技能碰撞改回物理碰撞
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@@ -27,7 +27,6 @@ export class Skill extends ecs.Entity {
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parent: Node, // 父节点
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uuid: number, // 技能ID
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targetPos: Vec3, // 目标位置
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target:any=null, // 目标
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caster:any=null // 施法者
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) {
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const config = SkillSet[uuid];
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@@ -53,7 +52,6 @@ export class Skill extends ecs.Entity {
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skillComp.atk_count = 0;
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skillComp.startPos = startPos
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skillComp.targetPos =targetPos
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skillComp.target = target;
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skillComp.caster = caster;
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skillComp.prefabName = config.sp_name;
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skillComp.group = group;
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