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diff --git a/assets/resources/game/heros/hero/dknight/atk.anim.meta b/assets/resources/game/heros/hero/dknight/atk.anim.meta
new file mode 100644
index 00000000..eca08364
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/atk.anim.meta
@@ -0,0 +1,13 @@
+{
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+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "8809c263-0718-412d-8cea-484e79ae7c3c",
+ "files": [
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+ ],
+ "subMetas": {},
+ "userData": {
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+}
diff --git a/assets/resources/game/heros/hero/dknight/atked.anim b/assets/resources/game/heros/hero/dknight/atked.anim
new file mode 100644
index 00000000..fc151c71
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/atked.anim
@@ -0,0 +1,17 @@
+{
+ "__type__": "cc.AnimationClip",
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+ "_objFlags": 0,
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+ "sample": 60,
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diff --git a/assets/resources/game/heros/hero/dknight/atked.anim.meta b/assets/resources/game/heros/hero/dknight/atked.anim.meta
new file mode 100644
index 00000000..08866d24
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/atked.anim.meta
@@ -0,0 +1,13 @@
+{
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+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "d5bbdac1-99b1-4361-bb6f-619a9c4fba59",
+ "files": [
+ ".cconb"
+ ],
+ "subMetas": {},
+ "userData": {
+ "name": "atked"
+ }
+}
diff --git a/assets/resources/game/heros/hero/dknight/buff.anim b/assets/resources/game/heros/hero/dknight/buff.anim
new file mode 100644
index 00000000..fc151c71
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/buff.anim
@@ -0,0 +1,17 @@
+{
+ "__type__": "cc.AnimationClip",
+ "_name": "",
+ "_objFlags": 0,
+ "_native": "",
+ "sample": 60,
+ "speed": 1,
+ "wrapMode": 1,
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+}
diff --git a/assets/resources/game/heros/hero/dknight/buff.anim.meta b/assets/resources/game/heros/hero/dknight/buff.anim.meta
new file mode 100644
index 00000000..85ef0cf5
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/buff.anim.meta
@@ -0,0 +1,13 @@
+{
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+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "4f07eefc-a2a6-4f78-98e6-387681828878",
+ "files": [
+ ".cconb"
+ ],
+ "subMetas": {},
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+ }
+}
diff --git a/assets/resources/game/heros/hero/dknight/debuff.anim b/assets/resources/game/heros/hero/dknight/debuff.anim
new file mode 100644
index 00000000..fc151c71
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/debuff.anim
@@ -0,0 +1,17 @@
+{
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+ "sample": 60,
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diff --git a/assets/resources/game/heros/hero/dknight/debuff.anim.meta b/assets/resources/game/heros/hero/dknight/debuff.anim.meta
new file mode 100644
index 00000000..be2494ae
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/debuff.anim.meta
@@ -0,0 +1,13 @@
+{
+ "ver": "2.0.3",
+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "99c75fb7-309e-48f5-a6bf-fbf0836b15e0",
+ "files": [
+ ".cconb"
+ ],
+ "subMetas": {},
+ "userData": {
+ "name": "debuff"
+ }
+}
diff --git a/assets/resources/game/heros/hero/dknight/idle.anim b/assets/resources/game/heros/hero/dknight/idle.anim
new file mode 100644
index 00000000..fc151c71
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/idle.anim
@@ -0,0 +1,17 @@
+{
+ "__type__": "cc.AnimationClip",
+ "_name": "",
+ "_objFlags": 0,
+ "_native": "",
+ "sample": 60,
+ "speed": 1,
+ "wrapMode": 1,
+ "events": [],
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+ "_keys": [],
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+ "curveDatas": {},
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+ "_commonTargets": [],
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+}
diff --git a/assets/resources/game/heros/hero/dknight/idle.anim.meta b/assets/resources/game/heros/hero/dknight/idle.anim.meta
new file mode 100644
index 00000000..0dac88ec
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/idle.anim.meta
@@ -0,0 +1,13 @@
+{
+ "ver": "2.0.3",
+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "62c0459d-ebae-484a-9eb6-98c357a907e0",
+ "files": [
+ ".cconb"
+ ],
+ "subMetas": {},
+ "userData": {
+ "name": "idle"
+ }
+}
diff --git a/assets/resources/game/heros/hero/dknight/max.anim b/assets/resources/game/heros/hero/dknight/max.anim
new file mode 100644
index 00000000..fc151c71
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/max.anim
@@ -0,0 +1,17 @@
+{
+ "__type__": "cc.AnimationClip",
+ "_name": "",
+ "_objFlags": 0,
+ "_native": "",
+ "sample": 60,
+ "speed": 1,
+ "wrapMode": 1,
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+ "_keys": [],
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+ "curveDatas": {},
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+ "_commonTargets": [],
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+}
diff --git a/assets/resources/game/heros/hero/dknight/max.anim.meta b/assets/resources/game/heros/hero/dknight/max.anim.meta
new file mode 100644
index 00000000..c2a66204
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/max.anim.meta
@@ -0,0 +1,13 @@
+{
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+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "951414ab-ef79-44d3-9c01-876d5dd3a5d6",
+ "files": [
+ ".cconb"
+ ],
+ "subMetas": {},
+ "userData": {
+ "name": "max"
+ }
+}
diff --git a/assets/resources/game/heros/hero/dknight/move.anim b/assets/resources/game/heros/hero/dknight/move.anim
new file mode 100644
index 00000000..fc151c71
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/move.anim
@@ -0,0 +1,17 @@
+{
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+ "sample": 60,
+ "speed": 1,
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+ "curveDatas": {},
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+}
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new file mode 100644
index 00000000..46c1e828
--- /dev/null
+++ b/assets/resources/game/heros/hero/dknight/move.anim.meta
@@ -0,0 +1,13 @@
+{
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+ "importer": "animation-clip",
+ "imported": true,
+ "uuid": "1bb9a048-868d-4db3-b848-5a15bb257ca0",
+ "files": [
+ ".cconb"
+ ],
+ "subMetas": {},
+ "userData": {
+ "name": "move"
+ }
+}
diff --git a/assets/resources/game/heros/heros/Wizard - 03.atlas b/assets/resources/game/heros/heros/zh1.atlas
similarity index 98%
rename from assets/resources/game/heros/heros/Wizard - 03.atlas
rename to assets/resources/game/heros/heros/zh1.atlas
index 5105cbd6..2e2db73f 100644
--- a/assets/resources/game/heros/heros/Wizard - 03.atlas
+++ b/assets/resources/game/heros/heros/zh1.atlas
@@ -1,5 +1,5 @@
-Wizard - 03.png
+zh1.png
size: 202,436
format: RGBA8888
filter: Linear,Linear
diff --git a/assets/resources/game/heros/heros/Wizard - 03.atlas.meta b/assets/resources/game/heros/heros/zh1.atlas.meta
similarity index 73%
rename from assets/resources/game/heros/heros/Wizard - 03.atlas.meta
rename to assets/resources/game/heros/heros/zh1.atlas.meta
index 59174bc0..0501bd6c 100644
--- a/assets/resources/game/heros/heros/Wizard - 03.atlas.meta
+++ b/assets/resources/game/heros/heros/zh1.atlas.meta
@@ -2,7 +2,7 @@
"ver": "1.0.1",
"importer": "*",
"imported": true,
- "uuid": "93f108f0-df94-4650-873f-f79a47cdd28b",
+ "uuid": "e796f37b-8615-4705-934b-093d4e7c39d2",
"files": [
".atlas",
".json"
diff --git a/assets/resources/game/heros/heros/Wizard - 03.json b/assets/resources/game/heros/heros/zh1.json
similarity index 99%
rename from assets/resources/game/heros/heros/Wizard - 03.json
rename to assets/resources/game/heros/heros/zh1.json
index 1100f561..1e2f2c91 100644
--- a/assets/resources/game/heros/heros/Wizard - 03.json
+++ b/assets/resources/game/heros/heros/zh1.json
@@ -1,6 +1,6 @@
{
"skeleton": {
- "hash": "dzVODIVnDpK7jh+0LD4tWWw/rnw=",
+ "hash": "VVbjGagzEdMGZs3Csxr5sMGi3hM=",
"spine": "3.8.75",
"x": -151.26,
"y": -16.99,
@@ -73,30 +73,6 @@
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"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -105,12 +81,20 @@
{ "name": "Head" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -129,12 +113,28 @@
{ "name": "Left Hand" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
