Files
heros/assets/script/game/map/MissionHomeComp.ts
2025-08-19 19:40:34 +08:00

98 lines
3.5 KiB
TypeScript

import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
import { HeroPageComp } from "./HeroPageComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHomeComp')
@ecs.register('MissionHome', false)
export class MissionHomeComp extends CCComp {
protected onLoad(): void {
this.on(GameEvent.MissionEnd,this.mission_end,this)
}
/** 视图层逻辑代码分离演示 */
start() {
this.home_active()
}
start_mission() {
oops.message.dispatchEvent(GameEvent.MissionStart, {})
this.node.active=false;
}
mission_end(){
this.home_active()
}
home_active(){
this.uodate_data()
this.node.active=true
this.btn_func("","fight")
oops.message.dispatchEvent(GameEvent.UpdateHero, {})
}
uodate_data(){
smc.syncData()
}
isWxClient(){
return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
}
btn_func(e:string,data:any){
if(!this.isWxClient()){
smc.syncDataFromLocal() //调试用,正式环境去掉
}
// console.log("[MissionHomeComp]:btn_func",e,data)
let page_heros=this.node.getChildByName("heros_page")
let page_shop=this.node.getChildByName("shop_page")
// let page_fight=this.node.getChildByName("fight_page")
// let page_skill=this.node.getChildByName("skill_page")
// let page_set=this.node.getChildByName("set_page")
let btns=this.node.getChildByName("btns")
let btn_shop =btns.getChildByName("shop")
let btn_heros =btns.getChildByName("heros")
let btn_fight =btns.getChildByName("fight")
let btn_skill =btns.getChildByName("skill")
let btn_set =btns.getChildByName("set")
btn_shop.getChildByName("act").active=false
btn_heros.getChildByName("act").active=false
btn_fight.getChildByName("act").active=false
btn_skill.getChildByName("act").active=false
btn_set.getChildByName("act").active=false
page_heros.active=false
page_shop.active=false
switch(data){
case "shop":
page_shop.active=true
btn_shop.getChildByName("act").active=true
break
case "heros":
page_heros.active=true
let page_heros_com=page_heros.getComponent(HeroPageComp)!
page_heros_com.update_heros()
btn_heros.getChildByName("act").active=true
break
case "fight":
btn_fight.getChildByName("act").active=true
break
case "skill":
btn_skill.getChildByName("act").active=true
break
case "set":
btn_set.getChildByName("act").active=true
break
default:
btn_fight.getChildByName("act").active=true
break
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}