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new file mode 100644
index 00000000..c8b0a9f6
--- /dev/null
+++ b/assets/resources/game/skills/anm/fired.anim
@@ -0,0 +1,120 @@
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new file mode 100644
index 00000000..fc3c4561
--- /dev/null
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index 07b85174..c03969bf 100644
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@@ -11,21 +11,18 @@
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"wrapMode": 1,
"enableTrsBlending": false,
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+ "__id__": 6
},
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},
@@ -65,287 +62,36 @@
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0.08333333333333333,
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{
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"__expectedType__": "cc.SpriteFrame"
},
{
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},
{
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]
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diff --git a/assets/resources/game/skills/atked/debuff.anim b/assets/resources/game/skills/atked/debuff.anim
new file mode 100644
index 00000000..328186d5
--- /dev/null
+++ b/assets/resources/game/skills/atked/debuff.anim
@@ -0,0 +1,107 @@
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+ "__editorExtras__": {
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+ "_embeddedPlayers": [],
+ "_additiveSettings": {
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+ "_auxiliaryCurveEntries": []
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diff --git a/assets/resources/game/skills/atked/debuff.anim.meta b/assets/resources/game/skills/atked/debuff.anim.meta
new file mode 100644
index 00000000..49567e66
--- /dev/null
+++ b/assets/resources/game/skills/atked/debuff.anim.meta
@@ -0,0 +1,13 @@
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+ "imported": true,
+ "uuid": "2837f84d-8a7f-44f9-b008-0909877de916",
+ "files": [
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+ ],
+ "subMetas": {},
+ "userData": {
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+}
diff --git a/assets/resources/game/skills/base/xiexia.anim b/assets/resources/game/skills/base/xiexia.anim
index 1f88882d..c0c29c50 100644
--- a/assets/resources/game/skills/base/xiexia.anim
+++ b/assets/resources/game/skills/base/xiexia.anim
@@ -7,11 +7,11 @@
"embeddedPlayerGroups": []
},
"_native": "",
- "sample": 24,
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"speed": 1,
"wrapMode": 1,
"enableTrsBlending": false,
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+ "_duration": 0.4,
"_hash": 500763545,
"_tracks": [
{
@@ -22,13 +22,16 @@
},
{
"__id__": 18
+ },
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}
],
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"_events": [],
"_embeddedPlayers": [],
"_additiveSettings": {
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+ "__id__": 30
},
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},
@@ -80,8 +83,8 @@
"__type__": "cc.RealCurve",
"_times": [
0,
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@@ -134,8 +137,8 @@
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0,
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@@ -287,8 +290,8 @@
{
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"_times": [
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@@ -340,9 +343,9 @@
{
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+ 0.3,
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"_values": [
{
@@ -353,6 +356,69 @@
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]
},
+ {
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+ "spriteFrame"
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+ {
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+ "path": "Node"
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+ "component": "cc.Sprite"
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+ "__expectedType__": "cc.SpriteFrame"
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diff --git a/assets/resources/game/skills/dadao.prefab b/assets/resources/game/skills/dadao.prefab
index 14843b56..6b798f6c 100644
--- a/assets/resources/game/skills/dadao.prefab
+++ b/assets/resources/game/skills/dadao.prefab
@@ -20,19 +20,13 @@
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{
