import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { BattleState } from "./BattleStateComp"; import { DamageResult } from "../damage/DamageComp"; @ecs.register('BattleEndSystem') export class BattleEndSystem extends ecs.ComblockSystem { filter(): ecs.IMatcher { return ecs.allOf(BattleState); } update(e: ecs.Entity) { const state = e.get(BattleState); if (state.isEnded) { // 清理所有残留伤害组件 ecs.query(ecs.allOf(DamageResult)).forEach(entity => { entity.remove(DamageResult); }); // 重置战斗状态 state.isEnded = false; } } }