dd
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@@ -5,6 +5,7 @@
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* @LastEditTime: 2022-08-04 15:26:38
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*/
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import { sp, _decorator ,Component} from "cc";
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import { smc } from "../../common/SingletonModuleComp";
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const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@@ -17,21 +18,72 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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export default class RoleSpineAnimator extends Component {
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private animName: string = "idle";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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console.log("RoleSpineAnimator start");
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this.playAnimation(this.animName, this.loop);
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this.spine = this.getComponent(sp.Skeleton)!;
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console.log("RoleSpineAnimator start smc.heros",smc.heros);
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let heros=smc.heros
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if(heros.length>0){
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/**
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* 取第一个heros
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*/
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this.spine.setSkin(heros[0])
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console.log("RoleSpineAnimator setSkin", heros[0]);
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switch (heros[0]) {
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case 'war':
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this.spine.setAnimation(0, 'idle', true)
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break;
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case 'magic':
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this.spine.setAnimation(0, 'idle', true)
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break;
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case 'heath':
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this.spine.setAnimation(0, 'idle', true)
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break;
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default:
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this.spine.setAnimation(0, 'idle', true)
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break;
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}
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//移除smc.heros[0],heros key 重新取
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heros.splice(0,1)
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smc.heros=heros
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}else if(smc.monsters.length>0){
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this.spine.setSkin(smc.monsters[0])
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console.log("RoleSpineAnimator setSkin", smc.monsters[0]);
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switch (smc.monsters[0]) {
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case 'war':
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this.spine.setAnimation(0, 'idle', true)
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break;
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case 'magic':
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this.spine.setAnimation(0, 'idle', true)
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break;
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case 'heath':
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this.spine.setAnimation(0, 'idle', true)
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break;
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default:
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this.spine.setAnimation(0, 'idle', true)
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break;
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}
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}
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}
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lateUpdate(dt: number) {
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this.playAnimation(this.animName, this.loop);
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}
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getRandomInt(min: number, max: number): number {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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play(animName: string, loop: boolean) {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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}
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else {
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}
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@@ -43,9 +95,12 @@ export default class RoleSpineAnimator extends Component {
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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console.log("RoleSpineAnimator playAnimation");
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if (animName) {
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console.log("RoleSpineAnimator playAnimation animName", animName);
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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}
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else {
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}
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