docs(design): 重构游戏设计文档,完善核心玩法和英雄体系
- 重写并精简设计文档内容,去除重复和过时信息 - 明确游戏为单局制肉鸽塔防,强调自动战斗与策略奖励选择 - 细化金币经济、特殊事件、评分与成就系统设计 - 详细描述关卡结构、难度递增与游戏进程设计 - 完善英雄分类与成长体系,新增春秋战国及楚汉争霸英雄介绍 - 明确装备与技能系统分级与升级机制 - 设计多样化策略构筑与资源管理方案 - 提供界面和交互设计指导,简化操作并增强反馈 - 删除旧有天赋强化系统相关文档,统一调整为新设计方向 - 更新英雄配置信息,更换主将与刺客为刘邦与荆轲角色
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@@ -81,11 +81,11 @@ export interface heroInfo{
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export const HeroInfo: Record<number, heroInfo> = {
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//主将
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5001:{uuid:5001,name:"圣骑士",path:"hk1", fac:FacSet.HERO, kind:1,
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5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,speed:150,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, kind:1,
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5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,speed:150,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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