuid].rate; + sv.depb = SkillSet[uuid].depb; + sv.derate = SkillSet[uuid].derate; sv.is_crit=is_crit sv.crit_add=crit_add // node.setScale(v3(node.scale.x*scale,node.scale.y)) diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 0c8b5537..ec5de323 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -20,8 +20,9 @@ export class SkillCom extends CCComp { ap:number = 10; cd:number = 1; debuff:number = 0; - decd:number = 0; - rate:number = 0; + debtime:number = 0; + depb:number = 0; + derate:number = 0; atk_count:number = 0; is_crit:boolean = false; crit_add: number = 0;//暴击伤害加成 diff --git a/assets/script/game/skills/debuff.ts b/assets/script/game/skills/debuff.ts new file mode 100644 index 00000000..0d0cff4b --- /dev/null +++ b/assets/script/game/skills/debuff.ts @@ -0,0 +1,32 @@ +import { _decorator, Component, Node } from 'cc'; +import { timedCom } from './timedCom'; +import { HeroViewComp } from '../hero/HeroViewComp'; +const { ccclass, property } = _decorator; + +@ccclass('debuff') +export class debuff extends Component { + base: timedCom = null + hero:HeroViewComp = null + cd: number = 0 + ap: number = 0 + start() { + this.base =this.node.getComponent(timedCom) + this.hero = this.node.parent.getComponent(HeroViewComp) + + } + + update(deltaTime: number) { + this.cd += deltaTime + if(this.cd >=1){ + // this.node.setPosition(v3(-1000,0,0)) + if(this.hero){ + this.hero.in_atked() + this.hero.hp_less(Math.ceil(this.base.ap/this.base.time)) + console.log("debuff 总扣血:"+this.base.ap+" 每秒: "+Math.ceil(this.base.ap/this.base.time)) + } + this.cd=0 + } + } +} + + diff --git a/assets/script/game/skills/debuff.ts.meta b/assets/script/game/skills/debuff.ts.meta new file mode 100644 index 00000000..0b8c3193 --- /dev/null +++ b/assets/script/game/skills/debuff.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "69132caf-02ba-40a8-a835-30baced39701", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/skills/timedCom.ts b/assets/script/game/skills/timedCom.ts index 73e8e7e0..dc13cc42 100644 --- a/assets/script/game/skills/timedCom.ts +++ b/assets/script/game/skills/timedCom.ts @@ -1,11 +1,15 @@ import { _decorator, Component, Node } from 'cc'; +import { SkillSet } from '../common/config/SkillSet'; const { ccclass, property } = _decorator; @ccclass('timedCom') export class timedCom extends Component { time = 0.3; - start() { + cd: number = 0; + ap: number = 0; + start() { + } update(deltaTime: number) {