添加了几个英雄

This commit is contained in:
2024-09-09 10:48:52 +08:00
parent 3c2bf955a6
commit 0129c63bb9
279 changed files with 25842 additions and 6672 deletions

View File

@@ -12,7 +12,7 @@ const { ccclass, property } = _decorator;
export class BoxRangComp extends CCComp {
Hero_node: any=null!;
MonViewComp:MonViewComp = null!;
box_group:number = BoxSet.DEFAULT;
box_group:number = BoxSet.MONSTER;
box_tag:number = BoxSet.ATK_RANGE;
offset_x:number = 300;
atk_range:number = 150;

View File

@@ -32,7 +32,7 @@ export class MonBuffComp extends CCComp {
timer:Timer = new Timer(0.1);
buffs:any=[];
group:number=0;
group:number=BoxSet.MONSTER;
/**
skill_uuid:number=0;
atk:number=0;

View File

@@ -17,45 +17,67 @@ const { ccclass, property } = _decorator;
export class MonSpine extends Component {
@property(Animation)
animator: Animation = null!;
idle_clip: AnimationClip = null!;
atk_clip: AnimationClip = null!;
max_clip: AnimationClip = null!;
move_clip: AnimationClip = null!;
default_clip:string = "idle";
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
this.idle_clip = this.animator.clips[0];
this.atk_clip = this.animator.clips[1];
this.move_clip = this.animator.clips[0];
this.max_clip = this.animator.clips[2];
this.move_clip = this.animator.clips[3];
let animation = this.animator.getComponent(Animation);
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
}
/** 初始化动画 */
protected initAnimator() {
this.animator=this.node.getChildByName("mon").getComponent(Animation);
this.animator=this.node.getChildByName("anm").getComponent(Animation);
// console.log("mon spine init",this.animator);
}
onAnimationEvent(type: Animation.EventType, state: AnimationState){
if(type==Animation.EventType.FINISHED){
if(state.name==this.atk_clip.name){
this.move();
if(state.name==this.atk_clip.name||state.name==this.max_clip.name){
this.default();
}
}
}
change_default(value:string){
this.default_clip=value;
this.animator.play(this.default_clip);
}
default() {
this.animator.play(this.default_clip);
}
idle(){
if(!this.animator.getState(this.idle_clip.name).isPlaying){
this.animator.play(this.idle_clip.name);
}
}
atk() {
if(!this.animator.getState(this.atk_clip.name).isPlaying){
this.animator.play(this.atk_clip.name);
}
}
max(){
if(!this.animator.getState(this.max_clip.name).isPlaying){
this.animator.play(this.max_clip.name);
}
}
move(){
if(!this.animator.getState(this.move_clip.name).isPlaying){
this.animator.play(this.move_clip.name);
}
}
onDestroy() {
this.node.destroy();
}

View File

@@ -1,72 +0,0 @@
/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:38
*/
import { sp, _decorator ,Component} from "cc";
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
/**
* Spine状态机组件主状态机trackIndex为0
*/
@ccclass
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class MonSpineAnimator extends Component {
private animName: string = "move";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
// console.log("MonSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
mixTime:number= 0.2;
protected onLoad(): void {
this.spine = this.getComponent(sp.Skeleton)!;
// this.spine?.setMix('atk', 'move', this.mixTime);
// this.spine?.setMix('move','atk', this.mixTime);
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
this.spine.setAnimation(0, "move", true);
}
});
}
lateUpdate(dt: number) {
//
}
play(animName: string, loop: boolean) {
if (animName) {
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
/**
* 播放动画
* @override
* @param animName 动画名
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
// console.log("MonSpineAnimator playAnimation");
if (animName) {
// console.log("MonSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
}

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@@ -1 +0,0 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"5fd6bb0b-8ab2-4ffe-8682-108d9e999004","files":[],"subMetas":{},"userData":{}}

View File

@@ -75,7 +75,7 @@ export class MonViewComp extends CCComp {
shield_max:number = 200;
shield_time:number = 0; //护盾持续时间
box_group:number = 2;
box_group:number = BoxSet.MONSTER;
atk_range:number = 150;
private timer:Timer = new Timer(1); //计时器
private m_timer:Timer = new Timer(0.1);
@@ -91,7 +91,7 @@ export class MonViewComp extends CCComp {
} /** 视图层逻辑代码分离演示 */
start () {
this.as.move()
this.sprite = this.node.getChildByName("mon").getComponent(Sprite);
this.sprite = this.node.getChildByName("anm").getComponent(Sprite);
// this.node.getChildByName("top").setScale(this.scale,1);
// this.node.getChildByName("atk").setScale(this.scale,1);
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();