地图动画,将英雄位置调整
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@@ -46,19 +46,30 @@ export const getMonList = ()=>{
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}
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export const HeroPos={
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0:{pos:v3(-240,105,0)},
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1:{pos:v3(0,105,0)},
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2:{pos:v3(0,105,0)},
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0:{pos:v3(-240,120,0)},
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1:{pos:v3(0,120,0)},
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2:{pos:v3(0,120,0)},
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}
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export const MonSet = {
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0:{pos:v3(240,115,0)},
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1:{pos:v3(240,95,0)},
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2:{pos:v3(320,115,0)},
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3:{pos:v3(320,95,0)},
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4:{pos:v3(360,115,0)},
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5:{pos:v3(360,95,0)},
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6:{pos:v3(400,115,0)},
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7:{pos:v3(400,95,0)},
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0:{pos:v3(240,130,0)},
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1:{pos:v3(240,110,0)},
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2:{pos:v3(300,130,0)},
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3:{pos:v3(300,110,0)},
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4:{pos:v3(320,130,0)},
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5:{pos:v3(320,110,0)},
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6:{pos:v3(360,130,0)},
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7:{pos:v3(360,110,0)},
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8:{pos:v3(400,130,0)},
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9:{pos:v3(400,110,0)},
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10:{pos:v3(440,130,0)},
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11:{pos:v3(440,110,0)},
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}
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export enum MonStart {
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SLINE_1=130, //上线y
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SLINE_2=110, //下线y
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START_X=240, //x起始点
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START_I=60, //x轴间隔
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}
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export enum HeroConf{
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@@ -25,13 +25,13 @@ export class HInfoComp extends CCComp {
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// 英雄位置定义
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hero_pos:any={
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0:v3(420,-50,0), // 不在屏幕内
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1:v3(280,-50,0),
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2:v3(160,-50,0),
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3:v3(0,-60,0),
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4:v3(-160,-50,0),
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5:v3(-280,-50,0),
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6:v3(-420,-50,0), // 不在屏幕内
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0:v3(420,-30,0), // 不在屏幕内
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1:v3(280,-30,0),
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2:v3(160,-33,0),
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3:v3(0,-40,0),
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4:v3(-160,-33,0),
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5:v3(-280,-30,0),
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6:v3(-420,-30,0), // 不在屏幕内
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}
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// 动画锁定标志:防止快速点击导致的动画冲突
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@@ -192,7 +192,7 @@ export class MissionMonCompComp extends CCComp {
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let pos: Vec3 = v3(MonSet[i].pos);
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// 根据位置判断线路:y=110为一线(lane=0),y=80为二线(lane=1)
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const lane = pos.y === 110 ? 0 : 1;
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const lane = pos.y === 130 ? 0 : 1;
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// 递增全局生成顺序 - 🔥 添加溢出保护
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this.globalSpawnOrder = (this.globalSpawnOrder + 1) % 999; // 防止无限增长,在999处循环重置
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