"__id__": 2
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}
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"_active": true,
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{
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},
@@ -41,10 +35,22 @@
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"_prefab": {
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},
"_lpos": {
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@@ -487,6 +493,139 @@
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new file mode 100644
index 00000000..590e0254
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index 4e119958..6db69e92 100644
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+ ".json"
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+ "atlasUuid": "45af5702-7585-4d72-85cf-d7b8da02d832"
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+ "atlasUuid": "45af5702-7585-4d72-85cf-d7b8da02d832"
+ },
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+ "files": [
+ ".json"
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+ "subMetas": {}
+ },
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+ "importer": "sprite-frame",
+ "uuid": "45af5702-7585-4d72-85cf-d7b8da02d832@745e2",
+ "displayName": "",
+ "id": "745e2",
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+ "trimX": 1766,
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+ "packable": true,
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+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "cd104e76-5215-49fe-a074-e65ffa26583e@6c48a",
+ "atlasUuid": "45af5702-7585-4d72-85cf-d7b8da02d832"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "ed017": {
+ "importer": "sprite-frame",
+ "uuid": "45af5702-7585-4d72-85cf-d7b8da02d832@ed017",
+ "displayName": "",
+ "id": "ed017",
+ "name": "ground_explosion_04",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 7,
+ "trimX": 1308,
+ "trimY": 1770,
+ "width": 50,
+ "height": 37,
+ "rawWidth": 50,
+ "rawHeight": 53,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "cd104e76-5215-49fe-a074-e65ffa26583e@6c48a",
+ "atlasUuid": "45af5702-7585-4d72-85cf-d7b8da02d832"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
"90c11": {
"importer": "sprite-frame",
"uuid": "45af5702-7585-4d72-85cf-d7b8da02d832@90c11",
@@ -12022,11 +12068,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": -1,
"offsetY": -17,
- "trimX": 470,
- "trimY": 2006,
+ "trimX": 1100,
+ "trimY": 933,
"width": 147,
"height": 39,
"rawWidth": 167,
@@ -12071,8 +12117,8 @@
"rotated": true,
"offsetX": -1,
"offsetY": -13,
- "trimX": 1459,
- "trimY": 1519,
+ "trimX": 1111,
+ "trimY": 1082,
"width": 147,
"height": 47,
"rawWidth": 167,
@@ -12114,11 +12160,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": -1,
"offsetY": -4,
- "trimX": 1553,
- "trimY": 1117,
+ "trimX": 806,
+ "trimY": 1607,
"width": 147,
"height": 65,
"rawWidth": 167,
@@ -12160,11 +12206,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": -1,
"offsetY": -4,
- "trimX": 1381,
- "trimY": 1257,
+ "trimX": 1033,
+ "trimY": 933,
"width": 147,
"height": 65,
"rawWidth": 167,
@@ -12206,11 +12252,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": -1,
"offsetY": -4,
- "trimX": 1530,
- "trimY": 1261,
+ "trimX": 1044,
+ "trimY": 1082,
"width": 147,
"height": 65,
"rawWidth": 167,
@@ -12255,8 +12301,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 916,
- "trimY": 929,
+ "trimX": 300,
+ "trimY": 1307,
"width": 150,
"height": 167,
"rawWidth": 150,
@@ -12298,11 +12344,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 22,
"offsetY": 0,
- "trimX": 1703,
- "trimY": 1048,
+ "trimX": 1299,
+ "trimY": 758,
"width": 104,
"height": 75,
"rawWidth": 148,
@@ -12347,8 +12393,8 @@
"rotated": false,
"offsetX": 24,
"offsetY": 2,
- "trimX": 1643,
- "trimY": 1332,
+ "trimX": 1059,
+ "trimY": 753,
"width": 105,
"height": 73,
"rawWidth": 153,
@@ -12390,11 +12436,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 28,
"offsetY": 9,
- "trimX": 1368,
- "trimY": 1451,
+ "trimX": 1240,
+ "trimY": 1581,
"width": 106,
"height": 66,
"rawWidth": 162,
@@ -12439,8 +12485,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1805,
- "trimY": 1797,
+ "trimX": 1539,
+ "trimY": 1363,
"width": 82,
"height": 82,
"rawWidth": 82,
diff --git a/assets/resources/game/skills/skills.png b/assets/resources/game/skills/skills.png
index 633555fb..530be990 100644