},
@@ -334,30 +334,6 @@
},
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"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -366,12 +342,20 @@
{ "name": "Head" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 03" }
+ ]
+ },
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -390,12 +374,28 @@
{ "name": "Left Hand" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
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@@ -588,30 +588,6 @@
},
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"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -620,12 +596,20 @@
{ "name": "Head" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 03" }
+ ]
+ },
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -644,12 +628,28 @@
{ "name": "Left Hand" }
]
},
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+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
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@@ -843,30 +843,6 @@
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@@ -875,12 +851,20 @@
{ "name": "Head" }
]
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+ "root-bone_004-bone_005-ext_Face 01": {
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{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 01" }
+ ]
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+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
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@@ -899,12 +883,28 @@
{ "name": "Left Hand" }
]
},
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+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
},
@@ -1083,6 +1083,14 @@
},
"Idle Blinking": {
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+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Head" }
+ ]
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"root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
@@ -1092,36 +1100,12 @@
{ "time": 0.3, "name": "Face 02" }
]
},
- "root-bone_004-bone_000-bone_001-ext_Weapon": {
+ "root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
],
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- "root-bone_004-bone_000-ext_Left Arm": {
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- "attachment": [
- { "name": "Right Hand" }
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -1140,12 +1124,28 @@
{ "name": "Left Hand" }
]
},
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+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
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@@ -1324,30 +1324,6 @@
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"root-bone_004-bone_005-ext_Head": {
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@@ -1356,12 +1332,20 @@
{ "name": "Head" }
]
},
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+ "root-bone_004-bone_005-ext_Face 01": {
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{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 01" }
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+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -1380,12 +1364,28 @@
{ "name": "Left Hand" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
},
@@ -1562,30 +1562,6 @@
},
"Jump Start": {
"slots": {
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Weapon": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Weapon" }
- ]
- },
- "root-bone_004-bone_000-ext_Left Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Arm" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -1594,12 +1570,20 @@
{ "name": "Head" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -1618,12 +1602,28 @@
{ "name": "Left Hand" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
},
@@ -1808,30 +1808,6 @@
},
"Taunt": {
"slots": {
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Weapon": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Weapon" }
- ]
- },
- "root-bone_004-bone_000-ext_Left Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Arm" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -1840,12 +1816,20 @@
{ "name": "Head" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -1864,12 +1848,28 @@
{ "name": "Left Hand" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
},
@@ -2072,30 +2072,6 @@
},
"Walking": {
"slots": {
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Weapon": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Weapon" }
- ]
- },
- "root-bone_004-bone_000-ext_Left Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Arm" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -2104,12 +2080,20 @@
{ "name": "Head" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Right Hand" }
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
]
},
"root-bone_004-bone_002-ext_Right Arm": {
@@ -2128,12 +2112,28 @@
{ "name": "Left Hand" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
+ { "name": "Weapon" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_000-ext_Left Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Arm" }
]
}
},
diff --git a/assets/resources/game/heros/heros/Wizard - 03.json.meta b/assets/resources/game/heros/heros/zh1.json.meta
similarity index 72%
rename from assets/resources/game/heros/heros/Wizard - 03.json.meta
rename to assets/resources/game/heros/heros/zh1.json.meta
index 0147bd29..d469657e 100644
--- a/assets/resources/game/heros/heros/Wizard - 03.json.meta
+++ b/assets/resources/game/heros/heros/zh1.json.meta
@@ -2,7 +2,7 @@
"ver": "1.2.6",
"importer": "spine-data",
"imported": true,
- "uuid": "a7a41660-19f3-45d4-8be3-9a4a641134b1",
+ "uuid": "1cd8752b-edd2-4bcd-845e-837fd2f6d169",
"files": [
".json"
],
diff --git a/assets/resources/game/heros/heros/Wizard - 03.png b/assets/resources/game/heros/heros/zh1.png
similarity index 100%
rename from assets/resources/game/heros/heros/Wizard - 03.png
rename to assets/resources/game/heros/heros/zh1.png
diff --git a/assets/resources/game/heros/heros/Wizard - 03.png.meta b/assets/resources/game/heros/heros/zh1.png.meta
similarity index 71%
rename from assets/resources/game/heros/heros/Wizard - 03.png.meta
rename to assets/resources/game/heros/heros/zh1.png.meta
index f35081da..a9fbf4e1 100644
--- a/assets/resources/game/heros/heros/Wizard - 03.png.meta
+++ b/assets/resources/game/heros/heros/zh1.png.meta
@@ -2,7 +2,7 @@
"ver": "1.0.26",
"importer": "image",
"imported": true,
- "uuid": "f03237ed-d5f3-4e9e-b416-c1ef9e7f07e4",
+ "uuid": "9f85a0ef-80ab-401e-a825-2f39be03b2d7",
"files": [
".json",
".png"
@@ -10,8 +10,8 @@
"subMetas": {
"6c48a": {
"importer": "texture",
- "uuid": "f03237ed-d5f3-4e9e-b416-c1ef9e7f07e4@6c48a",
- "displayName": "Wizard - 03",
+ "uuid": "9f85a0ef-80ab-401e-a825-2f39be03b2d7@6c48a",
+ "displayName": "zh1",
"id": "6c48a",
"name": "texture",
"userData": {
@@ -22,7 +22,7 @@
"mipfilter": "none",
"anisotropy": 0,
"isUuid": true,
- "imageUuidOrDatabaseUri": "f03237ed-d5f3-4e9e-b416-c1ef9e7f07e4",
+ "imageUuidOrDatabaseUri": "9f85a0ef-80ab-401e-a825-2f39be03b2d7",
"visible": false
},
"ver": "1.0.22",
@@ -37,6 +37,6 @@
"hasAlpha": true,
"type": "texture",
"fixAlphaTransparencyArtifacts": false,
- "redirect": "f03237ed-d5f3-4e9e-b416-c1ef9e7f07e4@6c48a"
+ "redirect": "9f85a0ef-80ab-401e-a825-2f39be03b2d7@6c48a"
}
}
diff --git a/assets/resources/game/heros/heros/Wizard - 01.atlas b/assets/resources/game/heros/heros/zh2.atlas
similarity index 98%
rename from assets/resources/game/heros/heros/Wizard - 01.atlas
rename to assets/resources/game/heros/heros/zh2.atlas
index 7ae318d2..c3b1b0f6 100644
--- a/assets/resources/game/heros/heros/Wizard - 01.atlas
+++ b/assets/resources/game/heros/heros/zh2.atlas
@@ -1,5 +1,5 @@
-Wizard - 01.png
+zh2.png
size: 202,455
format: RGBA8888
filter: Linear,Linear
diff --git a/assets/resources/game/heros/heros/Wizard - 01.atlas.meta b/assets/resources/game/heros/heros/zh2.atlas.meta
similarity index 73%
rename from assets/resources/game/heros/heros/Wizard - 01.atlas.meta
rename to assets/resources/game/heros/heros/zh2.atlas.meta
index b78b9e24..354340ad 100644
--- a/assets/resources/game/heros/heros/Wizard - 01.atlas.meta
+++ b/assets/resources/game/heros/heros/zh2.atlas.meta
@@ -2,7 +2,7 @@
"ver": "1.0.1",
"importer": "*",
"imported": true,
- "uuid": "4a8e91ae-b2b8-481c-8669-d19af8573ff9",
+ "uuid": "38012cc9-bab3-4e0c-8739-f94a2f54983c",
"files": [
".atlas",
".json"
diff --git a/assets/resources/game/heros/heros/Wizard - 01.json b/assets/resources/game/heros/heros/zh2.json
similarity index 99%
rename from assets/resources/game/heros/heros/Wizard - 01.json
