碰撞
This commit is contained in:
@@ -41,10 +41,16 @@
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"__type__": "cc.Vec3",
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@@ -250,8 +256,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.25,
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"x": 0.2,
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"_mobility": 0,
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@@ -790,6 +796,74 @@
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"__id__": 39
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"bullet": true,
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"awakeOnLoad": true,
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"_group": 4,
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"_type": 2,
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"_gravityScale": 0,
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"_linearDamping": 0,
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"tag": 0,
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"_group": 4,
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"_density": 1,
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"_sensor": true,
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"_friction": 0.2,
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"_restitution": 0,
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"x": -1.5,
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 49,
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"root": {
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@@ -41,10 +41,16 @@
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],
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"_prefab": {
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"__id__": 38
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"__id__": 42
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -250,8 +256,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.25,
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"y": 0.25,
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"x": 0.2,
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"y": 0.2,
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},
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"_mobility": 0,
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@@ -689,7 +695,7 @@
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"node": {
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"_enabled": true,
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@@ -790,6 +796,74 @@
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"__type__": "cc.CompPrefabInfo",
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"fileId": "37VIdk5BVNxqSq7DlGbRu2"
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"__prefab": {
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"__id__": 39
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},
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"enabledContactListener": true,
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"bullet": true,
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"awakeOnLoad": true,
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"_group": 4,
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"_type": 2,
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"_allowSleep": false,
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"_gravityScale": 0,
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"_linearDamping": 0,
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"_angularDamping": 0,
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"_linearVelocity": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"_angularVelocity": 0,
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"_fixedRotation": false,
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"fileId": "13SqotxrBONYCFGINKqG8F"
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},
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"__type__": "cc.BoxCollider2D",
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"node": {
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"_enabled": true,
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"__prefab": {
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"__id__": 41
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},
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"tag": 0,
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"_group": 4,
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"_density": 1,
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"_sensor": true,
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"_friction": 0.2,
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"_restitution": 0,
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"_offset": {
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"__type__": "cc.Vec2",
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"x": -2.5,
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"y": -2
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 57,
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"height": 52
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"_id": ""
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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@@ -256,8 +256,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.25,
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"y": 0.25,
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"x": 0.2,
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"y": 0.2,
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"z": 1
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},
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"_mobility": 0,
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@@ -695,7 +695,7 @@
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"_enabled": false,
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"__prefab": {
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"__id__": 31
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},
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@@ -816,13 +816,13 @@
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"_restitution": 0,
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"_offset": {
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"__type__": "cc.Vec2",
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"x": -2.7,
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"y": -2.5
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"x": -2.4,
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"y": -0.9
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 87.4,
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"height": 77.5
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"width": 56.4,
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"height": 53
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},
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"_id": ""
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},
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@@ -843,11 +843,11 @@
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"__id__": 41
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},
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"enabledContactListener": true,
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"bullet": true,
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"bullet": false,
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"awakeOnLoad": true,
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"_group": 4,
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"_type": 2,
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"_allowSleep": true,
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"_allowSleep": false,
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"_gravityScale": 0,
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"_linearDamping": 0,
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"_angularDamping": 0,
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@@ -256,8 +256,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -0.25,
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"y": 0.25,
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"x": -0.2,
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"y": 0.2,
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"z": 1
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},
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"_mobility": 0,
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@@ -695,7 +695,7 @@
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"_enabled": false,
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"__prefab": {
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"__id__": 31
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},
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@@ -816,13 +816,13 @@
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"_restitution": 0,
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 3.6,
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"y": -2.5
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"x": 1.6,
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"y": -3
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 75.1,
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"height": 70
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"width": 59.1,
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"height": 55
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},
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"_id": ""
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},
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@@ -843,11 +843,11 @@
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"__id__": 41
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||||
},
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||||
"enabledContactListener": true,
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||||
"bullet": true,
