添加了几个英雄

This commit is contained in:
2024-09-09 10:48:52 +08:00
parent 3c2bf955a6
commit 0129c63bb9
279 changed files with 25842 additions and 6672 deletions

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@@ -0,0 +1,85 @@
/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState,} from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../../script/game/common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('HeroSpine')
export class HeroSpine extends Component {
@property(Animation)
animator: Animation = null!;
idle_clip: AnimationClip = null!;
atk_clip: AnimationClip = null!;
max_clip: AnimationClip = null!;
move_clip: AnimationClip = null!;
default_clip:string = "idle";
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
this.idle_clip = this.animator.clips[0];
this.atk_clip = this.animator.clips[1];
this.max_clip = this.animator.clips[2];
this.move_clip = this.animator.clips[3];
let animation = this.animator.getComponent(Animation);
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
}
/** 初始化动画 */
protected initAnimator() {
this.animator=this.node.getChildByName("anm").getComponent(Animation);
// console.log("mon spine init",this.animator);
}
onAnimationEvent(type: Animation.EventType, state: AnimationState){
if(type==Animation.EventType.FINISHED){
if(state.name==this.atk_clip.name||state.name==this.max_clip.name){
this.default();
}
}
}
change_default(value:string){
this.default_clip=value;
this.animator.play(this.default_clip);
}
default() {
this.animator.play(this.default_clip);
}
idle(){
if(!this.animator.getState(this.idle_clip.name).isPlaying){
this.animator.play(this.idle_clip.name);
}
}
atk() {
if(!this.animator.getState(this.atk_clip.name).isPlaying){
this.animator.play(this.atk_clip.name);
}
}
max(){
if(!this.animator.getState(this.max_clip.name).isPlaying){
this.animator.play(this.max_clip.name);
}
}
move(){
if(!this.animator.getState(this.move_clip.name).isPlaying){
this.animator.play(this.move_clip.name);
}
}
onDestroy() {
this.node.destroy();
}
}