rename to assets/resources/game/heros/heros/zh2.json
index 6c539a51..6d005526 100644
--- a/assets/resources/game/heros/heros/Wizard - 01.json
+++ b/assets/resources/game/heros/heros/zh2.json
@@ -1,6 +1,6 @@
{
"skeleton": {
- "hash": "Fvo6VN8bBsFtW+sdy2/NFelHs+k=",
+ "hash": "K2XfK7eIk3+MXtBCJkX26Bazma0=",
"spine": "3.8.75",
"x": -151.26,
"y": -16.99,
@@ -73,14 +73,6 @@
"animations": {
"Attacking": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -89,14 +81,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -105,22 +89,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -129,6 +97,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -136,6 +128,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -334,14 +334,6 @@
},
"Dying": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -350,14 +342,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 03" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -366,22 +350,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -390,6 +358,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 03" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -397,6 +389,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -588,14 +588,6 @@
},
"Hurt": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -604,14 +596,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 03" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -620,22 +604,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -644,6 +612,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 03" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -651,6 +643,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -843,14 +843,6 @@
},
"Idle": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -859,14 +851,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -875,22 +859,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -899,6 +867,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -906,6 +898,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -1083,14 +1083,6 @@
},
"Idle Blinking": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -1099,6 +1091,30 @@
{ "name": "Weapon" }
]
},
+ "root-bone_004-ext_Body": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Body" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Head": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Head" }
+ ]
+ },
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
"root-bone_004-bone_005-ext_Face 01": {
"color": [
{ "color": "ffffffff" }
@@ -1108,36 +1124,12 @@
{ "time": 0.3, "name": "Face 02" }
]
},
- "root-bone_004-ext_Body": {
+ "root-bone_004-bone_002-ext_Right Arm": {
"color": [
{ "color": "ffffffff" }
],
"attachment": [
- { "name": "Body" }
- ]
- },
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
- "root-bone_004-bone_005-ext_Head": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Head" }
+ { "name": "Right Arm" }
]
},
"root-bone_004-bone_000-ext_Left Arm": {
@@ -1147,6 +1139,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -1324,14 +1324,6 @@
},
"Jump Loop": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -1340,14 +1332,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -1356,22 +1340,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -1380,6 +1348,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -1387,6 +1379,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -1562,14 +1562,6 @@
},
"Jump Start": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -1578,14 +1570,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -1594,22 +1578,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -1618,6 +1586,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -1625,6 +1617,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -1808,14 +1808,6 @@
},
"Taunt": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -1824,14 +1816,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -1840,22 +1824,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -1864,6 +1832,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -1871,6 +1863,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
@@ -2072,14 +2072,6 @@
},
"Walking": {
"slots": {
- "root-bone_004-bone_002-ext_Right Arm": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Arm" }
- ]
- },
"root-bone_004-bone_000-bone_001-ext_Weapon": {
"color": [
{ "color": "ffffffff" }
@@ -2088,14 +2080,6 @@
{ "name": "Weapon" }
]
},
- "root-bone_004-bone_005-ext_Face 01": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Face 01" }
- ]
- },
"root-bone_004-ext_Body": {
"color": [
{ "color": "ffffffff" }
@@ -2104,22 +2088,6 @@
{ "name": "Body" }
]
},
- "root-bone_004-bone_002-bone_003-ext_Right Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Right Hand" }
- ]
- },
- "root-bone_004-bone_000-bone_001-ext_Left Hand": {
- "color": [
- { "color": "ffffffff" }
- ],
- "attachment": [
- { "name": "Left Hand" }
- ]
- },
"root-bone_004-bone_005-ext_Head": {
"color": [
{ "color": "ffffffff" }
@@ -2128,6 +2096,30 @@
{ "name": "Head" }
]
},
+ "root-bone_004-bone_002-bone_003-ext_Right Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Hand" }
+ ]
+ },
+ "root-bone_004-bone_005-ext_Face 01": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Face 01" }
+ ]
+ },
+ "root-bone_004-bone_002-ext_Right Arm": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Right Arm" }
+ ]
+ },
"root-bone_004-bone_000-ext_Left Arm": {
"color": [
{ "color": "ffffffff" }
@@ -2135,6 +2127,14 @@
"attachment": [
{ "name": "Left Arm" }
]
+ },
+ "root-bone_004-bone_000-bone_001-ext_Left Hand": {
+ "color": [
+ { "color": "ffffffff" }
+ ],
+ "attachment": [
+ { "name": "Left Hand" }
+ ]
}
},
"bones": {
diff --git a/assets/resources/game/heros/heros/Wizard - 01.json.meta b/assets/resources/game/heros/heros/zh2.json.meta
similarity index 72%
rename from assets/resources/game/heros/heros/Wizard - 01.json.meta
rename to assets/resources/game/heros/heros/zh2.json.meta
index b994f136..3a4153e4 100644
--- a/assets/resources/game/heros/heros/Wizard - 01.json.meta
+++ b/assets/resources/game/heros/heros/zh2.json.meta
@@ -2,7 +2,7 @@
"ver": "1.2.6",
"importer": "spine-data",
"imported": true,
- "uuid": "52496653-51ff-4288-944e-d565d4cd5d62",
+ "uuid": "22495143-9296-4ce3-8042-fe253fcc7664",
"files": [
".json"
],
diff --git a/assets/resources/game/heros/heros/Wizard - 01.png b/assets/resources/game/heros/heros/zh2.png
similarity index 100%
rename from assets/resources/game/heros/heros/Wizard - 01.png
rename to assets/resources/game/heros/heros/zh2.png
diff --git a/assets/resources/game/heros/heros/zh2.png.meta b/assets/resources/game/heros/heros/zh2.png.meta
new file mode 100644
index 00000000..70d731a3
--- /dev/null
+++ b/assets/resources/game/heros/heros/zh2.png.meta
@@ -0,0 +1,42 @@
+{
+ "ver": "1.0.26",
+ "importer": "image",
+ "imported": true,
+ "uuid": "66885bb1-90fd-45af-bbb7-fcdfacb2184f",
+ "files": [
+ ".json",
+ ".png"
+ ],
+ "subMetas": {
+ "6c48a": {
+ "importer": "texture",
+ "uuid": "66885bb1-90fd-45af-bbb7-fcdfacb2184f@6c48a",
+ "displayName": "zh2",
+ "id": "6c48a",
+ "name": "texture",
+ "userData": {
+ "wrapModeS": "repeat",
+ "wrapModeT": "repeat",
+ "minfilter": "linear",
+ "magfilter": "linear",
+ "mipfilter": "none",
+ "anisotropy": 0,
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "66885bb1-90fd-45af-bbb7-fcdfacb2184f",
+ "visible": false
+ },
+ "ver": "1.0.22",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ }
+ },
+ "userData": {
+ "hasAlpha": true,
+ "type": "texture",
+ "fixAlphaTransparencyArtifacts": false,
+ "redirect": "66885bb1-90fd-45af-bbb7-fcdfacb2184f@6c48a"
+ }
+}
diff --git a/assets/resources/game/heros/k2.prefab b/assets/resources/game/heros/k2.prefab
index 069dd1a5..39301f35 100644
--- a/assets/resources/game/heros/k2.prefab
+++ b/assets/resources/game/heros/k2.prefab
@@ -391,8 +391,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.3,
- "y": 0.3,
+ "x": 0.33,
+ "y": 0.33,
"z": 1
},
"_mobility": 0,
@@ -1206,7 +1206,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/k3.prefab b/assets/resources/game/heros/k3.prefab
index b02bc759..6490eae6 100644
--- a/assets/resources/game/heros/k3.prefab
+++ b/assets/resources/game/heros/k3.prefab
@@ -391,8 +391,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.3,
- "y": 0.3,
+ "x": 0.33,
+ "y": 0.33,
"z": 1
},
"_mobility": 0,
@@ -1223,7 +1223,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/m4.prefab b/assets/resources/game/heros/m4.prefab
index 38c4a3c3..0e284e0b 100644
--- a/assets/resources/game/heros/m4.prefab
+++ b/assets/resources/game/heros/m4.prefab
