From 00148863adc1ae9e00af63ba1142403e75b45554 Mon Sep 17 00:00:00 2001 From: walkpan Date: Sun, 2 Feb 2025 16:28:19 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8E=BB=E6=8E=89=E7=89=A9=E7=90=86=E7=A2=B0?= =?UTF-8?q?=E6=92=9E=E7=BB=84=E4=BB=B6=EF=BC=8C=E8=8B=B1=E9=9B=84=E7=9A=84?= =?UTF-8?q?=E7=A7=BB=E5=8A=A8=E6=94=B9=E7=94=B1=E7=B3=BB=E7=BB=9F=E9=80=BB?= =?UTF-8?q?=E8=BE=91=E7=BB=9F=E4=B8=80=E5=A4=84=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/resources/game/heros/k1.prefab | 82 +---------- assets/resources/game/heros/k2.prefab | 82 +---------- assets/resources/game/heros/k5.prefab | 82 +---------- assets/resources/game/heros/m4.prefab | 82 +---------- assets/resources/game/heros/md1.prefab | 82 +---------- assets/resources/game/heros/md2.prefab | 82 +---------- assets/resources/game/heros/md3.prefab | 82 +---------- assets/resources/game/heros/md4.prefab | 82 +---------- assets/resources/game/heros/mgem1.prefab | 82 +---------- assets/resources/game/heros/mgem2.prefab | 82 +---------- assets/resources/game/heros/mgem3.prefab | 82 +---------- assets/resources/game/heros/mkl1.prefab | 82 +---------- assets/resources/game/heros/mkl2.prefab | 82 +---------- assets/resources/game/heros/mkl3.prefab | 82 +---------- assets/resources/game/heros/mkl4.prefab | 82 +---------- assets/resources/game/heros/mkl5.prefab | 82 +---------- assets/resources/game/heros/mkl6.prefab | 82 +---------- assets/resources/game/heros/mkla1.prefab | 82 +---------- assets/resources/game/heros/mkla2.prefab | 82 +---------- assets/resources/game/heros/mkla3.prefab | 82 +---------- assets/resources/game/heros/mn1.prefab | 47 +----- assets/resources/game/heros/mn2.prefab | 47 +----- assets/resources/game/heros/mn3.prefab | 82 +---------- assets/resources/game/heros/mn4.prefab | 82 +---------- assets/resources/game/heros/mor1.prefab | 82 +---------- assets/resources/game/heros/mor2.prefab | 82 +---------- assets/resources/game/heros/mor3.prefab | 82 +---------- assets/resources/game/heros/mor4.prefab | 82 +---------- assets/resources/game/heros/my1.prefab | 82 +---------- assets/resources/game/heros/my2.prefab | 82 +---------- assets/resources/game/heros/my3.prefab | 82 +---------- assets/resources/game/heros/zh1.prefab | 82 +---------- assets/resources/game/heros/zh2.prefab | 82 +---------- assets/resources/game/skills/apup.prefab | 82 +---------- assets/resources/game/skills/arrow.prefab | 82 +---------- .../resources/game/skills/arrow_blue.prefab | 84 +---------- .../resources/game/skills/arrow_yellow.prefab | 84 +---------- assets/resources/game/skills/ball_blue.prefab | 84 +---------- .../resources/game/skills/ball_green.prefab | 84 +---------- assets/resources/game/skills/ball_red.prefab | 84 +---------- .../resources/game/skills/ball_yellow.prefab | 84 +---------- assets/resources/game/skills/bingyu.prefab | 82 +---------- assets/resources/game/skills/buff_all.prefab | 80 +--------- assets/resources/game/skills/buff_do.prefab | 80 +--------- assets/resources/game/skills/buff_do2.prefab | 80 +--------- assets/resources/game/skills/buffto.prefab | 82 +---------- assets/resources/game/skills/bwind.prefab | 82 +---------- assets/resources/game/skills/cuida.prefab | 80 +--------- assets/resources/game/skills/debuff.prefab | 82 +---------- assets/resources/game/skills/dianquan.prefab | 84 +---------- assets/resources/game/skills/fire.prefab | 84 +---------- assets/resources/game/skills/fireball.prefab | 82 +---------- assets/resources/game/skills/firequan.prefab | 84 +---------- assets/resources/game/skills/fireto.prefab | 80 +--------- assets/resources/game/skills/firewall.prefab | 84 +---------- assets/resources/game/skills/fireys.prefab | 82 +---------- assets/resources/game/skills/flash.prefab | 80 +--------- assets/resources/game/skills/fwind.prefab | 84 +---------- assets/resources/game/skills/heath.prefab | 86 +---------- assets/resources/game/skills/heath2.prefab | 84 +---------- .../resources/game/skills/heath_small.prefab | 82 +---------- assets/resources/game/skills/ice.prefab | 84 +---------- assets/resources/game/skills/icet.prefab | 84 +---------- assets/resources/game/skills/icez.prefab | 82 +---------- assets/resources/game/skills/kingba.prefab | 80 +--------- assets/resources/game/skills/mon_ft.prefab | 84 +---------- assets/resources/game/skills/mon_ly.prefab | 84 +---------- assets/resources/game/skills/mon_sf.prefab | 84 +---------- assets/resources/game/skills/mon_xd.prefab | 84 +---------- assets/resources/game/skills/patk.prefab | 80 +--------- assets/resources/game/skills/shield.prefab | 82 +---------- assets/resources/game/skills/shoot1.prefab | 84 +---------- assets/resources/game/skills/shoot2.prefab | 84 +---------- assets/script/Main.ts | 7 - assets/script/game/common/config/heroSet.ts | 72 ++++----- .../ecs/position/BattleMoveComp.ts.meta | 9 ++ .../common/ecs/position/BattleMoveSystem.ts | 30 +++- .../ecs/position/BattleMoveSystem.ts.meta | 9 ++ .../common/ecs/position/EcsPositionSystem.ts | 2 + assets/script/game/hero/HeroViewComp.ts | 138 +----------------- assets/script/game/skills/SkillCom.ts | 14 -- settings/v2/packages/engine.json | 3 +- 82 files changed, 397 insertions(+), 5831 deletions(-) create mode 100644 assets/script/game/common/ecs/position/BattleMoveComp.ts.meta create mode 100644 assets/script/game/common/ecs/position/BattleMoveSystem.ts.meta diff --git a/assets/resources/game/heros/k1.prefab b/assets/resources/game/heros/k1.prefab index f5b7b69a..4bfca6c6 100644 --- a/assets/resources/game/heros/k1.prefab +++ b/assets/resources/game/heros/k1.prefab @@ -59,16 +59,10 @@ }, { "__id__": 90 - }, - { - "__id__": 92 - }, - { - "__id__": 94 } ], "_prefab": { - "__id__": 96 + "__id__": 92 }, "_lpos": { "__type__": "cc.Vec3", @@ -1365,74 +1359,6 @@ "__type__": "cc.CompPrefabInfo", "fileId": "14OhXRCixNOaApgow/hFbp" }, - 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{ - "__type__": "cc.RigidBody2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 11 - }, - "enabledContactListener": true, - "bullet": true, - "awakeOnLoad": true, - "_group": 4, - "_type": 2, - "_allowSleep": false, - "_gravityScale": 0, - "_linearDamping": 0, - "_angularDamping": 0, - "_linearVelocity": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_angularVelocity": 0, - "_fixedRotation": false, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "f1VxV09PdOkofzgGv1tsZE" - }, - { - "__type__": "cc.BoxCollider2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 13 - }, - "tag": 8, - "_group": 4, - "_density": 1, - "_sensor": true, - "_friction": 0.2, - "_restitution": 0, - "_offset": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_size": { - "__type__": "cc.Size", - "width": 15, - "height": 15 - }, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "23eik112JPZYGiI8mJalTK" - }, { "__type__": "45646oIyIdA24W+0c5rdELD", "_name": "", @@ -320,7 +246,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 15 + "__id__": 11 }, "_id": "" }, @@ -338,7 +264,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 17 + "__id__": 13 }, "playOnLoad": true, "_clips": [ @@ -367,7 +293,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 19 + "__id__": 15 }, "_id": "" }, @@ -385,7 +311,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 17 }, "_id": "" }, diff --git a/assets/resources/game/skills/mon_xd.prefab b/assets/resources/game/skills/mon_xd.prefab index 5f92b4f1..50901ea9 100644 --- a/assets/resources/game/skills/mon_xd.prefab +++ b/assets/resources/game/skills/mon_xd.prefab @@ -38,16 +38,10 @@ }, { "__id__": 16 - }, - { - "__id__": 18 - }, - { - "__id__": 20 } ], "_prefab": { - "__id__": 22 + "__id__": 18 }, "_lpos": { "__type__": "cc.Vec3", @@ -242,74 +236,6 @@ "__type__": "cc.CompPrefabInfo", "fileId": "63NP9yq3hEUKD/OZZZ5t7x" }, - { - "__type__": "cc.RigidBody2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 11 - }, - "enabledContactListener": true, - "bullet": true, - "awakeOnLoad": true, - "_group": 4, - "_type": 2, - "_allowSleep": false, - "_gravityScale": 0, - "_linearDamping": 0, - "_angularDamping": 0, - "_linearVelocity": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_angularVelocity": 