添加了几个英雄
This commit is contained in:
@@ -5,6 +5,7 @@ import { RoleViewComp } from "./RoleViewComp";
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import { RoleSpine } from "./RoleSpine";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { smc } from "../common/SingletonModuleComp";
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import { BoxSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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@@ -17,7 +18,7 @@ export class RoleBuffComp extends CCComp {
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timer:Timer = new Timer(0.1);
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buffs:any=[];
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group:number=0;
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group:number=BoxSet.HERO;
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/**
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skill_uuid:number=0;
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atk:number=0;
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@@ -12,7 +12,7 @@ const { ccclass, property } = _decorator;
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export class RoleRangComp extends CCComp {
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Hero_node: any=null!;
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RoleViewComp:RoleViewComp = null!;
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box_group:number = BoxSet.DEFAULT;
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box_group:number = BoxSet.HERO;
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box_tag:number = BoxSet.ATK_RANGE;
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offset_x:number = 0;
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atk_range:number = 150;
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@@ -74,7 +74,7 @@ export class RoleViewComp extends CCComp {
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shield_max:number = 200;
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shield_time:number = 0; //护盾持续时间
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box_group:number = 2;
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box_group:number = BoxSet.HERO;
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atk_range:number = 150;
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private timer:Timer = new Timer(0.1); //计时器
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is_dead:boolean = false; //是否摧毁
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@@ -267,6 +267,7 @@ export class RoleViewComp extends CCComp {
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if(this.hp <= 0){
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this.dead();
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this.is_dead = true;
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smc.vm_data.game_over = true;
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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@@ -57,6 +57,7 @@ export class SingletonModuleComp extends ecs.Comp {
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least_hp_hero_hp:number=1000;
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vm_data: any = {
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name : "纸片精灵大乱斗",
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game_over:false,
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/**宝石数量 */
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gems: 4,
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unlock:5,
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@@ -1,11 +1,11 @@
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export const MonSet={
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1001:{uuid: 1101,path: "orc1",type: 1,level: 1,name: "绿洲兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
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1001:{uuid: 1001,path: "ge1",type: 1,level: 1,name: "战斗哥",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
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skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"},
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1002:{uuid: 1002,path: "orc2",type: 1,level: 1,name: "荒野兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
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1002:{uuid: 1002,path: "ge2",type: 1,level: 1,name: "墨西哥",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
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skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"},
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1003:{uuid: 1003,path: "orc3",type: 1,level: 1,name: "高阶兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
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1003:{uuid: 1003,path: "ge3",type: 1,level: 1,name: "铁头哥",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
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skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"},
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}
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1
assets/script/game/hero.meta
Normal file
1
assets/script/game/hero.meta
Normal file
@@ -0,0 +1 @@
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{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"d80f4c15-dc94-4c0f-a578-c3a906575911","files":[],"subMetas":{},"userData":{}}
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83
assets/script/game/hero/BoxRangComp.ts
Normal file
83
assets/script/game/hero/BoxRangComp.ts
Normal file
@@ -0,0 +1,83 @@
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import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroViewComp } from "./HeroViewComp";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('BoxRangComp')
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@ecs.register('BoxRang', false)
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export class BoxRangComp extends CCComp {
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Hero_node: any=null!;
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HeroViewComp:HeroViewComp = null!;
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box_group:number = BoxSet.HERO;
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box_tag:number = BoxSet.ATK_RANGE;
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offset_x:number = 300;
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atk_range:number = 150;
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/** 视图层逻辑代码分离演示 */
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start() {
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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collider.tag = this.box_tag;
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// collider.offset = v2(300*this.Hero_node.MonView.scale,collider.offset.y);
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this.Hero_node = this.node.parent;
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this.HeroViewComp=this.Hero_node.getComponent(HeroViewComp);
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// console.log("range box",this.HeroViewComp);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
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// this.HeroViewComp.is_atking = true;
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// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
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// this.HeroViewComp.stop_cd = 0.1
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// }
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// }
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
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// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
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this.HeroViewComp.is_atking = false;
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this.HeroViewComp.enemy = null;
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}
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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let scene =smc.map.MapView.scene.mapLayer!.node!