@@ -388,8 +388,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.3,
- "y": 0.3,
+ "x": 0.33,
+ "y": 0.33,
"z": 1
},
"_mobility": 0,
@@ -1235,7 +1235,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 110
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/md1.prefab b/assets/resources/game/heros/md1.prefab
index a1ac3f4e..696a3f8f 100644
--- a/assets/resources/game/heros/md1.prefab
+++ b/assets/resources/game/heros/md1.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/md2.prefab b/assets/resources/game/heros/md2.prefab
index 2efc8cf8..0b106702 100644
--- a/assets/resources/game/heros/md2.prefab
+++ b/assets/resources/game/heros/md2.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/md3.prefab b/assets/resources/game/heros/md3.prefab
index a989b018..2e274b80 100644
--- a/assets/resources/game/heros/md3.prefab
+++ b/assets/resources/game/heros/md3.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/md4.prefab b/assets/resources/game/heros/md4.prefab
index 954c1600..44157554 100644
--- a/assets/resources/game/heros/md4.prefab
+++ b/assets/resources/game/heros/md4.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.28,
- "y": 0.28,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
diff --git a/assets/resources/game/heros/mgem1.prefab b/assets/resources/game/heros/mgem1.prefab
index 1450b219..41f9d514 100644
--- a/assets/resources/game/heros/mgem1.prefab
+++ b/assets/resources/game/heros/mgem1.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/mgem2.prefab b/assets/resources/game/heros/mgem2.prefab
index 0fdf9760..96e7fb1a 100644
--- a/assets/resources/game/heros/mgem2.prefab
+++ b/assets/resources/game/heros/mgem2.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/mgem3.prefab b/assets/resources/game/heros/mgem3.prefab
index 930f5933..35d78141 100644
--- a/assets/resources/game/heros/mgem3.prefab
+++ b/assets/resources/game/heros/mgem3.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/mn1.prefab b/assets/resources/game/heros/mn1.prefab
index abd4bf1b..97d44f07 100644
--- a/assets/resources/game/heros/mn1.prefab
+++ b/assets/resources/game/heros/mn1.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.24,
+ "y": 0.24,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/mn2.prefab b/assets/resources/game/heros/mn2.prefab
index 9432d433..303e2019 100644
--- a/assets/resources/game/heros/mn2.prefab
+++ b/assets/resources/game/heros/mn2.prefab
@@ -263,8 +263,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.18,
- "y": 0.18,
+ "x": 0.24,
+ "y": 0.24,
"z": 1
},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
"__type__": "cc.Vec2",
diff --git a/assets/resources/game/heros/mn3.prefab b/assets/resources/game/heros/mn3.prefab
index 584b7212..61709eca 100644
--- a/assets/resources/game/heros/mn3.prefab
+++ b/assets/resources/game/heros/mn3.prefab
@@ -263,8 +263,8 @@
},
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- "y": 0.18,
+ "x": 0.24,
+ "y": 0.24,
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},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
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diff --git a/assets/resources/game/heros/mn4.prefab b/assets/resources/game/heros/mn4.prefab
index fe663e92..b3e46e85 100644
--- a/assets/resources/game/heros/mn4.prefab
+++ b/assets/resources/game/heros/mn4.prefab
@@ -263,8 +263,8 @@
},
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- "y": 0.28,
+ "x": 0.24,
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"_mobility": 0,
@@ -1203,7 +1203,7 @@
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+ "height": 100
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diff --git a/assets/resources/game/heros/mor1.prefab b/assets/resources/game/heros/mor1.prefab
index 5d547cc8..bcc80508 100644
--- a/assets/resources/game/heros/mor1.prefab
+++ b/assets/resources/game/heros/mor1.prefab
@@ -263,8 +263,8 @@
},
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- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
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},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
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- "height": 80
+ "height": 100
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diff --git a/assets/resources/game/heros/mor2.prefab b/assets/resources/game/heros/mor2.prefab
index a8bf0285..d1dadaae 100644
--- a/assets/resources/game/heros/mor2.prefab
+++ b/assets/resources/game/heros/mor2.prefab
@@ -263,8 +263,8 @@
},
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- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
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},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
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diff --git a/assets/resources/game/heros/mor3.prefab b/assets/resources/game/heros/mor3.prefab
index d8eb3937..d637df34 100644
--- a/assets/resources/game/heros/mor3.prefab
+++ b/assets/resources/game/heros/mor3.prefab
@@ -263,8 +263,8 @@
},
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"__type__": "cc.Vec3",
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- "y": 0.18,
+ "x": 0.23,
+ "y": 0.23,
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},
"_mobility": 0,
@@ -1203,7 +1203,7 @@
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"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
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diff --git a/assets/resources/game/heros/mor4.prefab b/assets/resources/game/heros/mor4.prefab
index ac537723..4fa78b4e 100644
--- a/assets/resources/game/heros/mor4.prefab
+++ b/assets/resources/game/heros/mor4.prefab
@@ -263,8 +263,8 @@
},
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"__type__": "cc.Vec3",
- "x": 0.28,
- "y": 0.28,
+ "x": 0.23,
+ "y": 0.23,
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},
"_mobility": 0,
diff --git a/assets/resources/game/heros/zh1.prefab b/assets/resources/game/heros/zh1.prefab
index bc2eb682..eb2d1cc7 100644
--- a/assets/resources/game/heros/zh1.prefab
+++ b/assets/resources/game/heros/zh1.prefab
@@ -391,8 +391,8 @@
},
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- "x": 0.3,
- "y": 0.3,
+ "x": 0.33,
+ "y": 0.33,
"z": 1
},
"_mobility": 0,
@@ -456,11 +456,11 @@
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},
"_skeletonData": {
- "__uuid__": "52496653-51ff-4288-944e-d565d4cd5d62",
+ "__uuid__": "1cd8752b-edd2-4bcd-845e-837fd2f6d169",
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
- "defaultAnimation": "Idle",
+ "defaultAnimation": "",
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"_preCacheMode": 0,
@@ -1238,7 +1238,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 80,
- "height": 80
+ "height": 100
},
"_anchorPoint": {
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diff --git a/assets/resources/game/heros/zh2.prefab b/assets/resources/game/heros/zh2.prefab
index 9d2d6582..4be477c1 100644
--- a/assets/resources/game/heros/zh2.prefab
+++ b/assets/resources/game/heros/zh2.prefab
@@ -391,8 +391,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.3,
- "y": 0.3,
+ "x": 0.33,
+ "y": 0.33,
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"_mobility": 0,
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},
"_skeletonData": {
- "__uuid__": "a7a41660-19f3-45d4-8be3-9a4a641134b1",
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},
"defaultSkin": "default",
- "defaultAnimation": "Idle",
+ "defaultAnimation": "",
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"_preCacheMode": 0,
@@ -1238,7 +1238,7 @@
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+ "height": 100
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diff --git a/assets/resources/game/map/Backgrounds/mp.plist b/assets/resources/game/map/Backgrounds/mp.plist
index e3177a3e..0c60baa6 100644
--- a/assets/resources/game/map/Backgrounds/mp.plist
+++ b/assets/resources/game/map/Backgrounds/mp.plist
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{240,135}
textureRect
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{240,135}
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- {{483,865},{240,65}}
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{240,135}
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- {{863,509},{238,61}}
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- {{339,1050},{111,50}}
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{324,52}
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- {{487,589},{324,52}}
