需要修复 英雄目标错误
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@@ -58,21 +58,22 @@ export class Hero extends ecs.Entity {
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hero_init(uuid:number=1001,node:Node,index:number=-1){
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var hv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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hv.speed =hv.ospeed = smc.heros[uuid].speed;
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hv.hero_name= smc.heros[uuid].name;
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hv.hp= hv.hp_max = smc.heros[uuid].hp;
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hv.level = smc.heros[uuid].level;
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hv.atk = smc.heros[uuid].atk;
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hv.atk_cd = smc.heros[uuid].atk_cd;
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hv.atk_dis = smc.heros[uuid].atk_dis;
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hv.power = smc.heros[uuid].power;
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hv.power_max= smc.heros[uuid].power_max;
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hv.type = smc.heros[uuid].type;
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hv.skill_uuid = smc.heros[uuid].skill_uuid;
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hv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
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let hero_set= smc.heros[uuid]
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hv.speed =hv.ospeed = hero_set.speed;
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hv.hero_name= hero_set.name;
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hv.hp= hv.hp_max = hero_set.hp;
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hv.level = hero_set.level;
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hv.atk = hero_set.atk;
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hv.atk_cd = hero_set.atk_cd;
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hv.atk_dis = hero_set.atk_dis;
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hv.power = hero_set.power;
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hv.power_max= hero_set.power_max;
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hv.type = hero_set.type;
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hv.skill_uuid = hero_set.skill_uuid;
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hv.max_skill_uuid = hero_set.max_skill_uuid;
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hv.scale = 1;
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hv.role_heros_index = index;
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hv.Tpos = v3(0,0,0);
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hv.type = hero_set.type;
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this.add(hv);
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}
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set_ratio(uuid:number){
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