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let other_pos = otherCollider.node.getWorldPosition() ;
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let self_pos = this.node.getWorldPosition();
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// console.log("onPreSolve:",self_pos,other_pos);
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if(this.HeroViewComp.enemy==null){
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this.HeroViewComp.enemy = otherCollider.node;
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}else{
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if(this.HeroViewComp.enemy.isValid==false){
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this.HeroViewComp.enemy = otherCollider.node;
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}
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}
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if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
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this.HeroViewComp.is_atking = true;
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// this.HeroViewComp.stop_cd = 0.1
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}
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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@@ -1 +1 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"5fd6bb0b-8ab2-4ffe-8682-108d9e999004","files":[],"subMetas":{},"userData":{}}
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4d46fe9a-6a73-4e21-994b-ae00e9f624d0","files":[],"subMetas":{},"userData":{}}
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95
assets/script/game/hero/Hero.ts
Normal file
95
assets/script/game/hero/Hero.ts
Normal file
@@ -0,0 +1,95 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroModelComp } from "./HeroModelComp";
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import { HeroSpine } from "./HeroSpine";
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import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroBuffComp } from "./HeroBuffComp";
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import { HeroSet } from "../common/config/heroSet";
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import { MonSet } from "../common/config/MonSet";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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// 数据层
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HeroModel!: HeroModelComp;
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// 视图层
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HeroView!: HeroViewComp;
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HeroBuff!: HeroBuffComp; // 移动
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protected init() {
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this.addComponents<ecs.Comp>( HeroModelComp);
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}
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroBuffComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
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var path = "game/monster/"+MonSet[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent=layer
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// var as = node.getComponent(HeroSpine);
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// let ratio=this.set_ratio(uuid);
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// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
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node.setPosition(pos)
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("mon_load",this)
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}
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set_ratio(uuid:number){
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let ratio=1;
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switch (MonSet[uuid].level) {
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case 2:
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ratio=1.05
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break;
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case 3:
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ratio=1.1
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break;
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case 4:
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ratio=1.15
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break;
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case 5:
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ratio=1.2
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break;
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default:
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ratio=1
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}
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return ratio;
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(HeroViewComp)!;
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var buff =node.getComponent(HeroBuffComp)!;
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// console.log("hero_init",buff)
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mv.speed =mv.ospeed = smc.monsters[uuid].speed;
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mv.hero_name= smc.monsters[uuid].name;
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buff.group=mv.box_group= BoxSet.MONSTER;
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mv.hp= mv.hp_max = smc.monsters[uuid].hp;
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mv.level = smc.monsters[uuid].level;
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mv.atk = smc.monsters[uuid].atk;
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mv.atk_cd = smc.monsters[uuid].atk_cd;
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mv.power = smc.monsters[uuid].power;
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mv.type = smc.monsters[uuid].type;
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mv.skill_uuid = 9001;
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mv.max_skill_uuid = smc.monsters[uuid].max_skill_uuid;
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mv.scale = -1;
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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this.add(buff);
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}
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}
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1