Binary files a/assets/resources/game/skills/skills.png and b/assets/resources/game/skills/skills.png differ
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index b8597e51..e55316c4 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -25,53 +25,56 @@ sk_count:子技能个数
sp_name : 预制体名称
path: 图片地址
run:number = 0; // 0有目标 带方向,1贝塞尔曲线 2 不动 ,3 直线
-debuff: 0:无,1:冰,2:灼烧,3:眩晕,4:沉默,5:减速,6:中毒,7:吸血,8:护盾
+debuff: 0depb:50,:无,1:冰,2:灼烧,3:眩晕,4:沉默,5:减速,6:中毒,7:吸血,8:击退
*/
export const SkillSet={
- 6001:{uuid: 6001,path: "6001",type: 1,tg:3,debuff:0,decd:2,name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6001:{uuid: 6001,path: "6001",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, },
- 6002:{uuid: 6002,path: "6002",type: 1,tg:3,debuff:0,decd:2,name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6002:{uuid: 6002,path: "6002",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, },
- 6003:{uuid: 6003,path: "6003",type: 1,tg:3,debuff:0,decd:2,name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6003:{uuid: 6003,path: "6003",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, },
- 6004:{uuid: 6004,path: "6004",type: 1,tg:3,debuff:0,decd:2,name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6004:{uuid: 6004,path: "6004",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, },
- 6005:{uuid: 6005,path: "6005",type: 1,tg:3,debuff:0,decd:2,name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50},
+ 6005:{uuid: 6005,path: "6005",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,},
- 6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,decd:2,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50},
+ 6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,},
- 6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,decd:2,name: "有形剑气",sp_name:"dadao",info:"释放有形剑气攻击前方直线300码的敌人",
- in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50},
+ 6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "有形剑气",sp_name:"dadao",info:"释放有形剑气攻击前方直线300码的敌人",
+ in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,},
- 6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:0,decd:2,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人",
- in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50},
+ 6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:2,depb:50,debtime:6,derate:1,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人",
+ in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,},
- 6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:0,decd:2,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人",
- in:5,count:1,ap:1,hp:0,cd:2,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50},
+ 6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人",
+ in:5,count:1,ap:1,hp:0,cd:2,shield:0,sk_uuid:0,sk_count:0,speed:300,},
- 6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,decd:2,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人",
- in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50},
+ 6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,depb:50,debtime:2,derate:1,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人",
+ in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,},
- 6015:{uuid: 6015,path: "6015",type: 2,tg:3,debuff:3,decd:6,name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人",
- in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,rate:50},
+ 6015:{uuid: 6015,path: "6015",type: 2,tg:3,debuff:3,depb:50,debtime:6,derate:1,name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人",
+ in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,},
- 6016:{uuid: 6016,path: "6016",type: 2,tg:3,debuff:3,decd:6,name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人",
- in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,rate:50},
+ 6016:{uuid: 6016,path: "6016",type: 2,tg:3,debuff:8,depb:50,debtime:6,derate:1,name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人",
+ in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,},
- 6101:{uuid: 6101,path: "6101",type: 91,tg:1,debuff:0,decd:2,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
- in:0.5,count:1,ap:1,hp:3,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6101:{uuid: 6101,path: "6101",type: 91,tg:1,debuff:0,depb:50,debtime:2,derate:1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
+ in:0.5,count:1,ap:1,hp:3,shield:0,sk_uuid:0,sk_count:0,speed:300, },