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spriteSourceSize
{324,128}
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- {{487,219},{432,144}}
+ {{1,1069},{432,144}}
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+ spriteSourceSize
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+
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+ {252,319}
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spriteSourceSize
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{616,110}
textureRect
- {{375,1},{616,110}}
+ {{375,491},{616,110}}
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+
+ logo.png
+
+ aliases
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+ anchor
+ {0.5,0.5}
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+ {0,0}
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+ {297,179}
+ spriteSourceSize
+ {333,187}
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{98,76}
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+ {{822,1404},{98,76}}
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+
objects-1.png
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spriteSourceSize
{32,32}
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sea.png
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{112,96}
textureRect
- {{862,749},{112,96}}
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sky.png
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spriteSourceSize
{112,304}
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- {{369,619},{112,304}}
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textureFileName
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diff --git a/assets/resources/game/map/Backgrounds/mp.plist.meta b/assets/resources/game/map/Backgrounds/mp.plist.meta
index a4b2db96..4b32a95a 100644
--- a/assets/resources/game/map/Backgrounds/mp.plist.meta
+++ b/assets/resources/game/map/Backgrounds/mp.plist.meta
@@ -19,8 +19,8 @@
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- "trimX": 921,
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+ "trimX": 487,
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@@ -62,11 +62,11 @@
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new file mode 100644
index 00000000..890e2cd0
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index f291d370..ea76eb54 100644
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new file mode 100644
index 00000000..58a263e4
--- /dev/null
+++ b/assets/resources/game/skills/anm/max_jianyu1.anim.meta
@@ -0,0 +1,13 @@
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+}
diff --git a/assets/resources/game/skills/anm/max_yunshi.anim b/assets/resources/game/skills/anm/max_yunshi.anim
index da599027..1508c528 100644
--- a/assets/resources/game/skills/anm/max_yunshi.anim
+++ b/assets/resources/game/skills/anm/max_yunshi.anim
@@ -22,13 +22,27 @@
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{
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}
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@@ -81,7 +95,7 @@
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{
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diff --git a/assets/resources/game/skills/arrow_yellow.prefab b/assets/resources/game/skills/arrow_yellow.prefab
index 1545a8bf..5f91ee73 100644
--- a/assets/resources/game/skills/arrow_yellow.prefab
+++ b/assets/resources/game/skills/arrow_yellow.prefab
@@ -24,6 +24,9 @@
],
"_active": true,
"_components": [
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{
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@@ -88,13 +91,10 @@
},
{
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}
],
"_prefab": {
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},
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@@ -111,8 +111,8 @@
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+ "x": 0.7,
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"z": 1
},
"_mobility": 0,
@@ -175,7 +175,10 @@
"b": 255,
"a": 255
},
- "_spriteFrame": null,
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@@ -195,40 +198,6 @@
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{
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@@ -252,7 +221,7 @@
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@@ -280,7 +249,7 @@
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@@ -298,7 +267,7 @@
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@@ -361,7 +330,7 @@
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"controlPointSide": 1,
@@ -385,6 +354,40 @@
"__type__": "cc.CompPrefabInfo",
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+ "_density": 1,
+ "_sensor": true,
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diff --git a/assets/resources/game/skills/atked.prefab b/assets/resources/game/skills/atked.prefab
index f1de9d0a..8bae31da 100644
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@@ -102,8 +102,8 @@
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@@ -161,15 +161,12 @@
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},
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diff --git a/assets/resources/game/skills/atked/atked.anim b/assets/resources/game/skills/atked/atked.anim
index 9030d6fc..f7fb2f4e 100644
--- a/assets/resources/game/skills/atked/atked.anim
+++ b/assets/resources/game/skills/atked/atked.anim
@@ -22,12 +22,12 @@
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},
{
- "__type__": "cc.animation.VectorTrack",
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@@ -57,148 +45,52 @@
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},
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]
},
{
"__type__": "cc.animation.HierarchyPath",
"path": "Node"
},
+ {
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{
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new file mode 100644
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new file mode 100644
index 00000000..3de800c5
--- /dev/null
+++ b/assets/resources/game/skills/atked_fire.prefab.meta
@@ -0,0 +1,13 @@
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diff --git a/assets/resources/game/skills/firewall.prefab b/assets/resources/game/skills/atked_ice.prefab
similarity index 69%
rename from assets/resources/game/skills/firewall.prefab
rename to assets/resources/game/skills/atked_ice.prefab
index c043048a..508cfdc5 100644
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@@ -29,15 +29,18 @@
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new file mode 100644
index 00000000..4ee63f62
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new file mode 100644
index 00000000..08801c82
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diff --git a/assets/resources/game/skills/firewall.prefab.meta b/assets/resources/game/skills/max_fwall.prefab.meta
similarity index 85%
rename from assets/resources/game/skills/firewall.prefab.meta
rename to assets/resources/game/skills/max_fwall.prefab.meta
index 5ad885e0..29e9d5d6 100644
--- a/assets/resources/game/skills/firewall.prefab.meta
+++ b/assets/resources/game/skills/max_fwall.prefab.meta
@@ -8,6 +8,6 @@
],
"subMetas": {},
"userData": {
- "syncNodeName": "firewall"
+ "syncNodeName": "max_fwall"
}
}
diff --git a/assets/resources/game/skills/max_icec.prefab b/assets/resources/game/skills/max_icec.prefab
index 7961def7..28ba3a48 100644
--- a/assets/resources/game/skills/max_icec.prefab
+++ b/assets/resources/game/skills/max_icec.prefab
@@ -71,13 +71,10 @@
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}
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new file mode 100644
index 00000000..6b0e1018
--- /dev/null
+++ b/assets/resources/game/skills/max_jianyu.prefab.meta
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diff --git a/assets/resources/game/skills/max_yunshi.prefab b/assets/resources/game/skills/max_yunshi.prefab
index a8eb76d7..051c06f5 100644
--- a/assets/resources/game/skills/max_yunshi.prefab
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diff --git a/assets/resources/game/skills/max_yunshi.prefab.meta b/assets/resources/game/skills/max_yunshi.prefab.meta
index 82447f80..4197e279 100644
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index 67b9a2b2..02fe5262 100644
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diff --git a/assets/resources/game/skills/skill4.plist.meta b/assets/resources/game/skills/skill4.plist.meta
index 5feaa8f7..ee5e7970 100644
--- a/assets/resources/game/skills/skill4.plist.meta
+++ b/assets/resources/game/skills/skill4.plist.meta
