76 lines
2.1 KiB
TypeScript
76 lines
2.1 KiB
TypeScript
import { oops } from "db://oops-framework/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BattleState } from "./BattleStateComp";
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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@ecs.register('BattleManager')
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export class BattleManager extends ecs.Entity {
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private static _instance: BattleManager;
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static get instance(): BattleManager {
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if (!this._instance) {
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this._instance = new BattleManager();
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this._instance.add(BattleState);
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}
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return this._instance;
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}
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/** 外部调用入口:开始新战斗 */
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startBattle(missionId: number) {
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this.get(BattleState).isEnded = false;
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// 加载关卡配置、生成敌人等
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smc.mission.load(missionId);
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}
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/** 外部调用入口:结束战斗 */
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endBattle() {
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this.get(BattleState).isEnded = true;
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}
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private initEvents() {
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oops.message.on("HeroDead", this.onHeroDead, this);
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oops.message.on("AllEnemyDead", this.onAllEnemyDead, this);
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oops.message.on(GameEvent.MissionEnd, this.endBattle, this);
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oops.message.on("BattleEndCheck", this.onBattleEndCheck, this);
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}
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private onHeroDead() {
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this.endBattle();
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}
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private onAllEnemyDead() {
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this.endBattle();
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}
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private onBattleEndCheck() {
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// 留空或添加实际需要的检测逻辑
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}
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}
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@ecs.register('BattleManagerComp')
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export class BattleManagerComp extends ecs.Comp {
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reset() {
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// 初始化战斗状态
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}
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}
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export class BattleManagerSystem extends ecs.ComblockSystem {
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filter(): ecs.IMatcher {
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return ecs.allOf(BattleManagerComp);
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}
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update(e: ecs.Entity) {
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const state = e.get(BattleState);
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if (state.isEnded) {
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// 处理战斗结束逻辑
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this.onBattleEnd(e);
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}
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}
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private onBattleEnd(entity: ecs.Entity) {
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// 发放奖励、保存进度等
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entity.destroy();
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}
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}
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