import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { WxCloudApi } from "../wx_clound_client_api/WxCloudApi"; import { Test } from "./Test"; import { GameEvent } from "./config/GameEvent"; /** * 用远程数据覆盖本地数据(统一方法) * @param remoteData 远程数据(云端或本地调试) */ interface GameDate{ gold:number, heros:any, fight_hero:number } interface CloudData { openid: string; data: GameDate; } /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; openid:string='' mission:any={ status:0, //0:未开始 1:进行中 2:胜利 3:失败 play:false, pause:false, in_select:false, in_fight:false, }; guides:any=[0,0,0,0,0] current_guide:number=0 data:any={ score:0, mission:1, diamond:100, //商店购买 及 双倍奖励资源 meat:0, exp:0, task:0, } fight_hero: number = 5001; // 单个出战英雄 heros:any= [5001,5002] monsters:any = []; vmdata: any = { game_over:false, game_pause:false, mission_data:{ mon_num:0,//怪物数量 hero_num:0,//英雄数量 wave_time_num:0,//波次时间 in_fight:false, fight_time:0,//战斗时间 level:1,//关卡等级 max_mission:4,//最大关卡 coin:0, }, gold: 100, // 金币数据(MVVM绑定字段) }; vmAdd() { VM.add(this.vmdata, "data"); } reset() { for (var key in this.vmdata) { delete this.vmdata[key]; } } // ==================== 数据管理方法 ==================== /** * 判断是否为微信客户端 */ private isWxClient(): boolean { // 检查是否存在微信API return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function'; } finishGuide(index:number){ smc.guides[index]=1 //存储到远程服务器 后续再添加 } updateCloudData(){ let gemeDate=this.getGameDate() WxCloudApi.save(gemeDate).then((result) => { if(result.result.code === 200) { return true } else { console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`); return false } }).catch((error) => { console.error(`[SMC]: 增加游戏数据异常:`, error); return false }); return true } getCloudData(){ WxCloudApi.get().then(async (result) => { if(result.result.code === 200) { let data=result.result.data this.overrideLocalDataWithRemote(data) return true } else { console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`); return false } }).catch((error) => { console.error(`[SMC]: 获取游戏数据异常:`, error); }); } public async overrideLocalDataWithRemote(CloudData) { try { // 直接覆盖基础游戏数据 if (CloudData.openid) { this.openid=CloudData.openid } // 直接覆盖出战英雄配置 if (CloudData.data) { if(CloudData.data.gold) this.vmdata.gold=CloudData.data.gold if(CloudData.data.heros) this.heros=CloudData.data.heros if(CloudData.data.fight_hero) this.fight_hero=CloudData.data.fight_hero } } catch (error) { console.error(`[SMC]: 数据覆盖失败:`, error); } } getGameDate(){ return {gold:this.vmdata.gold,heros:this.heros,fight_hero:this.fight_hero} } addHero(hero_uuid:number){ if(this.heros.indexOf(hero_uuid)==-1){ this.heros.push(hero_uuid) } if(this.isWxClient()){ let res = this.updateCloudData() if (res){ return true }else{ // 同步不成功,删除uuid this.heros.splice(this.heros.indexOf(hero_uuid), 1); oops.gui.toast("数据同步失败,已回滚操作"); return false } } return true } // 设置单个出战英雄 updateFihgtHero(heroId: number) { this.fight_hero = heroId; if(this.isWxClient()){ let res = this.updateCloudData() if (res){ return true }else{ return false } } return true } updateGold(gold:number){ this.vmdata.gold += gold; if(this.isWxClient()){ let res = this.updateCloudData() if (res){ oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true }else{ this.vmdata.gold -= gold return false } } oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true } error(){ oops.gui.toast("数据处理异常,请重试或重新登录") } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);