- 在SingletonModuleComp中增加云端数据保存成功日志输出 - 调整云端数据获取失败时的警告信息 - 初始化流程中云端登录成功后调用更新云端数据接口 - 任务开始时同步调用云端数据更新和获取接口 - 移除MissionHomeComp中未使用的HeroPageComp导入声明
195 lines
5.9 KiB
TypeScript
195 lines
5.9 KiB
TypeScript
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Initialize } from "../initialize/Initialize";
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import { GameMap } from "../map/GameMap";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { WxCloudApi } from "../wx_clound_client_api/WxCloudApi";
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import { Test } from "./Test";
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import { GameEvent } from "./config/GameEvent";
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/**
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* 用远程数据覆盖本地数据(统一方法)
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* @param remoteData 远程数据(云端或本地调试)
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*/
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interface GameDate{
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gold:number,
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heros:any,
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fight_hero:number
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}
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interface CloudData {
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openid: string;
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data: GameDate;
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}
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/** 游戏模块 */
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@ecs.register('SingletonModule')
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export class SingletonModuleComp extends ecs.Comp {
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/** 游戏初始化模块 */
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initialize: Initialize = null!;
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/** 游戏地图 */
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map: GameMap = null!;
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openid:string=''
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mission:any={
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status:0, //0:未开始 1:进行中 2:胜利 3:失败
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play:false,
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pause:false,
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in_select:false,
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in_fight:false,
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};
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guides:any=[0,0,0,0,0]
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current_guide:number=0
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data:any={
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score:0,
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mission:1,
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diamond:100, //商店购买 及 双倍奖励资源
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meat:0,
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exp:0,
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task:0,
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}
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fight_hero: number = 5001; // 单个出战英雄
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heros:any= [5001,5002]
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monsters:any = [];
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vmdata: any = {
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game_over:false,
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game_pause:false,
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mission_data:{
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mon_num:0,//怪物数量
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hero_num:0,//英雄数量
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wave_time_num:0,//波次时间
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in_fight:false,
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fight_time:0,//战斗时间
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level:1,//关卡等级
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max_mission:4,//最大关卡
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coin:0,
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},
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gold: 100, // 金币数据(MVVM绑定字段)
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};
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vmAdd() {
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VM.add(this.vmdata, "data");
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}
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reset() {
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for (var key in this.vmdata) {
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delete this.vmdata[key];
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}
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}
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// ==================== 数据管理方法 ====================
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/**
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* 判断是否为微信客户端
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*/
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private isWxClient(): boolean {
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// 检查是否存在微信API
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return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
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}
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finishGuide(index:number){
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smc.guides[index]=1
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//存储到远程服务器 后续再添加
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}
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updateCloudData(){
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let gemeDate=this.getGameDate()
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WxCloudApi.save(gemeDate).then((result) => {
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console.log('云端保存')
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if(result.result.code === 200) {
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console.log("保存成功",result.result)
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return true
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} else {
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console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`);
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return false
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}
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}).catch((error) => {
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console.error(`[SMC]: 增加游戏数据异常:`, error);
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return false
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});
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return true
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}
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getCloudData(){
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WxCloudApi.get().then(async (result) => {
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if(result.result.code === 200) {
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let data=result.result.data
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console.log(`[SMC]: 获取游戏数据成功:`, result.result);
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this.overrideLocalDataWithRemote(data)
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return true
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} else {
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console.warn(`[SMC]: 游戏数据增加失败`);
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return false
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}
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}).catch((error) => {
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console.error(`[SMC]: 获取游戏数据异常:`, error);
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});
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}
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public async overrideLocalDataWithRemote(CloudData) {
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try {
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// 直接覆盖基础游戏数据
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if (CloudData.openid) {
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this.openid=CloudData.openid
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}
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// 直接覆盖出战英雄配置
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if (CloudData.data) {
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if(CloudData.data.gold) this.vmdata.gold=CloudData.data.gold
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if(CloudData.data.heros) this.heros=CloudData.data.heros
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if(CloudData.data.fight_hero) this.fight_hero=CloudData.data.fight_hero
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}
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} catch (error) {
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console.error(`[SMC]: 数据覆盖失败:`, error);
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}
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}
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getGameDate(){
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return {gold:this.vmdata.gold,heros:this.heros,fight_hero:this.fight_hero}
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}
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addHero(hero_uuid:number){
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if(this.heros.indexOf(hero_uuid)==-1){
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this.heros.push(hero_uuid)
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}
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if(this.isWxClient()){
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let res = this.updateCloudData()
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if (res){
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return true
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}else{
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// 同步不成功,删除uuid
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this.heros.splice(this.heros.indexOf(hero_uuid), 1);
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oops.gui.toast("数据同步失败,已回滚操作");
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return false
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}
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}
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return true
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}
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// 设置单个出战英雄
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updateFihgtHero(heroId: number) {
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this.fight_hero = heroId;
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if(this.isWxClient()){
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let res = this.updateCloudData()
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if (res){
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return true
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}else{
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return false
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}
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}
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return true
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}
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updateGold(gold:number){
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this.vmdata.gold += gold;
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if(this.isWxClient()){
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let res = this.updateCloudData()
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if (res){
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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return true
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}else{
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this.vmdata.gold -= gold
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return false
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}
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}
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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return true
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}
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error(){
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oops.gui.toast("数据处理异常,请重试或重新登录")
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}
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}
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export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp); |