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@@ -7,6 +7,7 @@
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import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
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import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../common/SingletonModuleComp";
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// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
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import RoleSpineAnimator from "./RoleSpineAnimator";
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const { ccclass, property } = _decorator;
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@@ -18,30 +19,47 @@ const { ccclass, property } = _decorator;
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export class RoleSpine extends Component {
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@property({ type: RoleSpineAnimator, tooltip: '动画控制器' })
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animator: RoleSpineAnimator = null!;
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private spine!: sp.Skeleton;
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// private charactor!: Charactor;
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onLoad() {
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// 角色控制组件
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// this.charactor = this.addComponent(Charactor)!;
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this.initAnimator();
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// this.setSkin("magic");
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// this.animator.play("idle", true);
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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this.idle();
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}
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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this.spine.setSkin('war');
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}
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// setState(value: CharactorState): void {
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// switch (value) {
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// case CharactorState.Idle:
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// this.idle();
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// break;
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// case CharactorState.Run:
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// this.walk();
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// break;
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// }
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// }
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setSkin(value: string): void {
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console.log("RoleSpine setSkin", value);
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this.spine.setSkin(value);
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}
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play(animName: string, loop: boolean): void {
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this.spine.setAnimation(0, animName, loop);
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}
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setAlpha(value: number): void {
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var color: Color = this.spine.color;
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color.a = 255 * (value / 1);
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