assets/script/game/hero/Hero.ts.meta
Normal file
1
assets/script/game/hero/Hero.ts.meta
Normal file
@@ -0,0 +1 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"31289da2-91ea-4ffe-85f3-879a3ac7641d","files":[],"subMetas":{},"userData":{}}
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153
assets/script/game/hero/HeroBuffComp.ts
Normal file
153
assets/script/game/hero/HeroBuffComp.ts
Normal file
@@ -0,0 +1,153 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { _decorator,Sprite,Color} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroSpine } from "./HeroSpine";
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import { Hero } from "./Hero";
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import { HeroModelComp } from "./HeroModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillCom } from "../skills/SkillCom";
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import { BoxRangComp } from "./BoxRangComp";
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import { Tooltip } from "../skills/Tooltip";
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import { HeroViewComp } from "./HeroViewComp";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('HeroBuffComp') // 定义为 Cocos Creator 组件
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@ecs.register('HeroBuff', false) // 定义为 ECS 组件
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export class HeroBuffComp extends CCComp {
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/** 角色动画 */
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as: HeroSpine = null!;
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mv!: HeroViewComp;
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timer:Timer = new Timer(0.1);
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buffs:any=[];
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group:number=BoxSet.HERO;
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/**
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skill_uuid:number=0;
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atk:number=0;
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hp:number=0;
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shield:number=0;
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time:number=0;
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**/
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onLoad() {
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this.as = this.node.getComponent(HeroSpine);
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this.mv= this.getComponent(HeroViewComp);
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} /** 视图层逻辑代码分离演示 */
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start () {
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}
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add_buff(uuid:number=0,args:any[]){
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// console.log("add_buff",smc.skills[uuid]);
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let new_buff={
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skill_uuid:uuid,
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skill_name:smc.skills[uuid].name,
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atk:smc.skills[uuid].atk,
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hp:smc.skills[uuid].hp,
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shield:smc.skills[uuid].shield,
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time:smc.skills[uuid].bsd,
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bcd:smc.skills[uuid].bcd,
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sk_uuid:smc.skills[uuid].uuid,
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args:args
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}
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this.buff_add(new_buff);
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}
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update(dt: number){
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if (this.timer.update(dt)) {
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this.buff_update()
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}
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}
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reset() {
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this.node.destroy();
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}
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buff_add(buff:any){
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if(!this.node.isValid){ return }
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let i = 0
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if(this.buffs.length >=0){
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this.buffs.forEach((b:any,index:number)=>{
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if(b.skill_uuid==buff.skill_uuid){
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b.time=buff.time;
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if(buff.atk>0){
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this.node.getChildByName("avatar").setScale(1.2,1.2)
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this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
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}
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if(buff.hp>0){
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this.mv.hp+=(buff.hp+buff.args.hp);
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this.mv.add_hp(buff.hp+buff.args.hp);
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// this.mv.hp_max+=(buff.hp-b.hp);
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}
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if(buff.shield>0){
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this.mv.shield=(buff.shield+buff.args.shield);
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// this.mv.shield_max=(buff.shield+buff.args.shield);
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}
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i=index
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}
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})
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}
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if (i==0||this.buffs.length==0) {
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this.buffs.push(buff);
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if(buff.atk>0){
