// 云函数路由入口文件 const cloud = require('wx-server-sdk'); // 导入各个模块 const authModule = require('./modules/auth'); const gameDataModule = require('./modules/gameData'); const fightHerosModule = require('./modules/fightHeros'); const herosModule = require('./modules/heros'); const inventoryModule = require('./modules/inventory'); const responseModule = require('./modules/response'); cloud.init({ env: cloud.DYNAMIC_CURRENT_ENV }); // 使用当前云环境 // 云函数入口函数 exports.main = async (event, context) => { const startTime = Date.now(); try { // 验证命令参数 const validation = responseModule.validateRequiredParams(event, ['cmd']); if (validation) { return validation; } const { cmd, ...params } = event; const wxContext = cloud.getWXContext(); const db = cloud.database({ env: cloud.DYNAMIC_CURRENT_ENV, throwOnNotFound: false }); console.log(`[${cmd}] Request from ${wxContext.OPENID}:`, params); // 路由分发 let result; switch (cmd) { // ==================== 认证相关 ==================== case 'login': result = await authModule.login(db, wxContext); break; case 'user_info': result = await authModule.getUserInfo(db, wxContext.OPENID); break; case 'version': result = await authModule.checkVersion(db, wxContext.OPENID); break; case 'upgrade': result = await authModule.upgradeUserData(db, wxContext.OPENID); break; // ==================== 基础游戏数据 ==================== case 'data_get': result = await gameDataModule.getData(db, wxContext.OPENID); break; case 'data_update': const merge = params.merge !== false; // 默认合并 result = await gameDataModule.updateData(db, wxContext.OPENID, params.data, merge); break; case 'data_add': const fieldValidation = responseModule.validateRequiredParams(params, ['field', 'amount']); if (fieldValidation) return fieldValidation; result = await gameDataModule.addDataField(db, wxContext.OPENID, params.field, params.amount); break; case 'data_spend': const spendValidation = responseModule.validateRequiredParams(params, ['field', 'amount']); if (spendValidation) return spendValidation; result = await gameDataModule.spendDataField(db, wxContext.OPENID, params.field, params.amount); break; case 'data_set': const setValidation = responseModule.validateRequiredParams(params, ['field', 'value']); if (setValidation) return setValidation; result = await gameDataModule.setDataField(db, wxContext.OPENID, params.field, params.value); break; case 'data_reset': result = await gameDataModule.resetData(db, wxContext.OPENID); break; // ==================== 出战英雄 ==================== case 'fight_heros_get': result = await fightHerosModule.getFightHeros(db, wxContext.OPENID); break; case 'fight_hero_set': const heroSetValidation = responseModule.validateRequiredParams(params, ['position', 'hero_id']); if (heroSetValidation) return heroSetValidation; result = await fightHerosModule.setFightHero(db, wxContext.OPENID, params.position, params.hero_id); break; case 'fight_heros_update': const herosUpdateValidation = responseModule.validateRequiredParams(params, ['fight_heros']); if (herosUpdateValidation) return herosUpdateValidation; result = await fightHerosModule.updateFightHeros(db, wxContext.OPENID, params.fight_heros); break; case 'fight_heros_active': result = await fightHerosModule.getActiveFightHeros(db, wxContext.OPENID); break; case 'fight_heros_swap': const swapValidation = responseModule.validateRequiredParams(params, ['position1', 'position2']); if (swapValidation) return swapValidation; result = await fightHerosModule.swapFightHeros(db, wxContext.OPENID, params.position1, params.position2); break; case 'fight_heros_reset': result = await fightHerosModule.resetFightHeros(db, wxContext.OPENID); break; // ==================== 英雄管理 ==================== case 'heros_get': result = await herosModule.getHeros(db, wxContext.OPENID); break; case 'hero_get': const heroGetValidation = responseModule.validateRequiredParams(params, ['hero_id']); if (heroGetValidation) return heroGetValidation; result = await herosModule.getHero(db, wxContext.OPENID, params.hero_id); break; case 'hero_add': const heroAddValidation = responseModule.validateRequiredParams(params, ['hero_id']); if (heroAddValidation) return heroAddValidation; result = await herosModule.addHero(db, wxContext.OPENID, params.hero_id, params.hero_data); break; case 'hero_update': const heroUpdateValidation = responseModule.validateRequiredParams(params, ['hero_id', 'update_data']); if (heroUpdateValidation) return heroUpdateValidation; result = await herosModule.updateHero(db, wxContext.OPENID, params.hero_id, params.update_data); break; case 'hero_property_set': const propValidation = responseModule.validateRequiredParams(params, ['hero_id', 'property', 'value']); if (propValidation) return propValidation; result = await herosModule.setHeroProperty(db, wxContext.OPENID, params.hero_id, params.property, params.value); break; case 'hero_levelup': const levelValidation = responseModule.validateRequiredParams(params, ['hero_id']); if (levelValidation) return levelValidation; result = await