- 6102:{uuid: 6102,path: "6102",type: 91,tg:0,debuff:0,decd:2,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:1,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6102:{uuid: 6102,path: "6102",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:1,sk_uuid:0,sk_count:0,speed:300, },
- 6103:{uuid: 6103,path: "6103",type: 91,tg:0,debuff:0,decd:2,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人",
- in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,rate:50 },
+ 6103:{uuid: 6103,path: "6103",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, },
+
+ 6999:{uuid: 6999,path: "6999",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "debuff",sdepb:50,p_name:"debuff",idepb:50,nfo:"释放一个寒冰箭攻击敌人",
+ in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, },
}
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index 0400af7b..091cb430 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -49,15 +49,15 @@ import { Talents } from "./TalentSet"
export const HeroInfo = {
//坦克, 高防 ,攻击时有可能冲击目标,造成70% 攻击伤害
5001: {
- uuid:5001,name: "灰烬使者",path:"k1",quality:3,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
- lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6011,6011,6011,6011,6011,6011],sk3:[6011,6011,6011,6011,6011,6011],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
- akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
+ uuid:5001,name: "灰烬使者",path:"k1",quality:3,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6011,6011,6011,6011,6011,6011],sk3:[6011,6011,6011,6011,6011,6011],pw:120,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
+ akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
//坦克,高血量 ,回血
5002: {
- uuid:5002,name: "黑甲卫",path:"k2",quality:2,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid:5002,name: "黑甲卫",path:"k2",quality:2,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
@@ -65,98 +65,98 @@ export const HeroInfo = {
},
//坦克,圣盾
5003: {
- uuid:5003,name: "白甲战",path:"k3",quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid:5003,name: "白甲战",path:"k3",quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5004: {
- uuid:5004,name: "绿箭",path:"a1",quality:3,kind:1,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5004,name: "绿箭",path:"a1",quality:3,kind:1,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6015,6015,6015,6015,6015,6015],sk3:[6015,6015,6015,6015,6015,6015],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5005: {
- uuid:5005,name: "罗宾汉",path:"a2",quality:2,kind:1,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5005,name: "罗宾汉",path:"a2",quality:2,kind:1,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5006: {
- uuid:5006,name: "鹰眼",path:"a3",quality:1,kind:1,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5006,name: "鹰眼",path:"a3",quality:1,kind:1,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5007: {
- uuid:5007,name: "冰法",path:"m1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
- lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6014,6014,6014,6014,6014,6014],sk3:[6014,6014,6014,6014,6014,6014],pw:100,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
+ uuid:5007,name: "冰法",path:"m1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6014,6014,6014,6014,6014,6014],sk3:[6014,6014,6014,6014,6014,6014],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5008: {
- uuid:5008,name: "帕拉丁",path:"pld1",quality:3,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid:5008,name: "帕拉丁",path:"pld1",quality:3,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5009: {
- uuid:5009,name: "火法",path:"m3",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
- lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6002,6002,6002,6002,6002,6002],sk2:[6012,6012,6012,6012,6012,6012],sk3:[6012,6012,6012,6012,6012,6012],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
+ uuid:5009,name: "火法",path:"m3",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6002,6002,6002,6002,6002,6002],sk2:[6012,6012,6012,6012,6012,6012],sk3:[6012,6012,6012,6012,6012,6012],pw:140,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5010: {
- uuid:5010,name: "牧师",path:"h1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5010,name: "牧师",path:"h1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6004,6004,6004,6004,6004,6004],sk2:[6004,6004,6004,6004,6004,6004],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5011: {
