import { _decorator, instantiate, Label ,Prefab,Node} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { GameEvent } from "../common/config/GameEvent"; import { it } from "node:test"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('VictoryComp') @ecs.register('Victory', false) export class VictoryComp extends CCComp { reward_lv:number=1 reward_num:number=2 rewards:any[]=[] game_data:any={ exp:0, gold:0, diamond:0 } /** 视图层逻辑代码分离演示 */ protected onLoad(): void { } onAdded(args: any) { // console.log("[VictoryComp] onAdded",args,smc.items) if(args.game_data){ this.game_data=args.game_data } this.node.getChildByName("title").getChildByName("victory").active=true this.node.getChildByName("btns").getChildByName("next").active=false this.scheduleOnce(()=>{ this.node.getChildByName("btns").getChildByName("next").active=true },0.2) } victory_end(){ this.clear_data() oops.message.dispatchEvent(GameEvent.MissionEnd) oops.gui.removeByNode(this.node) } clear_data(){ } //看广告双倍 watch_ad(){ return true } double_reward(){ // console.log("[VictoryComp]double_reward",smc.items,this.rewards) } restart(){ this.clear_data() oops.message.dispatchEvent(GameEvent.MissionStart) oops.gui.removeByNode(this.node) } item_show(e:any,val:any){ // console.log("item_show",val) } protected onDestroy(): void { // console.log("释放胜利界面"); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy() } }