herosModule.levelUpHero(db, wxContext.OPENID, params.hero_id, params.levels); break; case 'hero_delete': const deleteValidation = responseModule.validateRequiredParams(params, ['hero_id']); if (deleteValidation) return deleteValidation; result = await herosModule.deleteHero(db, wxContext.OPENID, params.hero_id); break; case 'heros_owned': result = await herosModule.getOwnedHeroIds(db, wxContext.OPENID); break; // ==================== 库存管理 (items, tals, equips) ==================== case 'inventory_get': const invGetValidation = responseModule.validateRequiredParams(params, ['type']); if (invGetValidation) return invGetValidation; result = await inventoryModule.getInventory(db, wxContext.OPENID, params.type); break; case 'inventory_item_get': const itemGetValidation = responseModule.validateRequiredParams(params, ['type', 'item_id']); if (itemGetValidation) return itemGetValidation; result = await inventoryModule.getInventoryItem(db, wxContext.OPENID, params.type, params.item_id); break; case 'inventory_item_add': const itemAddValidation = responseModule.validateRequiredParams(params, ['type', 'item_id', 'count']); if (itemAddValidation) return itemAddValidation; result = await inventoryModule.addInventoryItem(db, wxContext.OPENID, params.type, params.item_id, params.count); break; case 'inventory_item_consume': const itemConsumeValidation = responseModule.validateRequiredParams(params, ['type', 'item_id', 'count']); if (itemConsumeValidation) return itemConsumeValidation; result = await inventoryModule.consumeInventoryItem(db, wxContext.OPENID, params.type, params.item_id, params.count); break; case 'inventory_item_set': const itemSetValidation = responseModule.validateRequiredParams(params, ['type', 'item_id', 'count']); if (itemSetValidation) return itemSetValidation; result = await inventoryModule.setInventoryItem(db, wxContext.OPENID, params.type, params.item_id, params.count); break; case 'inventory_update': const invUpdateValidation = responseModule.validateRequiredParams(params, ['type', 'data']); if (invUpdateValidation) return invUpdateValidation; const invMerge = params.merge !== false; result = await inventoryModule.updateInventory(db, wxContext.OPENID, params.type, params.data, invMerge); break; case 'inventory_reset': const invResetValidation = responseModule.validateRequiredParams(params, ['type']); if (invResetValidation) return invResetValidation; result = await inventoryModule.resetInventory(db, wxContext.OPENID, params.type); break; case 'inventory_owned': const invOwnedValidation = responseModule.validateRequiredParams(params, ['type']); if (invOwnedValidation) return invOwnedValidation; result = await inventoryModule.getOwnedItems(db, wxContext.OPENID, params.type); break; // ==================== 兼容旧接口 ==================== case 'load': result = await authModule.login(db, wxContext); break; case 'save': // 兼容旧的保存接口 if (params.data) { const tasks = []; if (params.data.data) tasks.push(gameDataModule.updateData(db, wxContext.OPENID, params.data.data)); if (params.data.fight_heros) tasks.push(fightHerosModule.updateFightHeros(db, wxContext.OPENID, params.data.fight_heros)); if (params.data.heros) { // 批量更新英雄 for (const heroId in params.data.heros) { tasks.push(herosModule.updateHero(db, wxContext.OPENID, parseInt(heroId), params.data.heros[heroId])); } } if (params.data.items) tasks.push(inventoryModule.updateInventory(db, wxContext.OPENID, 'items', params.data.items)); if (params.data.tals) tasks.push(inventoryModule.updateInventory(db, wxContext.OPENID, 'tals', params.data.tals)); if (params.data.equips) tasks.push(inventoryModule.updateInventory(db, wxContext.OPENID, 'equips', params.data.equips)); const results = await Promise.all(tasks); const hasError = results.some(r => r.code !== 200); if (hasError) { result = responseModule.error(-1, "Partial save failed", { results }); } else { result = responseModule.success({ results }, "All data saved successfully"); } } else { result = responseModule.badRequest("No data to save"); } break; default: const availableCommands = [ 'login', 'user_info', 'version', 'upgrade', 'data_get', 'data_update', 'data_add', 'data_spend', 'data_set', 'data_reset', 'fight_heros_get', 'fight_hero_set', 'fight_heros_update', 'fight_heros_active', 'fight_heros_swap', 'fight_heros_reset', 'heros_get', 'hero_get', 'hero_add', 'hero_update', 'hero_property_set', 'hero_levelup', 'hero_delete', 'heros_owned', 'inventory_get', 'inventory_item_get', 'inventory_item_add', 'inventory_item_consume', 'inventory_item_set', 'inventory_update', 'inventory_reset', 'inventory_owned', 'load', 'save' ]; result = responseModule.unknownCommand(cmd, availableCommands); break; } // 添加执行时间 const executionTime = Date.now() - startTime; if (result && typeof result === 'object') { result.execution_time = executionTime; } console.log(`[${cmd}] Response (${executionTime}ms):`, result.code, result.msg); return result; } catch (error) { console.error("Cloud function error:", error); return responseModule.systemError("Cloud function execution failed", error); } };