0, - "_fixedRotation": false, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "f1VxV09PdOkofzgGv1tsZE" - }, - { - "__type__": "cc.BoxCollider2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 13 - }, - "tag": 8, - "_group": 4, - "_density": 1, - "_sensor": true, - "_friction": 0.2, - "_restitution": 0, - "_offset": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_size": { - "__type__": "cc.Size", - "width": 15, - "height": 15 - }, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "23eik112JPZYGiI8mJalTK" - }, { "__type__": "45646oIyIdA24W+0c5rdELD", "_name": "", @@ -320,7 +246,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 15 + "__id__": 11 }, "_id": "" }, @@ -338,7 +264,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 17 + "__id__": 13 }, "playOnLoad": true, "_clips": [ @@ -367,7 +293,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 19 + "__id__": 15 }, "_id": "" }, @@ -385,7 +311,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 17 }, "_id": "" }, diff --git a/assets/resources/game/skills/patk.prefab b/assets/resources/game/skills/patk.prefab index 7217c2fb..a6b75bac 100644 --- a/assets/resources/game/skills/patk.prefab +++ b/assets/resources/game/skills/patk.prefab @@ -28,16 +28,10 @@ }, { "__id__": 6 - }, - { - "__id__": 8 - }, - { - "__id__": 10 } ], "_prefab": { - "__id__": 12 + "__id__": 8 }, "_lpos": { "__type__": "cc.Vec3", @@ -96,74 +90,6 @@ "__type__": "cc.CompPrefabInfo", "fileId": "63NP9yq3hEUKD/OZZZ5t7x" }, - { - "__type__": "cc.RigidBody2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 5 - }, - "enabledContactListener": true, - "bullet": true, - "awakeOnLoad": true, - "_group": 4, - "_type": 2, - "_allowSleep": false, - "_gravityScale": 0, - "_linearDamping": 0, - "_angularDamping": 0, - "_linearVelocity": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_angularVelocity": 0, - "_fixedRotation": false, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "f1VxV09PdOkofzgGv1tsZE" - }, - { - "__type__": "cc.BoxCollider2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 7 - }, - "tag": 8, - "_group": 4, - "_density": 1, - "_sensor": true, - "_friction": 0.2, - "_restitution": 0, - "_offset": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_size": { - "__type__": "cc.Size", - "width": 240, - "height": 100 - }, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "23eik112JPZYGiI8mJalTK" - }, { "__type__": "45646oIyIdA24W+0c5rdELD", "_name": "", @@ -174,7 +100,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 9 + "__id__": 5 }, "_id": "" }, @@ -192,7 +118,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 11 + "__id__": 7 }, "_id": "" }, diff --git a/assets/resources/game/skills/shield.prefab b/assets/resources/game/skills/shield.prefab index 09212a16..c97bca2c 100644 --- a/assets/resources/game/skills/shield.prefab +++ b/assets/resources/game/skills/shield.prefab @@ -35,16 +35,10 @@ }, { "__id__": 12 - }, - { - "__id__": 14 - }, - { - "__id__": 16 } ], "_prefab": { - "__id__": 18 + "__id__": 14 }, "_lpos": { "__type__": "cc.Vec3", @@ -191,74 +185,6 @@ "__type__": "cc.CompPrefabInfo", "fileId": "63NP9yq3hEUKD/OZZZ5t7x" }, - { - "__type__": "cc.RigidBody2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 9 - }, - "enabledContactListener": true, - "bullet": true, - "awakeOnLoad": true, - "_group": 4, - "_type": 2, - "_allowSleep": false, - "_gravityScale": 0, - "_linearDamping": 0, - "_angularDamping": 0, - "_linearVelocity": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_angularVelocity": 0, - "_fixedRotation": false, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "f1VxV09PdOkofzgGv1tsZE" - }, - { - "__type__": "cc.BoxCollider2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 11 - }, - "tag": 8, - "_group": 4, - "_density": 1, - "_sensor": true, - "_friction": 0.2, - "_restitution": 0, - "_offset": { - "__type__": "cc.Vec2", - "x": 0.4, - "y": -0.7 - }, - "_size": { - "__type__": "cc.Size", - "width": 11.6, - "height": 12.3 - }, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "23eik112JPZYGiI8mJalTK" - }, { "__type__": "45646oIyIdA24W+0c5rdELD", "_name": "", @@ -269,7 +195,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 13 + "__id__": 9 }, "_id": "" }, @@ -287,7 +213,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 15 + "__id__": 11 }, "playOnLoad": true, "_clips": [ @@ -316,7 +242,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 17 + "__id__": 13 }, "_id": "" }, diff --git a/assets/resources/game/skills/shoot1.prefab b/assets/resources/game/skills/shoot1.prefab index b559e16e..af68659f 100644 --- a/assets/resources/game/skills/shoot1.prefab +++ b/assets/resources/game/skills/shoot1.prefab @@ -38,16 +38,10 @@ }, { "__id__": 16 - }, - { - "__id__": 18 - }, - { - "__id__": 20 } ], "_prefab": { - "__id__": 22 + "__id__": 18 }, "_lpos": { "__type__": "cc.Vec3", @@ -239,74 +233,6 @@ "__type__": "cc.CompPrefabInfo", "fileId": "63NP9yq3hEUKD/OZZZ5t7x" }, - { - "__type__": "cc.RigidBody2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": false, - "__prefab": { - "__id__": 11 - }, - "enabledContactListener": true, - "bullet": true, - "awakeOnLoad": true, - "_group": 4, - "_type": 2, - "_allowSleep": false, - "_gravityScale": 0, - "_linearDamping": 0, - "_angularDamping": 0, - "_linearVelocity": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_angularVelocity": 0, - "_fixedRotation": false, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "f1VxV09PdOkofzgGv1tsZE" - }, - { - "__type__": "cc.BoxCollider2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": false, - "__prefab": { - "__id__": 13 - }, - "tag": 8, - "_group": 4, - "_density": 1, - "_sensor": true, - "_friction": 0.2, - "_restitution": 0, - "_offset": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_size": { - "__type__": "cc.Size", - "width": 100, - "height": 180 - }, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "23eik112JPZYGiI8mJalTK" - }, { "__type__": "cc.Animation", "_name": "", @@ -317,7 +243,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 15 + "__id__": 11 }, "playOnLoad": true, "_clips": [ @@ -346,7 +272,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 17 + "__id__": 13 }, "_id": "" }, @@ -364,7 +290,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 19 + "__id__": 15 }, "_id": "" }, @@ -382,7 +308,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 17 }, "_id": "" }, diff --git a/assets/resources/game/skills/shoot2.prefab b/assets/resources/game/skills/shoot2.prefab index 37d5d7cb..3e104774 100644 --- a/assets/resources/game/skills/shoot2.prefab +++ b/assets/resources/game/skills/shoot2.prefab @@ -41,16 +41,10 @@ }, { "__id__": 22 - }, - { - "__id__": 24 - }, - { - "__id__": 26 } ], "_prefab": { - "__id__": 28 + "__id__": 24 }, "_lpos": { "__type__": "cc.Vec3", @@ -378,74 +372,6 @@ "__type__": "cc.CompPrefabInfo", "fileId": "63NP9yq3hEUKD/OZZZ5t7x" }, - { - "__type__": "cc.RigidBody2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 17 - }, - "enabledContactListener": true, - "bullet": true, - "awakeOnLoad": true, - "_group": 4, - "_type": 2, - "_allowSleep": false, - "_gravityScale": 0, - "_linearDamping": 0, - "_angularDamping": 0, - "_linearVelocity": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_angularVelocity": 0, - "_fixedRotation": false, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "f1VxV09PdOkofzgGv1tsZE" - }, - { - "__type__": "cc.BoxCollider2D", - "_name": "", - "_objFlags": 0, - "__editorExtras__": {}, - "node": { - "__id__": 1 - }, - "_enabled": true, - "__prefab": { - "__id__": 19 - }, - "tag": 8, - "_group": 4, - "_density": 1, - "_sensor": true, - "_friction": 0.2, - "_restitution": 0, - "_offset": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_size": { - "__type__": "cc.Size", - "width": 5, - "height": 5 - }, - "_id": "" - }, - { - "__type__": "cc.CompPrefabInfo", - "fileId": "23eik112JPZYGiI8mJalTK" - }, { "__type__": "45646oIyIdA24W+0c5rdELD", "_name": "", @@ -456,7 +382,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 17 }, "_id": "" }, @@ -474,7 +400,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 23 + "__id__": 19 }, "playOnLoad": true, "_clips": [ @@ -503,7 +429,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 25 + "__id__": 21 }, "_id": "" }, @@ -521,7 +447,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 27 + "__id__": 23 }, "_id": "" }, diff --git a/assets/script/Main.ts b/assets/script/Main.ts index ad27a32f..00b2da08 100644 --- a/assets/script/Main.ts +++ b/assets/script/Main.ts @@ -14,13 +14,6 @@ const { ccclass, property } = _decorator; @ccclass('Main') export class Main extends Root { start() { - // if (DEBUG) profiler.showStats(); - // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb - // // | EPhysics2DDrawFlags.Pair - // |EPhysics2DDrawFlags.CenterOfMass - // |EPhysics2DDrawFlags.Joint - // |EPhysics2DDrawFlags.Shape; - // console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity) } protected async run() { smc.initialize = ecs.getEntity(Initialize); diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index c4ea52ea..c8d216dd 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -65,8 +65,8 @@ export const HeroSet = { export const HeroInfo = { 5001:{uuid:5001,name:"神圣守护",path:"k2",quality:3,kind:1,type:0, hp:5120,hp_up:130,shp_up:100,def:100,def_up:16,sdef_up:50,ap:100,ap_up:6, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6018,6018,6018,6018,6018,6018],sk3:[6018,6018,6018,6018,6018,6018],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -74,8 +74,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5002:{uuid:5002,name:"幻影剑豪",path:"k1",quality:3,kind:2,type:0, hp:4650,hp_up:130,shp_up:100,def:100,def_up:16,sdef_up:50,ap:100,ap_up:6, - sap_up:100,atp:1,vun:0,crit:40,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:40,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6024,6024,6024,6024,6024,6024],sk3:[6024,6024,6024,6024,6024,6024],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -83,8 +83,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5003:{uuid:5003,name:"战争领主",path:"k5",quality:3,kind:2,type:0, hp:5230,hp_up:130,shp_up:100,def:100,def_up:16,sdef_up:50,ap:100,ap_up:6, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -164,8 +164,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5201:{uuid:5201,name:"兽人战士",path:"mor1",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -173,8 +173,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5202:{uuid:5202,name:"兽人刺客",path:"mor2",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -191,8 +191,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5204:{uuid:5204,name:"石卫",path:"mgem1",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -200,8 +200,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5205:{uuid:5205,name:"土卫",path:"mgem2",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -209,8 +209,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5206:{uuid:5206,name:"树人",path:"mgem3",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -218,8 +218,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5207:{uuid:5207,name:"小骷髅",path:"mkl1",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -227,8 +227,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5208:{uuid:5208,name:"小骷髅",path:"mkl2",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -236,8 +236,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5209:{uuid:5209,name:"小骷髅",path:"mkl3",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -245,8 +245,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5210:{uuid:5210,name:"骷髅战士",path:"mkl4",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -254,8 +254,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5211:{uuid:5211,name:"骷髅战士",path:"mkl5",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -263,8 +263,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5212:{uuid:5212,name:"骷髅战士",path:"mkl6",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -326,8 +326,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5219:{uuid:5219,name:"牛头战士",path:"mn1",quality:2,kind:1,type:0, hp:5000,hp_up:120,shp_up:100,def:100,def_up:15,sdef_up:50,ap:100,ap_up:5, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -344,8 +344,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5221:{uuid:5221,name:"牛头战士",path:"mn3",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -353,8 +353,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5222:{uuid:5222,name:"独眼巨人",path:"md1",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], @@ -362,8 +362,8 @@ export const HeroInfo = { crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}, 5223:{uuid:5223,name:"独眼巨人",path:"md2",quality:1,kind:1,type:0, hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4, - sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180, - a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, + sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:580, + a_cd:1,speed:80,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5, doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5, dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001, sk1:[6008,6008,6008,6008,6008,6008],sk2:[6008,6008,6008,6008,6008,6008],sk3:[6008,6008,6008,6008,6008,6008],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1], diff --git a/assets/script/game/common/ecs/position/BattleMoveComp.ts.meta b/assets/script/game/common/ecs/position/BattleMoveComp.ts.meta new file mode 100644 index 00000000..7d680f7e --- /dev/null +++ b/assets/script/game/common/ecs/position/BattleMoveComp.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "196aaacb-556c-4bb2-925c-9a70dc3e56fc", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/common/ecs/position/BattleMoveSystem.ts b/assets/script/game/common/ecs/position/BattleMoveSystem.ts index 3b6c8dec..3bcbfda3 100644 --- a/assets/script/game/common/ecs/position/BattleMoveSystem.ts +++ b/assets/script/game/common/ecs/position/BattleMoveSystem.ts @@ -1,6 +1,7 @@ import { HeroViewComp } from "../../../hero/HeroViewComp"; import { BattleMoveComp } from "./BattleMoveComp"; import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { smc } from "../../SingletonModuleComp"; @ecs.register('BattleMoveSystem') export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate { @@ -9,24 +10,29 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU } update(e: ecs.Entity) { + if(!smc.mission.play||smc.mission.pause) return const move = e.get(BattleMoveComp); const view = e.get(HeroViewComp); if (!move.moving) return; - // 检测攻击范围内是否有敌人 - const hasEnemy = this.checkEnemiesInRange(e, view.dis); - - if (!hasEnemy) { + const shouldStop = this.checkEnemiesInRange(e, view.dis); + view.is_atking = shouldStop; + // 同步攻击状态 + if (!shouldStop) { + if(view.is_stop||view.is_dead) return //停止移动或者死亡不移动 // 计算移动量 const delta = view.speed * this.dt * move.direction; const newX = view.node.position.x + delta; + // 限制移动范围 if (this.validatePosition(newX, move)) { view.node.setPosition(newX, view.node.position.y, 0); } } + + // console.log(`[${view.hero_name}] 类型:${view.type} 是否停止:${shouldStop} 方向:${move.direction} 位置:${view.node.position.x.toFixed(1)}`); } /** 验证目标位置有效性 */ @@ -41,11 +47,23 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU private checkEnemiesInRange(entity: ecs.Entity, range: number): boolean { const currentPos = entity.get(HeroViewComp).node.position; const team = entity.get(HeroViewComp).fac; + const view = entity.get(HeroViewComp); + const isMelee = view.type === 0; return ecs.query(ecs.allOf(HeroViewComp)).some(e => { const view = e.get(HeroViewComp); - return view.fac !== team && - Math.abs(currentPos.x - view.node.position.x) <= range; + const distance = Math.abs(currentPos.x - view.node.position.x); + + if (isMelee) { + // 近战需要满足:在攻击范围内且距离<=75才停止 + const inAttackRange = distance <= range; + const closeEnough = distance <= 75; // 近战停止距离 + return view.fac !== team && inAttackRange && closeEnough; + } + else { + // 远程/辅助:在攻击范围内即停止 + return view.fac !== team && distance <= range; + } }); } } \ No newline at end of file diff --git a/assets/script/game/common/ecs/position/BattleMoveSystem.ts.meta b/assets/script/game/common/ecs/position/BattleMoveSystem.ts.meta new file mode 100644 index 00000000..75b87457 --- /dev/null +++ b/assets/script/game/common/ecs/position/BattleMoveSystem.