Files
heros/assets/script/game/map/ItemInfoComp.ts
2025-08-19 19:40:34 +08:00

296 lines
9.5 KiB
TypeScript

import { _decorator, Component, Node, Label, Sprite, resources, SpriteFrame, input, Input, EventTouch, EventMouse, Vec3, Vec2, UITransform, Color } from 'cc';
import { Items } from '../common/config/Items';
import { QualitySet } from '../common/config/BoxSet';
import { oops } from 'db://oops-framework/core/Oops';
const { ccclass, property } = _decorator;
@ccclass('ItemInfoComp')
export class ItemInfoComp extends Component {
item_uuid: number = 0;
item_count: number = 1;
// 触摸监听相关
private touchListener: any = null;
private isListening: boolean = false;
start() {
console.log("[ItemInfoComp]:start");
}
onAdded(args: any) {
console.log("[ItemInfoComp]:onAdded", args);
this.setupTouchListener();
this.update_data(args);
}
update(deltaTime: number) {
}
onDestroy() {
this.removeTouchListener();
}
/**
* 设置触摸监听
*/
private setupTouchListener() {
if (this.isListening) return;
// 监听触摸开始事件
this.touchListener = input.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
this.isListening = true;
console.log("[ItemInfoComp]: Touch listener setup");
}
/**
* 移除触摸监听
*/
private removeTouchListener() {
if (this.touchListener && this.isListening) {
input.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
this.isListening = false;
this.touchListener = null;
console.log("[ItemInfoComp]: Touch listener removed");
}
}
/**
* 触摸开始事件处理
* @param event 触摸事件
*/
private onTouchStart(event: EventTouch) {
const touchPos = event.getLocation();
const nodePos = this.node.getWorldPosition();
// 检查触摸点是否在弹窗范围内
if (!this.isTouchInNodeBounds(touchPos, nodePos)) {
console.log("[ItemInfoComp]: Touch outside bounds, closing popup");
this.closeItemInfo();
}
}
/**
* 检查触摸点是否在节点范围内
* @param touchPos 触摸点世界坐标
* @param nodePos 节点世界坐标
* @returns 是否在范围内
*/
private isTouchInNodeBounds(touchPos: Vec2, nodePos: Vec3): boolean {
const nodeSize = this.node.getComponent(UITransform)?.contentSize;
if (!nodeSize) return false;
// 计算节点的边界
const halfWidth = nodeSize.width * 0.5;
const halfHeight = nodeSize.height * 0.5;
// 检查触摸点是否在节点范围内
const inX = Math.abs(touchPos.x - nodePos.x) <= halfWidth;
const inY = Math.abs(touchPos.y - nodePos.y) <= halfHeight;
return inX && inY;
}
/**
* 更新物品数据
* @param args 物品参数 {item_uuid: number, count?: number}
*/
update_data(args: any) {
console.log("[ItemInfoComp]:update_data", args);
if (!args || !args.item_uuid) {
console.error("[ItemInfoComp]: Invalid args", args);
return;
}
this.item_uuid = args.item_uuid;
this.item_count = args.count || 1;
// 获取物品配置
const itemData = Items[this.item_uuid];
if (!itemData) {
console.error("[ItemInfoComp]: Item not found", this.item_uuid);
return;
}
// 设置物品图标
this.setItemIcon(itemData.path);
// 设置品质边框
this.setQualityFrame(itemData.quality);
// 设置品质文字描述
this.setQualityText(itemData.quality);
// 设置数量显示
this.setItemCount(this.item_count);
// 设置物品名称
this.setItemName(itemData.name);
// 设置物品描述
this.setItemInfo(itemData.info);
}
/**
* 设置物品图标
* @param iconPath 图标路径
*/
private setItemIcon(iconPath: string) {
let path=`gui/items/${iconPath}`
console.log("[ItemComp]: setItemIcon", path);
resources.load(path, SpriteFrame, (err, spriteFrame) => {
if (err) {
console.error("[ItemComp]: Failed to load item icon", iconPath, err);
return;
}
console.log("[ItemComp]: setItemIcon", iconPath, spriteFrame);
this.node.getChildByName("item").getChildByName("icon").getComponent(Sprite)!.spriteFrame = spriteFrame;
});
}
/**
* 设置品质边框
* @param quality 品质类型
*/
private setQualityFrame(quality: QualitySet) {
// 隐藏所有品质边框
this.hideAllQualityFrames();
// 根据品质显示对应边框
switch (quality) {
case QualitySet.GREEN:
this.node.getChildByName("item").getChildByName("q1").active = true;
break;
case QualitySet.BLUE:
this.node.getChildByName("item").getChildByName("q2").active = true;
break;
case QualitySet.PURPLE:
this.node.getChildByName("item").getChildByName("q3").active = true;
break;
case QualitySet.ORANGE:
this.node.getChildByName("item").getChildByName("q4").active = true;
break;
default:
// 默认使用绿色边框
this.node.getChildByName("item").getChildByName("q").active = true;
break;
}
}
/**
* 隐藏所有品质边框
*/
private hideAllQualityFrames() {
this.node.getChildByName("item").getChildByName("q").active = false;
this.node.getChildByName("item").getChildByName("q1").active = false;
this.node.getChildByName("item").getChildByName("q2").active = false;
this.node.getChildByName("item").getChildByName("q3").active = false;
this.node.getChildByName("item").getChildByName("q4").active = false;
}
/**
* 设置物品数量
* @param count 数量
*/
private setItemCount(count: number) {
if (count > 1) {
this.node.getChildByName("item").getChildByName("num").getComponent(Label)!.string = count.toString();
this.node.getChildByName("item").getChildByName("num").active = true;
} else {
this.node.getChildByName("item").getChildByName("num").active = false;
}
}
/**
* 设置物品名称
* @param name 物品名称
*/
private setItemName(name: string) {
this.node.getChildByName("name").getComponent(Label)!.string = name;
}
/**
* 设置物品描述
* @param info 物品描述
*/
private setItemInfo(info: string) {
this.node.getChildByName("info").getComponent(Label)!.string = info;
}
/**
* 设置品质文字描述
* @param quality 品质类型
*/
private setQualityText(quality: QualitySet) {
switch (quality) {
case QualitySet.GREEN:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "优秀";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(76, 175, 80, 255); // 现代绿色
break;
case QualitySet.BLUE:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "精良";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(33, 150, 243, 255); // 现代蓝色
break;
case QualitySet.PURPLE:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "史诗";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(156, 39, 176, 255); // 现代紫色
break;
case QualitySet.ORANGE:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "传说";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(255, 87, 34, 255); // 现代橙色
break;
default:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "普通";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(158, 158, 158, 255); // 现代灰色
break;
}
}
/**
* 获取物品UUID
*/
getItemUUID(): number {
return this.item_uuid;
}
/**
* 获取物品数量
*/
getItemCount(): number {
return this.item_count;
}
/**
* 关闭物品信息弹窗
*/
closeItemInfo() {
console.log("[ItemInfoComp]: Close item info");
this.removeTouchListener();
oops.gui.removeByNode(this.node)
}
/**
* 使用物品
*/
useItem() {
console.log("[ItemInfoComp]: Use item", this.item_uuid);
// 这里可以添加使用物品的逻辑
// 比如消耗物品、触发效果等
}
/**
* 丢弃物品
*/
dropItem() {
console.log("[ItemInfoComp]: Drop item", this.item_uuid);
// 这里可以添加丢弃物品的逻辑
// 比如从背包中移除、显示确认对话框等
}
}