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this.mv.atk+=(buff.atk+buff.args.atk);
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this.node.getChildByName("avatar").setScale(1.2,1.2)
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this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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}
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if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
this.mv.add_hp(buff.hp+buff.args.hp);
|
||||
// this.mv.hp_max+=buff.hp;
|
||||
}
|
||||
if(buff.shield>0){
|
||||
this.mv.shield=(buff.shield+buff.args.shield);
|
||||
// this.mv.shield_max=(buff.shield+buff.args.shield);
|
||||
}
|
||||
|
||||
}
|
||||
console.log("buff add:",this.mv);
|
||||
}
|
||||
buff_remove(index:number){
|
||||
if(this.buffs[index].atk>0){
|
||||
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
|
||||
this.node.getChildByName("avatar").setScale(1,1)
|
||||
}
|
||||
if(this.buffs[index].shield>0){
|
||||
this.mv.shield=0
|
||||
// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
|
||||
}
|
||||
// if(this.buffs[index].hp>0){
|
||||
// this.mv.hp_max-=this.buffs[index].hp;
|
||||
// }
|
||||
console.log("buff remove:",this.mv,this.buffs[index]);
|
||||
}
|
||||
buff_update(){
|
||||
this.buffs.forEach((buff:any,index:number)=>{
|
||||
buff.time -= 0.1;
|
||||
if(buff.time <= 0){
|
||||
this.buff_remove(index);
|
||||
}
|
||||
})
|
||||
this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
|
||||
// console.log(this.buffs,this.buffs);
|
||||
}
|
||||
}
|
||||
1
assets/script/game/hero/HeroBuffComp.ts.meta
Normal file
1
assets/script/game/hero/HeroBuffComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"56aac6b6-8d82-4bc5-8cb1-d227489ce0c8","files":[],"subMetas":{},"userData":{}}
|
||||
29
assets/script/game/hero/HeroModelComp.ts
Normal file
29
assets/script/game/hero/HeroModelComp.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 15:56:01
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 13:43:25
|
||||
*/
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
|
||||
/**
|
||||
* 角色属性数据
|
||||
*/
|
||||
@ecs.register('HeroModel')
|
||||
export class HeroModelComp extends ecs.Comp {
|
||||
/** 角色编号 */
|
||||
id: number = -1;
|
||||
|
||||
/** 角色名 */
|
||||
name: string = "mon";
|
||||
/** speed */
|
||||
// speed: number = 0;
|
||||
/** 动画名资源 */
|
||||
anim: string = "mon";
|
||||
|
||||
reset() {
|
||||
this.id = -1;
|
||||
// this.speed = 0;
|
||||
this.name = "";
|
||||
}
|
||||
}
|
||||
1
assets/script/game/hero/HeroModelComp.ts.meta
Normal file
1
assets/script/game/hero/HeroModelComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"c9121e83-b457-492d-aa56-2119d79a3360","files":[],"subMetas":{},"userData":{}}
|
||||
85
assets/script/game/hero/HeroSpine.ts
Normal file
85
assets/script/game/hero/HeroSpine.ts
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2022-08-04 15:08:35
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:26:26
|
||||
*/
|
||||
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState,} from "cc";
|
||||
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
|
||||
import { smc } from "../../../script/game/common/SingletonModuleComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* RPG SPINE角色模型
|
||||
*/
|
||||
@ccclass('HeroSpine')
|
||||
export class HeroSpine extends Component {
|
||||
@property(Animation)
|
||||
animator: Animation = null!;
|
||||
idle_clip: AnimationClip = null!;
|
||||
atk_clip: AnimationClip = null!;
|
||||
max_clip: AnimationClip = null!;
|
||||
move_clip: AnimationClip = null!;
|
||||
default_clip:string = "idle";
|
||||
|
||||
onLoad() {
|
||||
// 角色控制组件
|
||||
this.initAnimator();
|
||||
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
|
||||
this.idle_clip = this.animator.clips[0];
|
||||
this.atk_clip = this.animator.clips[1];
|
||||
this.max_clip = this.animator.clips[2];
|
||||
this.move_clip = this.animator.clips[3];
|
||||
let animation = this.animator.getComponent(Animation);
|
||||
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
|
||||
}
|
||||
|
||||
/** 初始化动画 */
|
||||
protected initAnimator() {
|
||||
this.animator=this.node.getChildByName("anm").getComponent(Animation);
|
||||
// console.log("mon spine init",this.animator);
|
||||
}
|
||||
|
||||
onAnimationEvent(type: Animation.EventType, state: AnimationState){
|
||||
if(type==Animation.EventType.FINISHED){
|
||||
if(state.name==this.atk_clip.name||state.name==this.max_clip.name){
|
||||
this.default();
|
||||
}
|
||||
}
|
||||
}
|
||||
change_default(value:string){
|
||||
this.default_clip=value;
|
||||
this.animator.play(this.default_clip);
|
||||
}
|
||||
default() {
|
||||
this.animator.play(this.default_clip);
|
||||
}
|
||||
idle(){
|
||||
if(!this.animator.getState(this.idle_clip.name).isPlaying){
|
||||
this.animator.play(this.idle_clip.name);
|
||||
}
|
||||
}
|
||||
atk() {
|
||||
if(!this.animator.getState(this.atk_clip.name).isPlaying){
|
||||
this.animator.play(this.atk_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
max(){
|
||||
if(!this.animator.getState(this.max_clip.name).isPlaying){
|
||||
this.animator.play(this.max_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
move(){
|
||||
if(!this.animator.getState(this.move_clip.name).isPlaying){
|
||||
this.animator.play(this.move_clip.name);
|
||||
}
|
||||
}
|
||||
onDestroy() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
1
assets/script/game/hero/HeroSpine.ts.meta
Normal file
1
assets/script/game/hero/HeroSpine.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"a03797e6-86f0-4771-b35c-045fe5e373bc","files":[],"subMetas":{},"userData":{}}
|
||||
427
assets/script/game/hero/HeroViewComp.ts
Normal file
427
assets/script/game/hero/HeroViewComp.ts
Normal file
@@ -0,0 +1,427 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:42:59
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { HeroSpine } from "./HeroSpine";
|
||||
import { Hero } from "./Hero";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
import { HeroBuffComp } from "./HeroBuffComp";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('HeroViewComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('HeroView', false) // 定义为 ECS 组件
|
||||
export class HeroViewComp extends CCComp {
|
||||
@property(Material)
|
||||
hitFlashMaterial: Material;
|
||||
orginalFlashMaterial: Material;
|
||||
sprite: Sprite;
|
||||
|
||||
@property(Node)
|
||||
BoxRang:Node =null!
