94 lines
3.9 KiB
TypeScript
94 lines
3.9 KiB
TypeScript
import { _decorator, Animation, Label, resources, SpriteAtlas,Sprite } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroInfo, HeroList } from "../common/config/heroSet";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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import { oops } from "db://oops-framework/core/Oops";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('CardComp')
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@ecs.register('Card', false)
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export class CardComp extends CCComp {
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c_uuid:number=0;
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c_type:number=0;
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is_used:boolean=false;
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onLoad(){
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this.on(GameEvent.CardRefresh,this.onCardRefresh,this)
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}
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start() {
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this.init_card()
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}
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init_card(){
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this.is_used=true
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this.node.getChildByName("Button").active=false
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this.node.getChildByName("show").active=false
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}
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onCardRefresh(event: string, args: any){
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this.is_used=false
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let hero_list =HeroList
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let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
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this.c_uuid=hero_list[x]
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console.log("onCardRefresh c_uuid:"+this.c_uuid)
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this.update_card(this.c_uuid)
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this.node.getChildByName("show").active=false
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this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
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this.scheduleOnce(() => {
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this.node.getChildByName("show").active=true
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this.node.getChildByName("Button").active=true
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}, 0.1);
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}
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update_card(uuid:number){
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
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show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
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show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
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show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0
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show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1
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show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2
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show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
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}
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check_heros(){
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// let heros=ecs.query(ecs.allOf(HeroModelComp))
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// for(let hero of heros){
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// if(hero.get(HeroViewComp).hero_uuid == this.c_uuid){
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// return "升级"
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// }
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// if(hero.get(HeroViewComp).type==HeroInfo[this.c_uuid].type){
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// return "替换"
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// }
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// }
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return "召唤"
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}
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use_card(){
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if(this.is_used) return
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switch(this.c_type){
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case 0:
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oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid})
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break
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case 1:
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oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid})
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break
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case 2:
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oops.message.dispatchEvent(GameEvent.UseCard,{uuid:this.c_uuid})
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break
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}
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this.node.getChildByName("show").active=false
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this.is_used=true
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this.node.getChildByName("Button").active=false
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}
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reset() {
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this.node.destroy();
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}
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} |