feat(英雄): 优化英雄移动和碰撞逻辑
fix由于 setScale 会影响物理判断,造成玩家角色多次被攻击触发回调 - 添加英雄移动方向缓存避免频繁转向 - 优化英雄碰撞器初始状态管理 - 修复英雄后退动画重复触发问题 - 调整部分英雄prefab的碰撞组和传感器设置
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@@ -1,4 +1,4 @@
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas, BoxCollider2D} from "cc";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { smc } from "../common/SingletonModuleComp";
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@@ -47,6 +47,8 @@ export class Hero extends ecs.Entity {
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!
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const collider = node.getComponent(BoxCollider2D);
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if (collider) collider.enabled = false; // 先禁用
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node.setPosition(pos)
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// console.log("hero load",pos)
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var hv = node.getComponent(HeroViewComp)!;
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