|
||||
|
||||
buff:HeroBuffComp =null!
|
||||
is_role:boolean = false;
|
||||
enemy_pos:Vec3=null!;
|
||||
enemy:any=null!;
|
||||
/** 角色动画 */
|
||||
as: HeroSpine = null!;
|
||||
hero_uuid:number = 1001;
|
||||
hero_name : string = "hero";
|
||||
level:number =1;
|
||||
scale: number = 1; /** 角色阵营 1:hero -1 :mon */
|
||||
type: number = 1; /**角色类型 1:前排 2 后排 */
|
||||
state: number = 1; /** 状态 1:move ,2: act 3: stop */
|
||||
|
||||
hp: number = 100; /** 血量 */
|
||||
hp_max: number = 100; /** 最大血量 */
|
||||
hp_speed: number = 0; //每秒回复量
|
||||
|
||||
power: number = 0; /**能量**/
|
||||
power_max: number = 1200; /** 能量最大值 */
|
||||
power_speed: number = 1; //能量回复速度每0.1秒回复量
|
||||
|
||||
skill_name: string = "base"; //技能名称
|
||||
max_skill_name: string = "base"; //大技能名称
|
||||
skill_uuid:number = 9001;
|
||||
max_skill_uuid:number = 1001;
|
||||
atk: number = 10; /**攻击力 */
|
||||
// atk_speed: number = 1;
|
||||
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
|
||||
atk_time: number = 0; /** 冷却时间 */
|
||||
|
||||
speed: number = 100; /** 角色移动速度 */
|
||||
ospeed: number = 100; /** 角色初始速度 */
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
stop_cd: number = 0.5; /*停止倒计时*/
|
||||
|
||||
shield:number = 0; //护盾量
|
||||
shield_max:number = 200;
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
box_group:number = BoxSet.HERO;
|
||||
atk_range:number = 150;
|
||||
private timer:Timer = new Timer(1); //计时器
|
||||
private m_timer:Timer = new Timer(0.1);
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
is_stop:boolean = false;
|
||||
is_atking:boolean = false;
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(HeroSpine);
|
||||
this.buff=this.node.getComponent(HeroBuffComp);
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.as.idle()
|
||||
this.sprite = this.node.getChildByName("anm").getComponent(Sprite);
|
||||
// this.node.getChildByName("top").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
// this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
|
||||
this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
|
||||
// this.BoxRang.getComponent(BoxRangComp).offset_x = 300;
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// if(this.box_group == BoxSet.MON){
|
||||
// this.enemy=smc.Role.RoleView.node
|
||||
// // console.log("mon enemy ",this.enemy);
|
||||
// }
|
||||
this.buff.group=this.box_group
|
||||
// 注册单个碰撞体的回调函数
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
|
||||
|
||||
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
|
||||
if(selfCollider.group != otherCollider.group){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
// console.log('onPostSolve',skill);
|
||||
this.in_atked();
|
||||
if(this.hp <= 0 ){
|
||||
return
|
||||
}
|
||||
this.hp_change(skill.atk);
|
||||
}
|
||||
}
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
this.is_atking = true;
|
||||
this.stop_cd = 0.1;
|
||||
}
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
|
||||
let self_pos=selfCollider.node.getPosition();
|
||||
let other_pos=otherCollider.node.getPosition();
|
||||
// console.log('mon view group 相同');
|
||||
switch (selfCollider.group) {
|
||||
case BoxSet.HERO:
|
||||
if(self_pos.x < other_pos.x){
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break;
|
||||
case BoxSet.MONSTER:
|
||||
if(self_pos.x > other_pos.x){
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
this.power_change(this.power_speed)
|
||||
}
|
||||
this.in_destroy();
|
||||
this.in_shield();
|
||||
this.in_stop(dt);
|
||||
this.in_act(dt);
|
||||
// this.move(dt);
|
||||
// if(this.m_timer.update(dt)){
|
||||
// this.move_to()
|
||||
// }
|
||||
}
|
||||
|
||||
move(dt: number){
|
||||
if(this.stop_cd > 0){
|
||||
return
|
||||
}
|
||||
if (this.scale === 1 && this.node.position.x >= 120) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
|
||||
return;
|
||||
}
|
||||
// if(this.enemy){
|
||||
// return
|
||||
// }
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
