import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { BoxSet, } from "../common/config/BoxSet"; import { HeroInfo, HeroList, HeroPos, HeroSet, HeroUpInfo } from "../common/config/heroSet"; import { Hero } from "../hero/Hero"; import { smc } from "../common/SingletonModuleComp"; import { Timer } from "db://oops-framework/core/common/timer/Timer"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { GameEvent } from "../common/config/GameEvent"; import { HeroModelComp } from "../hero/HeroModelComp"; import { HeroViewComp } from "../hero/HeroViewComp"; import { oops } from "db://oops-framework/core/Oops"; import { FightSet } from "../common/config/Mission"; import { HartModelComp } from "../hero/HartModelComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MissionHeroCompComp') @ecs.register('MissionHeroComp', false) export class MissionHeroCompComp extends CCComp { timer:Timer=new Timer(2) start_pos:any={ 0:{pos:v3(-50,135,0),has:false}, 1:{pos:v3(-170,205,0),has:false}, 2:{pos:v3(-170,65,0),has:false}, } current_hero_uuid:number=0 onLoad(){ this.on(GameEvent.UseHeroCard,this.show_heros_pos,this) } start() { // this.test_call() this.node.getChildByName("location").active=false } protected update(dt: number): void { if(smc.mission.status != 1) return } init(){ this.start_pos[0].has=false this.start_pos[1].has=false this.start_pos[2].has=false } test_call(){ this.addHero(5010) } show_heros_pos(event: string, args: any){ console.log("show_heros_pos",args) this.current_hero_uuid=args.uuid this.update_fight_hero_info() this.node.getChildByName("location").active=true } update_fight_hero_info(){ var icon_path = "game/heros/herois" this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=false this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=false this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=false let heros=ecs.query(ecs.allOf(HeroModelComp).excludeOf(HartModelComp)) for(let hero of heros){ let hv = hero.get(HeroViewComp) if(hv.fight_pos==0){ this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=true resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path); }); } if(hv.fight_pos==1){ this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=true resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path); }); } if(hv.fight_pos==2){ this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=true resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path); }); } } } call_hero(event: string, args: any){ this.node.getChildByName("location").active=false console.log("call_hero",args) let fight_pos=args this.timer.reset() let hero_list =HeroList let x=RandomManager.instance.getRandomInt(0,hero_list.length,1) // let uuid=args.uuid // console.log("call_hero",uuid) this.addHero(this.current_hero_uuid,fight_pos) } /** 添加玩家 */ private addHero(uuid:number=1001,fight_pos:number=0) { console.log("call_hero addHero",uuid) let info:any=this.get_info_and_remove(fight_pos,uuid) let hero = ecs.getEntity(Hero); let scale = 1 let pos:Vec3 = this.start_pos[fight_pos].pos; console.log("hero load0",pos,this.start_pos) hero.load(pos,scale,uuid,info,fight_pos); this.current_hero_uuid=0 } get_info_and_remove(fight_pos:number,uuid:number){ let info:any={ap:0,hp:0,lv:0} let heros=ecs.query(ecs.allOf(HeroModelComp).excludeOf(HartModelComp)) for(let hero of heros){ if(hero.get(HeroViewComp).fight_pos==fight_pos){ let hv = hero.get(HeroViewComp) // let AP_UP_RATE = hv.hero_uuid === uuid ? FightSet.AP_UPDATE_RATE : FightSet.AP_CHANGE_RATE; // let heroUpData = HeroUpInfo[hv.hero_uuid] || {} // let o_ap_rate = heroUpData.ap_up_rate || 0 //被替换 升级的英雄额外被替换攻击增长比率 // let o_ap = heroUpData.ap_up || 0 //被替换 升级的英雄额外被替换攻击增长值 // let s_ap_rate = (HeroUpInfo[uuid] || {}).ap_up_rate || 0 //替换 升级的英雄额外替换攻击增长比率 // let s_ap = (HeroUpInfo[uuid] || {}).ap_up || 0 //替换 升级的英雄额外替换攻击增长值 // let o_hp_up = heroUpData.hp_up || 0 //被替换 升级的英雄额外被替换血量增长值 // let s_hp_up = (HeroUpInfo[uuid] || {}).hp_up || 0 //替换 升级的英雄额外替换血量增长值 // info.ap=Math.floor(hv.ap*(AP_UP_RATE+o_ap_rate+s_ap_rate)/100+o_ap+s_ap) // info.hp=Math.floor(o_hp_up+s_hp_up) if(hv.hero_uuid === uuid){ info.ap=hv.ap info.hp=hv.hp_max info.lv=hv.lv }else{ this.do_hero_change() } hero.destroy() return info } } return info } do_hero_change(){ //金币加1 smc.vmdata.mission_data.gold+=1 } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { // this.node.destroy(); } }