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heros/assets/script/game/monster/MonsterSpine.ts
2024-08-02 17:06:21 +08:00

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../../script/game/common/SingletonModuleComp";
// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
import MonsterSpineAnimator from "./MonsterSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('MonsterSpine')
export class MonsterSpine extends Component {
@property({ type: MonsterSpineAnimator, tooltip: '动画控制器' })
animator: MonsterSpineAnimator = null!;
private spine!: sp.Skeleton;
// private charactor!: Charactor;
onLoad() {
// 角色控制组件
// this.charactor = this.addComponent(Charactor)!;
this.initAnimator();
// this.setSkin("magic");
// this.animator.play("idle", true);
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
}
/** 初始化动画 */
protected initAnimator() {
this.spine = this.animator.getComponent(sp.Skeleton)!;
// console.log("MonsterSpine initAnimator", this.spine);
}
// setState(value: CharactorState): void {
// switch (value) {
// case CharactorState.Idle:
// this.idle();
// break;
// case CharactorState.Run:
// this.walk();
// break;
// }
// }
setSkin(value: string): void {
console.log("MonsterSpine setSkin", value);
this.spine.setSkin(value);
}
play(animName: string, loop: boolean): void {
this.spine.setAnimation(0, animName, loop);
}
atk() {
this.spine.setAnimation(0, "atk", false);
}
setAlpha(value: number): void {
var color: Color = this.spine.color;
color.a = 255 * (value / 1);
this.spine.color = color;
}
setPos(value: Vec3): void {
this.node.position = value;
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
}
idle() {
}
}