move_to(){
|
||||
var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y);
|
||||
move.node = this.node;
|
||||
move.speed = this.ospeed;
|
||||
|
||||
// if(this.box_group == BoxSet.MON){
|
||||
// if(smc.t_hero.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_hero.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x+20,smc.t_hero.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x-20,smc.t_hero.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(this.box_group == BoxSet.HERO){
|
||||
// if(smc.t_mon.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_mon.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_mon.pos.x+20,smc.t_mon.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_mon.pos.x-20,smc.t_mon.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
if(this.power >= this.power_max){
|
||||
this.as.atk()
|
||||
this.scheduleOnce(()=>{
|
||||
this.do_max_skill();
|
||||
},0.5)
|
||||
this.power = 0
|
||||
}
|
||||
let power_progress= this.power/this.power_max;
|
||||
this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||
}
|
||||
shoot(skill_uuid:number){
|
||||
// console.log("mon shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(35*this.scale,50)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[skill_uuid].speed;
|
||||
let dis = smc.skills[skill_uuid].dis;
|
||||
let atk = smc.skills[skill_uuid].atk+this.atk;
|
||||
let angle=0
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
if(!this.enemy.isValid){
|
||||
console.log("move_to",this.enemy.isValid);
|
||||
return
|
||||
}
|
||||
t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(this.scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
}else{
|
||||
t_pos=null
|
||||
}
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
|
||||
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
//使用max_skill
|
||||
do_max_skill(){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(-40*this.scale,BoxSet.MAX_SKILL_SY)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[this.max_skill_uuid].speed;
|
||||
let dis = smc.skills[this.max_skill_uuid].dis;
|
||||
let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk);
|
||||
this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
|
||||
}
|
||||
in_act(dt: number) {
|
||||
|
||||
if(this.atk_time >= this.atk_cd){
|
||||
if(this.is_atking){
|
||||
this.atk_time = 0;
|
||||
// console.log("atk_cd:"+this.atk_cd);
|
||||
this.as.atk();
|
||||
this.scheduleOnce(()=>{
|
||||
this.shoot(this.skill_uuid);
|
||||
},0.4)
|
||||
}
|
||||
}else{
|
||||
this.atk_time += dt;
|
||||
}
|
||||
}
|
||||
in_shield(){
|
||||
let shield_progress= this.shield/this.shield_max;
|
||||
this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
// if(this.shield <= 0){
|
||||
// this.node.getChildByName("shield").active=false
|
||||
// }else{
|
||||
// this.node.getChildByName("shield").active=true
|
||||
|
||||
// }
|
||||
}
|
||||
hp_change(hp: number){
|
||||
if(this.is_dead){
|
||||
return;
|
||||
}
|
||||
let lhp=this.shield_change(hp);
|
||||
if(lhp == 0){
|
||||
return;
|
||||
}
|
||||
this.hp += lhp;
|
||||
this.tooltip(1,hp.toString());
|
||||
if(this.hp > this.hp_max){
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
this.dead();
|
||||
this.remove_smc_data()
|
||||
this.is_dead = true;
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
}
|
||||
}
|
||||
remove_smc_data(){
|
||||
if(smc.t_monster.eid == this.ent.eid){
|
||||
smc.t_monster = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
if(smc.t_hero.eid == this.ent.eid){
|
||||
smc.t_hero = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
}
|
||||
add_hp(hp: number=0){
|
||||
console.log("hero 加血动画");
|
||||
this.tooltip(2,hp.toString());
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
}
|
||||
shield_change(hp: number){
|
||||
let ls=this.shield - hp;
|
||||
if(ls <= 0){
|
||||
this.shield = 0;
|
||||
return ls;
|
||||
}else{
|
||||