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||||
"bullet": false,
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||||
"awakeOnLoad": true,
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||||
"_group": 2,
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||||
"_type": 2,
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||||
"_allowSleep": true,
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"_allowSleep": false,
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"_gravityScale": 0,
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"_linearDamping": 0,
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"_angularDamping": 0,
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||||
@@ -4,7 +4,7 @@
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||||
* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:43:02
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*/
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||||
import { profiler, _decorator } from 'cc';
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import { profiler, _decorator ,PhysicsSystem2D} from 'cc';
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import { DEBUG } from 'cc/env';
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import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
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import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
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@@ -20,20 +20,20 @@ export class Main extends Root {
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start() {
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if (DEBUG) profiler.showStats();
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}
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.monsters = [
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{profession:'m1',speed:60},
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{profession:'m2',speed:600},
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{profession:'m3',speed:200},
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{profession:'m4',speed:100},
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{profession:'m1',speed:50},
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{profession:'m2',speed:50},
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{profession:'m3',speed:50},
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{profession:'m4',speed:50},
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]
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smc.heros = [
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{profession:'war',speed:60},
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{profession:'magic',speed:60},
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{profession:'heath',speed:60},
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{profession:'war',speed:60},
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{profession:'war',speed:50},
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{profession:'magic',speed:50},
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{profession:'heath',speed:50},
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{profession:'war',speed:50},
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]
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console.log("Game start");
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}
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@@ -25,6 +25,10 @@ export class SingletonModuleComp extends ecs.Comp {
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monsters = []
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/**heros 数据 */
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heros = [];
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monsters_in=[]
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heros_in = []
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monsters_dead = []
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heros_dead = []
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reset() { }
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}
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@@ -46,13 +46,9 @@ export class Hero extends ecs.Entity {
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node.setPosition(pos)
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node.setScale(1, 1, 1);
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var mv = node.getComponent(HeroViewComp)!;
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mv.speed=smc.heros[0].speed;
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this.add(mv);
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let speed = smc.heros[0].speed;
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tween(node).to(speed/60, { position: new Vec3(0, -60, 0) }, {
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onComplete: () => {
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// this.as.walk();
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||||
}
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}).start();
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//移除全局列表
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smc.heros.splice(0,1)
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// console.log(ecs.query(ecs.allOf(HeroViewComp)))
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@@ -15,7 +15,7 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class HeroSpineAnimator extends Component {
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private animName: string = "idle";
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private animName: string = "move";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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@@ -5,11 +5,12 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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||||
|
||||
import { Vec3, _decorator ,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { HeroSpine } from "./HeroSpine";
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import {BoxSet} from "../common/config/BoxSet"
|
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import { smc } from "../common/SingletonModuleComp";
|
||||
const { ccclass, property } = _decorator;
|
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|
||||
/** 角色显示组件 */
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||||
@@ -19,14 +20,15 @@ export class HeroViewComp extends CCComp {
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||||
/** 角色动画 */
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||||
as: HeroSpine = null!;
|
||||
/** 角色控制器 */
|
||||
|
||||
speed: number = 100;
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
|
||||
start () {
|
||||
// 注册单个碰撞体的回调函数
|
||||
// console.log('MonsterViewComp start');
|
||||
let collider = this.getComponent(Collider2D);
|
||||
// console.log('hero collider',collider);
|
||||
if (collider) {
|
||||
// console.log('hero collider',collider);
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
}
|
||||
|
||||
@@ -58,7 +60,29 @@ export class HeroViewComp extends CCComp {
|
||||
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if(this.node.position.x < 360){
|
||||
this.move(dt);
|
||||
|
||||
}
|
||||
if(this.node.position.x > 360){
|
||||
smc.heros_in = smc.heros_in.filter(element => element.eid !== this.ent.eid);
|
||||
this.node.destroy();
|
||||
}
|
||||
this.update_pos();
|
||||
|
||||
}
|
||||
move(dt: number){
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
update_pos(){
|
||||
smc.heros_in.forEach(element => {
|
||||
if(element.eid == this.ent.eid){
|
||||
element.pos_x = this.node.position.x;
|
||||
}
|
||||
});
|
||||
// console.log('smc.heros_in',smc.heros_in);
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
|
||||
@@ -43,7 +43,7 @@ export class MapViewComp extends CCComp {
|
||||
/** 转场 */
|
||||
protected update(dt: number): void {
|
||||
if (this.timer.update(dt)) {
|
||||
console.log('每2秒触发一次');
|
||||
// console.log('每2秒触发一次');
|
||||
this.addHero();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,11 +47,10 @@ export class Monster extends ecs.Entity {
|
||||
|
||||
var mv = node.getComponent(MonsterViewComp)!;
|
||||
mv.speed = speed;
|
||||
// console.log("speed:"+mv.speed)
|
||||
mv.Tpos = v3(0,0,0);
|
||||
this.add(mv);
|
||||
smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0}),
|
||||
// node.setScale(-1, 1, 1);
|
||||
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
|
||||
@disallowMultiple
|
||||
@requireComponent(sp.Skeleton)
|
||||
export default class MonsterSpineAnimator extends Component {
|
||||
private animName: string = "idle";
|
||||
private animName: string = "move";
|
||||
private loop: boolean = true;
|
||||
private spine!: sp.Skeleton;
|
||||
start() {
|
||||
|
||||
@@ -12,6 +12,7 @@ import { MonsterSpine } from "./MonsterSpine";
|
||||
import { Monster } from "./Monster";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -41,7 +42,7 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体开始接触时被调用一次
|
||||
// console.log('monster Contact,selfCollider',selfCollider);
|
||||
// console.log('monster Contact,otherCollider',otherCollider);
|
||||
|
||||
switch (otherCollider.group) {
|
||||
case BoxSet.HERO:
|
||||
@@ -57,12 +58,32 @@ export class MonsterViewComp extends CCComp {
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
|
||||
|
||||
}
|
||||
|
||||
update(dt: number){
|
||||
if(this.node.position.x > -360){
|
||||
this.move(dt);
|
||||
}
|
||||
if(this.node.position.x < -360){
|
||||
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
|
||||
this.node.destroy();
|
||||
}
|
||||
this.update_pos();
|
||||
|
||||
}
|
||||
move(dt: number){
|
||||
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
|
||||
update_pos(){
|
||||
smc.monsters_in.forEach(element => {
|
||||
if(element.eid == this.ent.eid){
|
||||
element.pos_x = this.node.position.x;
|
||||
}
|
||||
});
|
||||
// console.log('smc.monsters_in',smc.monsters_in);
|
||||
}
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user