- uuid:5011,name: "冰精灵",path:"ice1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5011,name: "冰精灵",path:"ice1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5012: {
- uuid:5012,name: "船长",path:"cz1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5012,name: "船长",path:"cz1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5013: {
- uuid:5013,name: "风暴斧",path:"ft1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5013,name: "风暴斧",path:"ft1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5014: {
- uuid:5014,name: "召唤师",path:"zh1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5014,name: "召唤师",path:"zh1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5015: {
- uuid:5015,name: "死灵法师",path:"zh2",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5015,name: "死灵法师",path:"zh2",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6013,6013,6013,6013,6013,6013],sk3:[6013,6013,6013,6013,6013,6013],pw:100,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5016: {
- uuid:5016,name: "下忍",path:"n1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5016,name: "下忍",path:"n1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
@@ -164,28 +164,28 @@ export const HeroInfo = {
},
5017: {
- uuid:5017,name: "德鲁伊",path:"d1",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5017,name: "德鲁伊",path:"d1",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5018: {
- uuid:5018,name: "猎人",path:"d2",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5018,name: "猎人",path:"d2",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5019: {
- uuid:5019,name: "狙击手",path:"a4",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5019,name: "狙击手",path:"a4",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6006,6006,6006,6006,6006,6006],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5020: {
- uuid:5020,name: "亚瑟王",path:"k5",quality:3,kind:2,type:1,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
+ uuid:5020,name: "亚瑟王",path:"k5",quality:3,kind:2,type:1,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
@@ -206,42 +206,42 @@ export const HeroInfo = {
5201: {
- uuid: 5201,name: "兽人战士", path: "mor1", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid: 5201,name: "兽人战士", path: "mor1", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5202: {
- uuid: 5202,name: "兽人刺客", path: "mor2", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid: 5202,name: "兽人刺客", path: "mor2", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5203: {
- uuid: 5203,name: "兽人护卫", path: "mor3", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid: 5203,name: "兽人护卫", path: "mor3", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5204: {
- uuid: 5204,name: "石卫", path: "mgem1", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid: 5204,name: "石卫", path: "mgem1", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5205: {
- uuid: 5205,name: "土卫", path: "mgem2", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid: 5205,name: "土卫", path: "mgem2", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
5206: {
- uuid: 5206,name: "树人", path: "mgem3", quality:1,kind:1,type:0,hp:200,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
+ uuid: 5206,name: "树人", path: "mgem3", quality:1,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
diff --git a/assets/script/game/hero/BuffComp.ts b/assets/script/game/hero/BuffComp.ts
index 628a2b33..f2742499 100644
--- a/assets/script/game/hero/BuffComp.ts
+++ b/assets/script/game/hero/BuffComp.ts
@@ -206,20 +206,30 @@ export class BuffComp extends Component {
let pos =v3(15,30);
node.setPosition(pos)
node.parent = this.node;
- }
- in_iced(t:number=1) {
+ }
+ in_iced(t:number=1,ap:number=0) {
var path = "game/skills/iced";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.getComponent(timedCom).time = t;
+ node.getComponent(timedCom).ap = ap;
node.parent = this.node;
}
- in_yun(t:number=1) {
+ in_fired(t:number=1,ap:number=0) {
+ var path = "game/skills/fired";
+ var prefab: Prefab = oops.res.get(path, Prefab)!;
+ var node = instantiate(prefab);
+ node.getComponent(timedCom).time = t;
+ node.getComponent(timedCom).ap = ap;
+ node.parent = this.node;
+ }
+ in_yun(t:number=1,ap:number=0) {
var path = "game/skills/yun";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(v3(0,90));
node.getComponent(timedCom).time = t;
+ node.getComponent(timedCom).ap = ap;
node.parent = this.node;
}
to_speek(words:string,time:number=0.5){
