添加buff comp
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93
assets/script/game/monster/MonsterBuffComp.ts
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93
assets/script/game/monster/MonsterBuffComp.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { Monster } from "./Monster";
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import { Hero } from "./Hero";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillCom } from "../skills/SkillCom";
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import { SkillSet } from "../common/config/SkillSet";
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import { BoxRangComp } from "./BoxRangComp";
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import { Tooltip } from "../skills/Tooltip";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('MonsterBuffComp') // 定义为 Cocos Creator 组件
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@ecs.register('MonsterBuff', false) // 定义为 ECS 组件
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export class MonsterBuffComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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num:number=0;
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timer:Timer = new Timer(0.5);
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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} /** 视图层逻辑代码分离演示 */
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start () {
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console.log("MonsterBuffComp start nmu:"+this.num);
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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}
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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let self_pos=selfCollider.node.getPosition();
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let other_pos=otherCollider.node.getPosition();
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// console.log('monster view group 相同');
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switch (selfCollider.group) {
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case BoxSet.HERO:
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break;
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case BoxSet.MONSTER:
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break
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}
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}
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}
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update(dt: number){
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if (this.timer.update(dt)) {
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this.num++;
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}
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}
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reset() {
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this.node.destroy();
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}
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}
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