feat(天赋系统): 重构天赋buff处理逻辑并添加vType支持
- 在TalSlot接口和talConf配置中添加vType字段区分数值型和百分比型buff - 重构HeroAttrsComp中BUFFS_TAL数据结构,改为以天赋uuid为key的映射 - 实现新的addTalBuff和clearTalBuff方法处理天赋buff - 在TalComp中添加BUFF类型天赋的触发处理
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@@ -1,4 +1,5 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BType } from "../common/config/HeroAttrs";
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import { TalAttrs, talConf, TalEffet, TalTarget, TriType} from "../common/config/TalSet";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { HeroViewComp } from "./HeroViewComp";
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@@ -14,6 +15,7 @@ export interface TalSlot {
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target: TalTarget;
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effet: TalEffet;
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attrs?:TalAttrs //触发的attrs效果的对应attrs value: number; // 触发的效果数值
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vType:BType; // 数值型还是百分比型
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value: number; // 触发的效果数值
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value_add: number; // 触发的效果数值增量
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Trigger: number; // 天赋触发阈值
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@@ -86,6 +88,7 @@ export class TalComp extends ecs.Comp {
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target: tConf.target,
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effet: tConf.effet,
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attrs: tConf.attrs,
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vType: tConf.vType,
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value: tConf.value, // 效果数值初始为配置值
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value_add: 0, // 效果数值增量初始为0
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Trigger: tConf.Trigger, // 触发阈值(后续可从配置中读取)
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@@ -179,6 +182,7 @@ export class TalComp extends ecs.Comp {
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}
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}
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//执行天赋触发效果
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doTriggerTal(uuid: number) {
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// 检查天赋是否存在
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if (!this.Tals[uuid]) {
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@@ -196,16 +200,13 @@ export class TalComp extends ecs.Comp {
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heroAttrs.tal_DSill.count += 1;
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heroAttrs.tal_DSill.value = talent.value+talent.value_add;
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break;
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case TalEffet.BUFF:
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heroAttrs.addTalBuff(talent.uuid, talent.attrs, talent.vType, talent.value + talent.value_add);
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break;
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}
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}
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/**
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* 重置组件状态
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*
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* 功能:
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* - 清空所有天赋数据
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* - 重置英雄ID
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* - 清除英雄视图引用
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* - 为组件的复用做准备
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*/
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reset() {
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this.Tals = {};
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