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diff --git a/assets/resources/game/skills/skill4.png b/assets/resources/game/skills/skill4.png
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diff --git a/assets/resources/game/skills/skills.plist b/assets/resources/game/skills/skills.plist
index d6575c8a..fcd94acf 100644
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{
- "__id__": 20
+ "__id__": 42
},
{
- "__id__": 22
+ "__id__": 44
},
{
- "__id__": 24
+ "__id__": 46
},
{
- "__id__": 26
+ "__id__": 48
}
],
"_prefab": {
- "__id__": 28
+ "__id__": 50
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -541,11 +1036,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 19
+ "__id__": 41
},
"_enabled": true,
"__prefab": {
- "__id__": 21
+ "__id__": 43
},
"_contentSize": {
"__type__": "cc.Size",
@@ -569,11 +1064,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 19
+ "__id__": 41
},
"_enabled": true,
"__prefab": {
- "__id__": 23
+ "__id__": 45
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -637,11 +1132,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 19
+ "__id__": 41
},
"_enabled": true,
"__prefab": {
- "__id__": 25
+ "__id__": 47
},
"_id": ""
},
@@ -655,11 +1150,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 19
+ "__id__": 41
},
"_enabled": true,
"__prefab": {
- "__id__": 27
+ "__id__": 49
},
"templateMode": true,
"watchPath": "",
@@ -692,23 +1187,23 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
- "__id__": 2
+ "__id__": 24
},
"_children": [],
"_active": true,
"_components": [
{
- "__id__": 30
+ "__id__": 52
},
{
- "__id__": 32
+ "__id__": 54
},
{
- "__id__": 34
+ "__id__": 56
}
],
"_prefab": {
- "__id__": 36
+ "__id__": 58
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -745,16 +1240,16 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 29
+ "__id__": 51
},
"_enabled": true,
"__prefab": {
- "__id__": 31
+ "__id__": 53
},
"_contentSize": {
"__type__": "cc.Size",
"width": 577,
- "height": 80
+ "height": 50
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -773,11 +1268,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 29
+ "__id__": 51
},
"_enabled": true,
"__prefab": {
- "__id__": 33
+ "__id__": 55
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -818,18 +1313,18 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 29
+ "__id__": 51
},
"_enabled": true,
"__prefab": {
- "__id__": 35
+ "__id__": 57
},
"_alignFlags": 45,
"_target": null,
"_left": -5,
"_right": -5,
- "_top": -25,
- "_bottom": -25,
+ "_top": -10,
+ "_bottom": -10,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
@@ -867,11 +1362,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 2
+ "__id__": 24
},
"_enabled": true,
"__prefab": {
- "__id__": 38
+ "__id__": 60
},
"_contentSize": {
"__type__": "cc.Size",
@@ -895,11 +1390,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 2
+ "__id__": 24
},
"_enabled": true,
"__prefab": {
- "__id__": 40
+ "__id__": 62
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -940,18 +1435,18 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 2
+ "__id__": 24
},
"_enabled": true,
"__prefab": {
- "__id__": 42
+ "__id__": 64
},
"_barSprite": {
- "__id__": 16
+ "__id__": 38
},
"_mode": 2,
"_totalLength": 1,
- "_progress": 1,
+ "_progress": 0.5,
"_reverse": false,
"_id": ""
},
@@ -965,11 +1460,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 2
+ "__id__": 24
},
"_enabled": true,
"__prefab": {
- "__id__": 44
+ "__id__": 66
},
"controller": false,
"watchPath": "",
@@ -993,11 +1488,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 2
+ "__id__": 24
},
"_enabled": true,
"__prefab": {
- "__id__": 46
+ "__id__": 68
},
"_alignFlags": 4,
"_target": null,
@@ -1044,7 +1539,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 49
+ "__id__": 71
},
"_contentSize": {
"__type__": "cc.Size",
@@ -1072,7 +1567,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 51
+ "__id__": 73
},
"_alignFlags": 45,
"_target": null,
@@ -1108,7 +1603,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 53
+ "__id__": 75
},
"_id": ""
},
diff --git a/assets/script/Main.ts b/assets/script/Main.ts
index 2a2cab84..335fa902 100644
--- a/assets/script/Main.ts
+++ b/assets/script/Main.ts
@@ -13,6 +13,7 @@ const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
+
start() {
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
EPhysics2DDrawFlags.Pair
diff --git a/assets/script/game/common/config/GameEvent.ts b/assets/script/game/common/config/GameEvent.ts
index 4143ef55..1e53d0e4 100644
--- a/assets/script/game/common/config/GameEvent.ts
+++ b/assets/script/game/common/config/GameEvent.ts
@@ -10,7 +10,10 @@ export enum GameEvent {
/** 游戏服务器连接成功 */
GameServerConnected = "GameServerConnected",
/** 登陆成功 */
+
LoginSuccess = "LoginSuccess",
+ MAP_MOVE_END_LEFT = "MAP_MOVE_END_LEFT",
+ MAP_MOVE_END_RIGHT = "MAP_MOVE_END_RIGHT",
MSSelected = "MSSelected",
LifeChange = "LifeChange",
CastSkill = "CastSkill",
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index 854e4d10..fa27cf3b 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -246,7 +246,7 @@ export const SkillSet = {
6003:{uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
- debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:2,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
+ debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6004:{uuid:6004,name:"护盾",for_hero:true,sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max",flash:false,with:0,
@@ -274,7 +274,7 @@ export const SkillSet = {
6011:{uuid:6011,name:"攻击",for_hero:false,sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
- 6020:{uuid:6020,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
+ 6020:{uuid:6020,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
@@ -295,11 +295,11 @@ export const SkillSet = {
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
- 6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.atked,path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
+ 6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
- 6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
+ 6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit_num:1,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
@@ -311,14 +311,18 @@ export const SkillSet = {
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
- 6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",AtkedType:AtkedType.atked,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
+ 6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
- debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
+ debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:0,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
- //召唤取消
+ 6031:{uuid:6031,name:"剑雨",for_hero:true, sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
+ TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
+ debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:0,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
+
+ //召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit_num:1,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index 533922f9..f3da528e 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -52,7 +52,7 @@ export const getHeroListByCalled = (count:number,called:any[])=>{
export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028]
export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227]
-export const Masters = [5001,5002,5005,5009,5010,5011]
+export const Masters = [5001,5002,5005,5008,5009,5010,5011]
export const HeroPos={
0:{pos:v3(-290,0,0)},
@@ -272,7 +272,7 @@ export const HeroInfo = {
// buff:[],info:"刀类专精,易伤效果额外持续1次"},
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
- type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003],
+ type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6025,6031],
buff:[],info:"说明"},
@@ -281,7 +281,7 @@ export const HeroInfo = {
buff:[],info:"说明"},
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
- type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6022,6002],
+ type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6022,6029],
buff:[],info:"说明"},
5009:{uuid:5009,name:"风暴精灵",path:"d1", quality:HQuality.BLUE,lv:1,kind:2,
diff --git a/assets/script/game/hero/BuffComp.ts b/assets/script/game/hero/BuffComp.ts
index 602f7ae2..6633a0d2 100644
--- a/assets/script/game/hero/BuffComp.ts
+++ b/assets/script/game/hero/BuffComp.ts
@@ -32,8 +32,6 @@ export class BuffComp extends Component {
buff_cd:number=0;
wind_cd:number=0;
speek_time:number=0;
- HeroView:HeroViewComp=null!
