攻击距离设定
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@@ -19,8 +19,8 @@ const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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// if (DEBUG) profiler.showStats();
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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if (DEBUG) profiler.showStats();
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// // | EPhysics2DDrawFlags.Pair
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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@@ -28,7 +28,6 @@ export class Main extends Root {
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// console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity)
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}
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protected async run() {
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console.log("Game start",this);
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.vmAdd()
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}
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