引导完善+ 说小贴士
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@@ -189,7 +189,7 @@ export class GuideSetpComp extends CCComp {
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/** 显示组件 */
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private show() {
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this.node.active = true;
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if (this.tipNode) {
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if (this.tipLabel.string!="") {
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this.tipNode.active = true;
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}
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if (this.handNode) {
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@@ -15,12 +15,26 @@ export class HeroReadyCom extends Component {
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protected onLoad(): void {
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oops.message.on(GameEvent.UpdateHero,this.update_hero,this)
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oops.message.on(GameEvent.UpdateFightHero,this.update_hero,this)
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oops.message.on(GameEvent.HeroSpeek,this.to_speek,this)
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}
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start() {
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this.hide_speek()
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this.update_hero()
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}
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hide_speek(){
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this.node.getChildByName("tooltip").active=false
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}
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to_speek(e:any,args:any){
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console.log("[HeroReadyCom]:to_speek",args,this.slot)
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if(args.slot!=this.slot) return
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if(smc.fight_heros[this.slot]==0) return
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this.node.getChildByName("tooltip").active=true
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this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = args.words
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this.scheduleOnce(()=>{
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this.hide_speek()
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},3)
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}
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update(deltaTime: number) {
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}
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@@ -45,6 +59,7 @@ export class HeroReadyCom extends Component {
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// console.log("[HeroReadyCom]clip",this.node.getChildByName("icon").getComponent(Animation))
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}
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no_hero(){
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this.node.getChildByName("lv").active=false
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this.node.getChildByName("add").active=true
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@@ -6,6 +6,8 @@ import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroPageComp } from "./HeroPageComp";
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import { finishCurrGuide, GuideConfig, startGuide } from "../common/config/Guide";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { randomSpeek, Speeks } from "../common/config/Tasks";
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const { ccclass, property } = _decorator;
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@@ -13,7 +15,8 @@ const { ccclass, property } = _decorator;
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@ccclass('MissionHomeComp')
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@ecs.register('MissionHome', false)
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export class MissionHomeComp extends CCComp {
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speek_time:number=0
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speek_cd:Timer=new Timer(10)
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protected onLoad(): void {
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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}
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@@ -26,7 +29,14 @@ export class MissionHomeComp extends CCComp {
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startGuide(1)
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startGuide(2)
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}
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update(dt:number){
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if(this.speek_cd.update(dt)){
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let speek=randomSpeek()
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let slot=Math.floor(Math.random()*2)
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oops.message.dispatchEvent(GameEvent.HeroSpeek,{words:speek[0],slot:slot})
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console.log("[MissionHomeComp]:speek",speek,slot)
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}
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}
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/** 启动下一个引导 */
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private startNextGuide() {
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// 检查是否还有未完成的引导
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