this.shield = ls;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001){
|
||||
// console.log("tooltip",type);
|
||||
let tip =ecs.getEntity<Tooltip>(Tooltip);
|
||||
let pos = this.node.getPosition();
|
||||
let node =this.node.parent
|
||||
pos.y=pos.y+60;
|
||||
tip.load(pos,type,value,s_uuid,node);
|
||||
}
|
||||
get_mon_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
/** 静止时间 */
|
||||
in_stop (dt: number) {
|
||||
if(this.stop_cd > 0){
|
||||
this.stop_cd -= dt;
|
||||
if(this.stop_cd <= 0){
|
||||
this.stop_cd = 0;
|
||||
this.is_atking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
in_destroy(){
|
||||
// switch (this.scale) {
|
||||
// case -1:
|
||||
// if(this.node.position.x < BoxSet.LETF_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// case 1:
|
||||
// if(this.node.position.x > BoxSet.RIGHT_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
in_atked() {
|
||||
if(this.is_role){
|
||||
var path = "game/skills/atked";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let pos = v3(0,60)
|
||||
node.setPosition(pos)
|
||||
node.parent = this.node;
|
||||
|
||||
}else{
|
||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
this.scheduleOnce(() => {
|
||||
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
}, 0.1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
dead(){
|
||||
var path = "game/skills/dead";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
|
||||
node.parent = this.node.parent;
|
||||
}
|
||||
toDestroy(){
|
||||
|
||||
}
|
||||
reset() {
|
||||
this.is_dead = false;
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
1
assets/script/game/hero/HeroViewComp.ts.meta
Normal file
1
assets/script/game/hero/HeroViewComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"873f877e-4a89-4c12-8f03-8934f1651878","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -37,6 +37,7 @@ export class MapMonsterComp extends CCComp {
|
||||
setp_timer: Timer = new Timer(0.5);
|
||||
target_timer: Timer = new Timer(0.1);
|
||||
setp_num:number = 1;
|
||||
game_over:boolean = false;
|
||||
onLoad(){
|
||||
// 监听全局事件
|
||||
oops.message.on("other_add_monster", this.on_other_add_monster, this);
|
||||
@@ -58,6 +59,9 @@ export class MapMonsterComp extends CCComp {
|
||||
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
if(smc.vm_data.game_over){
|
||||
return
|
||||
}
|
||||
if(this.setp_timer.update(dt)){
|
||||
this.monster_refresh()
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ const { ccclass, property } = _decorator;
|
||||
export class BoxRangComp extends CCComp {
|
||||
Hero_node: any=null!;
|
||||
MonViewComp:MonViewComp = null!;
|
||||
box_group:number = BoxSet.DEFAULT;
|
||||
box_group:number = BoxSet.MONSTER;
|
||||
box_tag:number = BoxSet.ATK_RANGE;
|
||||
offset_x:number = 300;
|
||||
atk_range:number = 150;
|
||||
|
||||
@@ -32,7 +32,7 @@ export class MonBuffComp extends CCComp {
|
||||
|
||||
timer:Timer = new Timer(0.1);
|
||||
buffs:any=[];
|
||||
group:number=0;
|
||||
group:number=BoxSet.MONSTER;
|
||||
/**
|
||||
skill_uuid:number=0;
|
||||
atk:number=0;
|
||||
|
||||
@@ -17,45 +17,67 @@ const { ccclass, property } = _decorator;
|
||||
export class MonSpine extends Component {
|
||||
@property(Animation)
|
||||
animator: Animation = null!;
|
||||
idle_clip: AnimationClip = null!;
|
||||
atk_clip: AnimationClip = null!;
|
||||
max_clip: AnimationClip = null!;
|
||||
move_clip: AnimationClip = null!;
|
||||
|
||||
default_clip:string = "idle";
|
||||
|
||||
onLoad() {
|
||||
// 角色控制组件
|
||||
this.initAnimator();
|
||||
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
|
||||
this.idle_clip = this.animator.clips[0];
|
||||
this.atk_clip = this.animator.clips[1];
|
||||
this.move_clip = this.animator.clips[0];
|
||||
this.max_clip = this.animator.clips[2];
|
||||
this.move_clip = this.animator.clips[3];
|
||||
let animation = this.animator.getComponent(Animation);
|
||||
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
|
