refactor(战斗系统): 统一伤害减免属性命名并优化伤害计算逻辑
- 将LDMG枚举值重命名为DAMAGE_REDUCTION以提高可读性 - 修改HeroAtkSystem中的dmgCount方法,直接接收HeroAttrsComp参数 - 在伤害计算中整合天赋系统的伤害减免效果
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@@ -28,7 +28,7 @@ export enum TalEffet {
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WFUNY=7, // 风怒
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D_SKILL=8, //两次技能
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SHIELD=9, // 护盾
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LDMG=10, // 减伤
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DAMAGE_REDUCTION=10, // 减伤
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C_MSKILL=11, // 必杀技能必暴
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C_ATK=12, // 普工必爆
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C_SKILL=13, // 一般技能必暴
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@@ -111,7 +111,7 @@ export const talConf: Record<number, ItalConf> = {
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desc:"被攻击3次后, 给于目标50%的伤害"},
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7102:{uuid:7102,name:"护盾",triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.SHIELD,vType:BType.RATIO, value:20,attrs:TalAttrs.NON,
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desc:"被攻击3次后, 获得20%的生命值护盾"},
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7103:{uuid:7103,name:"减伤",triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.LDMG,vType:BType.RATIO, value:50,attrs:TalAttrs.NON,
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7103:{uuid:7103,name:"减伤",triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.DAMAGE_REDUCTION,vType:BType.RATIO, value:50,attrs:TalAttrs.NON,
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desc:"被攻击3次后, 下1次伤害减50%"},
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