- hp_bar:any=null
timer:Timer=new Timer(2);
buff_keys:any[]=["by1","by2","by3"]
@@ -45,11 +43,9 @@ export class BuffComp extends Component {
}
info_init(){
- this.HeroView=this.node.getComponent(HeroViewComp)
this.top_node = this.node.getChildByName("top");
let hp_y=this.node.getComponent(UITransform).height
this.top_node.setPosition(0,hp_y,0)
- this.hp_bar=this.top_node.getChildByName("hp").getComponent(ProgressBar)
// this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false)
// this.vmdata_update()
@@ -60,7 +56,7 @@ export class BuffComp extends Component {
}
update(deltaTime: number) {
if(smc.mission.pause) return
- this.hp_show()
+
if(this.wind_cd > 0 ) this.wind_cd -= deltaTime;
if(this.wind_cd <= 0 && this.node.getChildByName("wind").active){
this.node.getChildByName("wind").active = false;
@@ -75,15 +71,7 @@ export class BuffComp extends Component {
// this.in_speek(deltaTime)
// this.vmdata_update()
}
- hp_show(){
- // if(this.node.getComponent(HeroViewComp).fac == 0) return
- let hp=this.HeroView.currentHp;
- let hp_max=this.HeroView.currentHpMax;
- let hp_progress= hp/hp_max;
- this.hp_bar.progress = hp_progress;
- if(this.HeroView.is_boss) return
- this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true;
- }
+
show_shield(val:boolean){
this.node.getChildByName("shielded").active=val
}
@@ -133,20 +121,20 @@ export class BuffComp extends Component {
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
+ node.setScale(node.scale.x*0.5,node.scale.y*0.5)
let pos = v3(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent;
node.setPosition(pos);
}
- in_atked(anm:string="atked") {
+ in_atked(anm:string="atked",scale:number=1) {
var path = "game/skills/"+anm;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
- let pos =v3(15,30);
- node.setPosition(pos)
- node.parent = this.node;
+ node.setScale(node.scale.x*scale,node.scale.y)
+ node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z)
+ node.parent = this.node.parent;
}
in_iced(t:number=1,ap:number=0) {
- console.log("[buffcomp]:in_iced",this.HeroView.hero_name,t,ap)
var path = "game/skills/iced";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
@@ -166,7 +154,8 @@ export class BuffComp extends Component {
var path = "game/skills/yun";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
- node.setPosition(v3(0,0));
+ let height=this.node.getComponent(UITransform).height
+ node.setPosition(v3(0,height));
node.getComponent(timedCom).time = t;
node.getComponent(timedCom).ap = ap;
node.parent = this.node;
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index f0a0509a..4ce3f90e 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -228,8 +228,16 @@ export class HeroViewComp extends CCComp {
this.in_stop(dt);
// 处理伤害队列
this.processDamageQueue();
+
+ }
+ hp_show(){
+ // if(this.node.getComponent(HeroViewComp).fac == 0) return
+ let hp=this.currentHp;
+ let hp_max=this.currentHpMax;
+ let hp_progress= hp/hp_max;
+ this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar).progress = hp_progress;
+ // this.node.getChildByName("top").getChildByName("hp").active = (hp == hp_max) ? false : true;
}
-
get isActive() {
@@ -343,17 +351,15 @@ export class HeroViewComp extends CCComp {
switch(buff){
case BuffAttr.ATK:
this.ap=this.check_atrr(BuffAttr.ATK)
-
break
case BuffAttr.ATK_CD:
this.cd=this.check_atrr(BuffAttr.ATK_CD)
-
break
case BuffAttr.HP:
- let diff=this.check_atrr(BuffAttr.HP)-this.currentHpMax
- this.currentHpMax=this.check_atrr(BuffAttr.HP)
- this.currentHp+=diff
-
+ let diff=this.check_atrr(BuffAttr.HP)-this.currentHpMax
+ this.currentHpMax=this.check_atrr(BuffAttr.HP)
+ this.currentHp+=diff
+ this.hp_show()
break
}
}
@@ -409,6 +415,7 @@ export class HeroViewComp extends CCComp {
this.currentHp+=real_hp;
this.BUFFCOMP.tooltip(TooltipTypes.health,real_hp.toFixed(0));
}
+ this.hp_show()
// this.update_vm
}
@@ -636,13 +643,28 @@ export class HeroViewComp extends CCComp {
}else{
this.ent.destroy();
}
+
}
// this.update_vm
+ this.back()
this.showDamage(damage, is_crit,atked_anm);
}
+ //后退
+ back(){
+ if(this.fac==FacSet.MON) {
+ let tx=this.node.position.x+5
+ if(tx > 320) tx=320
+ tween(this.node).to(0.1, { position:v3(tx,this.node.position.y,0)}).start()
+ }
+ if(this.fac==FacSet.HERO) {
+ let tx=this.node.position.x-5
+ if(tx < -320) tx=-320
+ tween(this.node).to(0.1, { position:v3(tx,this.node.position.y,0)}).start()
+ }
+ }
//伤害计算 debuff 易伤
count_damage(remainingDamage:number){
let damage = 0;
@@ -840,7 +862,8 @@ export class HeroViewComp extends CCComp {
/** 立即显示伤害效果 */
private showDamageImmediate(damage: number, isCrit: boolean,anm:string="atked") {
// this.as.atked()
- this.BUFFCOMP.in_atked(anm)
+ this.hp_show()
+ this.BUFFCOMP.in_atked(anm,this.fac==FacSet.HERO?1:-1)
this.atked_count++;
if (isCrit) {
this.BUFFCOMP.hp_tip(TooltipTypes.crit, damage.toFixed(0), damage);
diff --git a/assets/script/game/map/CardComp.ts b/assets/script/game/map/CardComp.ts
index 6229ba46..828128fd 100644
--- a/assets/script/game/map/CardComp.ts
+++ b/assets/script/game/map/CardComp.ts
@@ -157,36 +157,36 @@ export class CardComp extends CCComp {
this.do_card_bg_show(HeroInfo[uuid].quality)
show.getChildByName("coins").active=false