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index ef85c652..7f3fe208 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
-import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game} from "cc";
+import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroSpine } from "./HeroSpine";
@@ -23,6 +23,7 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
import { TimerManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/TimerManager";
import { HeroSet } from "../common/config/heroSet";
import { BuffComp } from "./BuffComp";
+import { BossList } from "../common/config/MissionSet";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -341,19 +342,22 @@ export class HeroViewComp extends CCComp {
}
return
}
- this.check_debuff(skill)
if(this.check_dodge()) return
this.in_atked();
- let d=this.def/skill.ap
- if(d > 1) d = 1
- let l_hp=skill.ap*(1-d*GameSet.DEF_RATE) //防御最高减免伤害比率计算
- if(skill.is_crit){
- l_hp = l_hp * (150+skill.crit_add)/100
- }
- l_hp=Math.ceil(l_hp)
+ let l_hp=this.check_less(skill.ap,skill.is_crit,skill.crit_add)
+ this.check_debuff(skill,l_hp*skill.derate)
this.hp_less(l_hp,skill.is_crit);
}
- check_debuff(skill:any){
+ check_less(ap:number,is_crit:boolean,crit_add:number=0){
+ let d=this.def/ap
+ if(d > 1) d = 1
+ let l_hp=ap*(1-d*GameSet.DEF_RATE) //防御最高减免伤害比率计算
+ if(is_crit){
+ l_hp = l_hp * (150+crit_add)/100
+ }
+ return Math.ceil(l_hp)
+ }
+ check_debuff(skill:any,l_hp:number=0){
console.log(this.hero_name+":"+this.uuid+"check_debuff "+skill.debuff);
if(skill.debuff == 0) return
@@ -361,43 +365,52 @@ export class HeroViewComp extends CCComp {
switch (skill.debuff){
case 1:
// console.log(this.hero_name+":"+this.uuid+"冰冻触判断: i="+num+":rate="+skill.rate);
- if(num > skill.rate) return
- // console.log(this.hero_name+":"+this.uuid+"冰冻触成功: i="+num+":decd="+skill.decd);
- this.ice_cd = skill.decd
- this.BUFFCOMP.in_iced(skill.decd)
+ if(num > skill.depb) return
+ // console.log(this.hero_name+":"+this.uuid+"冰冻触成功: i="+num+":debtime="+skill.debtime);
+ this.ice_cd = skill.debtime
+ this.BUFFCOMP.in_iced(skill.debtime)
break;
case 2:
- if(num > skill.rate) return
+ if(num > skill.depb) return
+ console.log(this.hero_name+":"+this.uuid+"debuff触发成功: i="+num+":debtime="+skill.debtime+":l_hp="+l_hp);
+ this.BUFFCOMP.in_fired(skill.debtime,l_hp)
break;
case 3:
- if(num > skill.rate) return
- this.yun_cd = skill.decd
- this.BUFFCOMP.in_yun(skill.decd)
+ if(num > skill.depb) return
+ this.yun_cd = skill.debtime
+ this.BUFFCOMP.in_yun(skill.debtime)
break;
case 4:
- if(num > skill.rate) return
+ if(num > skill.depb) return
break;
case 5:
- if(num > skill.rate) return
+ if(num > skill.depb) return
break;
case 6:
- if(num > skill.rate) return
+ if(num > skill.depb) return
break;
case 7:
- if(num > skill.rate) return
+ if(num > skill.depb) return
break;
case 8:
- if(num > skill.rate) return
+ if(num > skill.depb) return
+ tween(this.node).to( 0.1,
+ { position: new Vec3(this.node.position.x-this.scale*50,this.node.position.y) },
+ {
+
+ }
+ ).start();
break;
}
}
+
//能量判断
check_power(){
if(this.pw >= this.pwm){
this.pw = 0
this.BUFFCOMP.max_show()
- this.handle_skill(this.sk2)
+ this.do_skill(this.sk2)
return true
}else{
return false
@@ -448,7 +461,7 @@ export class HeroViewComp extends CCComp {
* 检查并处理角色的攻击、闪避、暴击和受伤计数。
* 当计数达到一定值时,会触发相应的技能效果,并重置计数。
* 触发效果包括激活名为"max"的节点,并在0.8秒后关闭。
- * 使用handle_skill方法处理触发的技能。
+ * 使用do_skill方法处理触发的技能。
*/
check_atk_counts() {
if (this.atk_count >= this.akc) {
@@ -459,7 +472,7 @@ export class HeroViewComp extends CCComp {
if(i < this.akr){
// console.log("攻击触发: i="+i+":akr="+this.akr);
this.BUFFCOMP.max_show()
- this.handle_skill(this.sk3)
+ this.do_skill(this.sk3)
}
}
if(this.dodge_count >= this.dgc){
@@ -470,7 +483,7 @@ export class HeroViewComp extends CCComp {
if(i < this.dgr){
// console.log("闪避触发: i="+i+":dgr="+this.dgr);
this.BUFFCOMP.max_show()
- this.handle_skill(this.sk3)
+ this.do_skill(this.sk3)
}
}
if(this.crit_count >= this.crc){
@@ -482,7 +495,7 @@ export class HeroViewComp extends CCComp {
// console.log("暴击触发: i="+i+":crr="+this.crr);
this.BUFFCOMP.max_show()
- this.handle_skill(this.sk3)
+ this.do_skill(this.sk3)
}
}
if(this.atked_count >= this.uac){
@@ -492,7 +505,7 @@ export class HeroViewComp extends CCComp {
if(i < this.uar){
// console.log("受伤触发: i="+i+":uar="+this.uar);
this.BUFFCOMP.max_show()
- this.handle_skill(this.sk3)
+ this.do_skill(this.sk3)