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "9f62614b-42c3-4f21-a3d6-68c9190082e8", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/common/ecs/position/EcsPositionSystem.ts b/assets/script/game/common/ecs/position/EcsPositionSystem.ts index 0720ee8a..7e2c38f7 100644 --- a/assets/script/game/common/ecs/position/EcsPositionSystem.ts +++ b/assets/script/game/common/ecs/position/EcsPositionSystem.ts @@ -5,11 +5,13 @@ * @LastEditTime: 2022-07-25 17:05:02 */ import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { BattleMoveSystem } from "./BattleMoveSystem"; import { MoveToSystem } from "./MoveTo"; export class EcsPositionSystem extends ecs.System { constructor() { super(); this.add(new MoveToSystem()); + this.add(new BattleMoveSystem()); } } diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index a5577978..4f172c03 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -1,4 +1,3 @@ - import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; @@ -35,7 +34,7 @@ export class HeroViewComp extends CCComp { lv:number =1; slv:number =1; scale: number = 1; /** 角色阵营 1:hero -1 :mon */ - type: number = 0; /**角色类型 0近战 1 远程 2 辅助 */ + type: number = 0; /**角色类型 0近战-需要贴身 1远程-保持距离 2辅助 */ fac:number=0; //阵营 0:hero 1:monster box_group:number = BoxSet.HERO; atk_range:number = 150; @@ -121,9 +120,7 @@ export class HeroViewComp extends CCComp { this.as = this.getComponent(HeroSpine); } /** 视图层逻辑代码分离演示 */ - start () { - this.as.idle() this.BUFFCOMP=this.node.getComponent(BuffComp); /** 方向 */ @@ -133,72 +130,8 @@ export class HeroViewComp extends CCComp { this.node.setScale(this.node.scale.x*1.5,this.node.scale.y*1.5); this.node.getChildByName("top").getChildByName("sboss").active = true; } - /** 显示角色血量 */ + /* 显示角色血量 */ this.node.getChildByName("top").getChildByName("hp").active = true; - - // this.node.getChildByName("shielded").active = false; - // this.node.getChildByName("top").setScale(this.scale,1); - // this.node.getChildByName("atk").setScale(this.scale,1); - // this.node.getChildByName("atk").getComponent(Label).string = this.ap.toString(); - // this.node.getChildByName("hp_max").setScale(this.scale,1); - // this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString(); - - // 注册单个碰撞体的回调函数 - - let collider = this.getComponent(Collider2D); - collider.group = this.box_group; - // console.log("hero collider ",this.scale,collider); - if (collider) { - collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); - // collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); - collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); - // collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); - } - - - } - onBeginContact (seCol: Collider2D, oCol: Collider2D) { - - if(oCol.tag==BoxSet.SKILL_TAG&&seCol.group != oCol.group){ - let skill = oCol.node.getComponent(SkillCom)!; - // console.log(Date.now()+this.hero_name+":"+this.uuid+' onBeginContact: '+skill.s_name+skill.uuid); - if(this.hp <= 0 ) return - if(skill.tg< 3) return - this.check_uatk(skill); - } - - } - - onEndContact (seCol: Collider2D, oCol: Collider2D) { - - } - onPreSolve (seCol: Collider2D, oCol: Collider2D) { - let se_x = seCol.node.position.x; - let ot_x = oCol.node.position.x; - let oCom= oCol.node.getComponent(HeroViewComp) - if(seCol.group == oCol.group&&seCol.tag==oCol.tag){ - - if(seCol.group==BoxSet.HERO){ - if(oCom.type == this.type&&oCom.yun_cd<=0&&oCom.ice_cd<=0 && se_x < ot_x && Math.abs(ot_x-se_x) < 40 ){ - // this.node.setSiblingIndex(oCol.node.getSiblingIndex()-10) - this.stop_cd = 0.1; - } - } - if(seCol.group==BoxSet.MONSTER){ - if(oCom.type == this.type&&oCom.yun_cd<=0&&oCom.ice_cd<=0 && se_x > ot_x && Math.abs(ot_x-se_x) < 40 ){ - // this.node.setSiblingIndex(oCol.node.getSiblingIndex()-10) - this.stop_cd = 0.1; - } - } - - } - if(seCol.group != oCol.group&&oCol.tag == 0){ - this.stop_cd = 0.1; - this.is_atking=true - } - } - - onPostSolve (seCol: Collider2D, oCol: Collider2D) { } update(dt: number){ if(!smc.mission.play||smc.mission.pause) return @@ -206,14 +139,11 @@ export class HeroViewComp extends CCComp { if(!this.in_grave()) this.to_grave() return } - if (this.pwt.update(dt)) { this.pw+=this.pws } - this.check_power() this.check_atk_counts() - this.check_enemy_alive() this.check_mission_buff() this.hp_show() if(this.ice_cd > 0){ @@ -227,8 +157,8 @@ export class HeroViewComp extends CCComp { this.at += dt; this.in_stop(dt); this.in_atk(dt); - this.move(dt); - } + } + hp_show(){ let hp_progress= this.hp/this.rhp_max; this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; @@ -240,25 +170,6 @@ export class HeroViewComp extends CCComp { } } //移动 - move(dt: number){ - if(this.stop_cd > 0||smc.mission.is_victory||smc.mission.is_defeat){ - this.status_change("idle") - return - } - if (this.node.position.x >= 300 && this.scale==1) { - return; - } - if(this.scale===-1&&this.node.position.x <= -300){ - return; - } - this.status_change("move") - - - // if(this.enemy){ - // return - // } - this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z); - } check_mission_buff(){ this.ap_max=(100+smc.vmdata.mission.ap)/100*this.ap this.crit_max=(100+smc.vmdata.mission.crit)/100*this.crit @@ -273,35 +184,7 @@ export class HeroViewComp extends CCComp { this.rhp_max=(100+smc.vmdata.mission.mhp)/100*this.hp_max } } - check_enemy_alive(){ - // let dir = 720 - // let enemys=smc.enemy_pos - // this.enemy = v3(720,this.node.position.y) - // if(this.box_group == BoxSet.MONSTER){ - // enemys=smc.hero_pos - // // console.log("MONSTER enemys",enemys); - // this.enemy=v3(-720,this.node.position.y) - // } - // for (let i = 0; i < enemys.length; i++) { - // let ho:any = enemys[i]; - // let x=Math.abs(ho.x-this.node.position.x) - // if(x < dir){ - // dir = x - // this.enemy = ho - // } - // } - let dir = Math.abs(smc.mon_front_x-this.node.position.x) - if(this.box_group == BoxSet.MONSTER){ - dir = Math.abs(smc.hero_front_x-this.node.position.x) - } - if(dir < this.dis){ - this.is_atking=true - if(this.dis-dir > 80 &&this.type > 0 ) this.stop_cd = 0.1 - if(dir < 65 &&this.type == 0 ) this.stop_cd = 0.1 - }else{ - this.is_atking=false - } - } + //状态切换 status_change(type:string){ this.status=type @@ -872,19 +755,14 @@ export class HeroViewComp extends CCComp { } //进入墓地 to_grave(){ - let pos =v3(-999,this.node.position.y) - if(this.box_group == BoxSet.MONSTER){ - pos =v3(999,this.node.position.y) - smc.vmdata.mission.mdead +=1 - }else{ - smc.vmdata.mission.dead +=1 - } + let pos =v3(0,-1000,this.node.position.z) this.node.setPosition(pos) } //是否在墓地 in_grave(){ - return this.node.position.x < -900 || this.node.position.x > 900; + return this.node.position.y <= -900; } + to_alive(){ let pos =v3(HeroSet.StartPos[this.type],this.node.position.y,this.node.position.z) this.node.setPosition(pos) diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 81a7f397..d6e3ebdc 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -48,22 +48,8 @@ export class SkillCom extends CCComp { start() { oops.message.on(GameEvent.MissionEnd, this.doDestroy, this); this.node.active=true - let collider = this.getComponent(Collider2D); - collider.group = this.box_group; - collider.tag = this.box_tag; - collider.sensor = true; - if (collider) { - collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); - // collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); - // collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); - } } - onBeginContact (seCol: Collider2D, otCol: Collider2D, contact: IPhysics2DContact | null) { - if(otCol.group != seCol.group&&otCol.tag ==0){ - this.atk_count+=1 - } - } to_console(value:any,value2:any=null,value3:any=null){ console.log("["+this.s_name+this.s_uuid+"]:",value,value2,value3) } diff --git a/settings/v2/packages/engine.json b/settings/v2/packages/engine.json index 5331b8e0..a7b473b8 100644 --- a/settings/v2/packages/engine.json +++ b/settings/v2/packages/engine.json @@ -51,7 +51,7 @@ "_value": false }, "physics-2d": { - "_value": true, + "_value": false, "_option": "physics-2d-box2d" }, "physics-2d-box2d": { @@ -134,7 +134,6 @@ "gfx-webgl2", "intersection-2d", "particle-2d", - "physics-2d-box2d", "profiler", "skeletal-animation", "spine",