var icon_path = "game/heros/heros/"+HeroInfo[uuid].path
- resources.load(icon_path, sp.SkeletonData, (err, skeleton) => {
- if (err) {
- console.error("[CardComp]: 加载骨骼数据失败:", err);
- return;
- }
- console.log("[CardComp]: 加载骨骼数据成功:", skeleton)
- // 检查节点是否仍然存在
- const maskNode = show.getChildByName("mask");
- if (!maskNode) {
- console.error("[CardComp]: mask节点不存在");
- return;
- }
+ // resources.load(icon_path, sp.SkeletonData, (err, skeleton) => {
+ // if (err) {
+ // console.error("[CardComp]: 加载骨骼数据失败:", err);
+ // return;
+ // }
+ // console.log("[CardComp]: 加载骨骼数据成功:", skeleton)
+ // // 检查节点是否仍然存在
+ // const maskNode = show.getChildByName("mask");
+ // if (!maskNode) {
+ // console.error("[CardComp]: mask节点不存在");
+ // return;
+ // }
- const heroNode = maskNode.getChildByName("hero");
- if (!heroNode) {
- console.error("[CardComp]: hero节点不存在");
- return;
- }
+ // const heroNode = maskNode.getChildByName("hero");
+ // if (!heroNode) {
+ // console.error("[CardComp]: hero节点不存在");
+ // return;
+ // }
- const spine = heroNode.getComponent(sp.Skeleton);
- if (!spine) {
- console.error("[CardComp]: hero节点上没有找到SkinnedMeshRenderer组件");
- return;
- }
+ // const spine = heroNode.getComponent(sp.Skeleton);
+ // if (!spine) {
+ // console.error("[CardComp]: hero节点上没有找到SkinnedMeshRenderer组件");
+ // return;
+ // }
- if (spine) {
- spine.skeletonData = skeleton;
- spine.setAnimation(0, "Idle", true);
- }
- });
+ // if (spine) {
+ // spine.skeletonData = skeleton;
+ // spine.setAnimation(0, "Idle", true);
+ // }
+ // });
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
diff --git a/assets/script/game/map/HeroUiComp.ts b/assets/script/game/map/HeroUiComp.ts
index 62463bfd..9c3441af 100644
--- a/assets/script/game/map/HeroUiComp.ts
+++ b/assets/script/game/map/HeroUiComp.ts
@@ -176,13 +176,17 @@ export class HeroUiComp extends CCComp {
private loadHeroIcon(iconNode: Node, heroPath: string) {
iconNode.parent.getChildByName("iconbg").active=false
const icon_path = "game/heros/heros/"+heroPath
- resources.load(icon_path, sp.SkeletonData, (err, skeleton) => {
- const spine = iconNode.getComponent(sp.Skeleton);
- if (spine) {
- spine.skeletonData = skeleton;
- spine.setAnimation(0, "Idle", true);
- }
- });
+ // resources.load(icon_path, sp.SkeletonData, (err, skeleton) => {
+ // if(err) return
+ // const spine = iconNode.getComponent(sp.Skeleton);
+ // if (spine) {
+ // spine.skeletonData = skeleton;
+ // spine.setAnimation(0, "Idle", true);
+ // }
+ // else{
+ // console.error("[HeroUiComp]: loadHeroIcon error",err)
+ // }
+ // });
}
diff --git a/assets/script/game/map/move.ts b/assets/script/game/map/move.ts
index 7f5b1fe8..c909f95a 100644
--- a/assets/script/game/map/move.ts
+++ b/assets/script/game/map/move.ts
@@ -1,24 +1,94 @@
-import { _decorator, CCInteger, Component, Node } from 'cc';
+import { _decorator, CCBoolean, CCInteger, Component, Node } from 'cc';
+import { oops } from 'db://oops-framework/core/Oops';
+import { GameEvent } from '../common/config/GameEvent';
const { ccclass, property } = _decorator;
@ccclass('move')
export class move extends Component {
@property({ type: CCInteger })
- speed:number=2
+ speed: number = 2;
+
@property({ type: CCInteger })
- maxX:number=640
+ maxX: number = 640;
+
@property({ type: CCInteger })
- minX:number=-640
+ minX: number = -640;
+
+ @property({ type: CCInteger })
+ sc: number = 1; // 1: 从左到右, -1: 从右到左
+ @property({ type: CCBoolean })
+ isMove:boolean=false
+ protected onLoad(): void {
+ oops.message.on(GameEvent.MAP_MOVE_END_LEFT, this.onMapMoveEndLeft, this);
+ oops.message.on(GameEvent.MAP_MOVE_END_RIGHT, this.onMapMoveEndRight, this);
+ }
start() {
-
+ // 根据移动方向设置初始位置
+ }
+ onMapMoveEndLeft() {
+ if(this.sc==-1){
+ this.isMove=true
+ this.setInitialPosition()
+ }
+ }
+ onMapMoveEndRight() {
+ if(this.sc==1){
+ this.isMove=true
+ this.setInitialPosition()
+ }
+ }
+ /**
+ * 根据移动方向设置初始位置
+ */
+ setInitialPosition() {
+ if (this.sc > 0) {
+ // 从左到右移动,起点为 minX
+ this.node.setPosition(this.minX, this.node.position.y);
+ } else if (this.sc < 0) {
+ // 从右到左移动,起点为 maxX
+ this.node.setPosition(this.maxX, this.node.position.y);
+ }
}
update(dt: number) {
- this.node.setPosition(this.node.position.x+dt*this.speed,this.node.position.y)
- if(this.node.position.x >= this.maxX){
- this.node.setPosition(this.minX,this.node.position.y)
+ // 更新位置
+ if(this.isMove){
+ const newX = this.node.position.x + dt * this.speed * this.sc;
+ this.node.setPosition(newX, this.node.position.y);
+ // 检查边界并重置位置
+ this.checkBoundaries();
}
}
+
+ /**
+ * 检查边界并重置位置
+ */
+ checkBoundaries() {
+ if (this.sc > 0) {
+ // 从左到右移动,到达右边界后回到左边界
+ if (this.node.position.x >= this.maxX) {
+ this.node.setPosition(this.minX, this.node.position.y);
+ this.isMove=false
+ oops.message.dispatchEvent(GameEvent.MAP_MOVE_END_LEFT)
+ }
+ } else if (this.sc < 0) {
+ // 从右到左移动,到达左边界后回到右边界
+ if (this.node.position.x <= this.minX) {
+ this.node.setPosition(this.maxX, this.node.position.y);
+ this.isMove=false
+ oops.message.dispatchEvent(GameEvent.MAP_MOVE_END_RIGHT)
+ }
+ }
+ }
+
+ /**
+ * 动态改变移动方向
+ * @param direction 1: 从左到右, -1: 从右到左
+ */
+ changeDirection(direction: number) {
+ this.sc = direction;
+ this.setInitialPosition();
+ }
}