||||
}
|
||||
|
||||
/** 初始化动画 */
|
||||
protected initAnimator() {
|
||||
this.animator=this.node.getChildByName("mon").getComponent(Animation);
|
||||
this.animator=this.node.getChildByName("anm").getComponent(Animation);
|
||||
// console.log("mon spine init",this.animator);
|
||||
}
|
||||
|
||||
onAnimationEvent(type: Animation.EventType, state: AnimationState){
|
||||
if(type==Animation.EventType.FINISHED){
|
||||
if(state.name==this.atk_clip.name){
|
||||
this.move();
|
||||
if(state.name==this.atk_clip.name||state.name==this.max_clip.name){
|
||||
this.default();
|
||||
}
|
||||
}
|
||||
}
|
||||
change_default(value:string){
|
||||
this.default_clip=value;
|
||||
this.animator.play(this.default_clip);
|
||||
}
|
||||
default() {
|
||||
this.animator.play(this.default_clip);
|
||||
}
|
||||
idle(){
|
||||
if(!this.animator.getState(this.idle_clip.name).isPlaying){
|
||||
this.animator.play(this.idle_clip.name);
|
||||
}
|
||||
}
|
||||
atk() {
|
||||
if(!this.animator.getState(this.atk_clip.name).isPlaying){
|
||||
this.animator.play(this.atk_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
max(){
|
||||
if(!this.animator.getState(this.max_clip.name).isPlaying){
|
||||
this.animator.play(this.max_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
move(){
|
||||
if(!this.animator.getState(this.move_clip.name).isPlaying){
|
||||
this.animator.play(this.move_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2022-08-04 15:08:35
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:26:38
|
||||
*/
|
||||
import { sp, _decorator ,Component} from "cc";
|
||||
|
||||
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
|
||||
|
||||
/**
|
||||
* Spine状态机组件(主状态机),trackIndex为0
|
||||
*/
|
||||
@ccclass
|
||||
@disallowMultiple
|
||||
@requireComponent(sp.Skeleton)
|
||||
export default class MonSpineAnimator extends Component {
|
||||
private animName: string = "move";
|
||||
private loop: boolean = true;
|
||||
private spine!: sp.Skeleton;
|
||||
start() {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
// console.log("MonSpineAnimator start");
|
||||
this.playAnimation(this.animName, this.loop);
|
||||
}
|
||||
mixTime:number= 0.2;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
// this.spine?.setMix('atk', 'move', this.mixTime);
|
||||
// this.spine?.setMix('move','atk', this.mixTime);
|
||||
this.spine.setEndListener(trackEntry => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
|
||||
if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
lateUpdate(dt: number) {
|
||||
//
|
||||
}
|
||||
|
||||
play(animName: string, loop: boolean) {
|
||||
if (animName) {
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 播放动画
|
||||
* @override
|
||||
* @param animName 动画名
|
||||
* @param loop 是否循环播放
|
||||
*/
|
||||
protected playAnimation(animName: string, loop: boolean) {
|
||||
// console.log("MonSpineAnimator playAnimation");
|
||||
if (animName) {
|
||||
// console.log("MonSpineAnimator playAnimation animName", animName);
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -75,7 +75,7 @@ export class MonViewComp extends CCComp {
|
||||
shield_max:number = 200;
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
box_group:number = 2;
|
||||
box_group:number = BoxSet.MONSTER;
|
||||
atk_range:number = 150;
|
||||
private timer:Timer = new Timer(1); //计时器
|
||||
private m_timer:Timer = new Timer(0.1);
|
||||
@@ -91,7 +91,7 @@ export class MonViewComp extends CCComp {
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.as.move()
|
||||
this.sprite = this.node.getChildByName("mon").getComponent(Sprite);
|
||||
this.sprite = this.node.getChildByName("anm").getComponent(Sprite);
|
||||
// this.node.getChildByName("top").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "5e2825cf-c282-4297-be1f-631d2dc3bec5",
|
||||
"uuid": "f7b9c48b-c4ed-4641-9f2f-ab5b317e7f0c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
|
||||
Reference in New Issue
Block a user