}
}
}
@@ -512,7 +525,7 @@ export class HeroViewComp extends CCComp {
}
}
//使用max_skill
- handle_skill(skill:number){
+ do_skill(skill:number){
this.as.max()
this.at = 0;
this.BUFFCOMP.tooltip(3,SkillSet[skill].name,skill);
@@ -679,8 +692,8 @@ export class HeroViewComp extends CCComp {
}
in_atked() {
- this.BUFFCOMP.in_atked()
- // this.as.atked();
+ // this.BUFFCOMP.in_atked()
+ this.as.atked();
this.atked_count++;
this.exp_add(this.uaexp)
this.power_add(this.uapw)
diff --git a/assets/script/game/skills/OnceCom.ts b/assets/script/game/skills/OnceCom.ts
new file mode 100644
index 00000000..c8e8ad59
--- /dev/null
+++ b/assets/script/game/skills/OnceCom.ts
@@ -0,0 +1,20 @@
+import { _decorator, Animation, Component, Node } from 'cc';
+import { SkillCom } from './SkillCom';
+const { ccclass, property } = _decorator;
+
+@ccclass('OnceCom')
+export class OnceCom extends Component {
+ start() {
+ let anim = this.node.getComponent(Animation);
+ anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
+ }
+ onAnimationFinished(){
+ let bese = this.node.getComponent(SkillCom)
+ bese.is_destroy = true
+ }
+ update(deltaTime: number) {
+
+ }
+}
+
+
diff --git a/assets/script/game/skills/OnceCom.ts.meta b/assets/script/game/skills/OnceCom.ts.meta
new file mode 100644
index 00000000..b147809d
--- /dev/null
+++ b/assets/script/game/skills/OnceCom.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "34a04999-1c8d-4380-b218-59d8a41818a6",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts
index e34b58fe..77b92299 100644
--- a/assets/script/game/skills/Skill.ts
+++ b/assets/script/game/skills/Skill.ts
@@ -45,9 +45,10 @@ export class Skill extends ecs.Entity {
sv.s_name = SkillSet[uuid].name;
sv.ap = ap*SkillSet[uuid].ap;
sv.cd = SkillSet[uuid].cd;
- sv.decd = SkillSet[uuid].decd;
+ sv.debtime = SkillSet[uuid].debtime;
sv.debuff = SkillSet[uuid].debuff;
- sv.rate = SkillSet[uuid].rate;
+ sv.depb = SkillSet[uuid].depb;
+ sv.derate = SkillSet[uuid].derate;
sv.is_crit=is_crit
sv.crit_add=crit_add
// node.setScale(v3(node.scale.x*scale,node.scale.y))
diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts
index 0c8b5537..ec5de323 100644
--- a/assets/script/game/skills/SkillCom.ts
+++ b/assets/script/game/skills/SkillCom.ts
@@ -20,8 +20,9 @@ export class SkillCom extends CCComp {
ap:number = 10;
cd:number = 1;
debuff:number = 0;
- decd:number = 0;
- rate:number = 0;
+ debtime:number = 0;
+ depb:number = 0;
+ derate:number = 0;
atk_count:number = 0;
is_crit:boolean = false;
crit_add: number = 0;//暴击伤害加成
diff --git a/assets/script/game/skills/debuff.ts b/assets/script/game/skills/debuff.ts
new file mode 100644
index 00000000..0d0cff4b
--- /dev/null
+++ b/assets/script/game/skills/debuff.ts
@@ -0,0 +1,32 @@
+import { _decorator, Component, Node } from 'cc';
+import { timedCom } from './timedCom';
+import { HeroViewComp } from '../hero/HeroViewComp';
+const { ccclass, property } = _decorator;
+
+@ccclass('debuff')
+export class debuff extends Component {
+ base: timedCom = null
+ hero:HeroViewComp = null
+ cd: number = 0
+ ap: number = 0
+ start() {
+ this.base =this.node.getComponent(timedCom)
+ this.hero = this.node.parent.getComponent(HeroViewComp)
+
+ }
+
+ update(deltaTime: number) {
+ this.cd += deltaTime
+ if(this.cd >=1){
+ // this.node.setPosition(v3(-1000,0,0))
+ if(this.hero){
+ this.hero.in_atked()
+ this.hero.hp_less(Math.ceil(this.base.ap/this.base.time))
+ console.log("debuff 总扣血:"+this.base.ap+" 每秒: "+Math.ceil(this.base.ap/this.base.time))
+ }
+ this.cd=0
+ }
+ }
+}
+
+
diff --git a/assets/script/game/skills/debuff.ts.meta b/assets/script/game/skills/debuff.ts.meta
new file mode 100644
index 00000000..0b8c3193
--- /dev/null
+++ b/assets/script/game/skills/debuff.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "69132caf-02ba-40a8-a835-30baced39701",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/skills/timedCom.ts b/assets/script/game/skills/timedCom.ts
index 73e8e7e0..dc13cc42 100644
--- a/assets/script/game/skills/timedCom.ts
+++ b/assets/script/game/skills/timedCom.ts
@@ -1,11 +1,15 @@
import { _decorator, Component, Node } from 'cc';
+import { SkillSet } from '../common/config/SkillSet';
const { ccclass, property } = _decorator;
@ccclass('timedCom')
export class timedCom extends Component {
time = 0.3;
- start() {
+ cd: number = 0;
+ ap: number = 0;
+ start() {
+
}
update(deltaTime: number) {