重新 使用碰撞来处理 抛射型技能逻辑处理
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@@ -3,6 +3,6 @@ import { BattleMoveSystem } from "./BattleMoveSystem";
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export class EcsPositionSystem extends ecs.System {
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constructor() {
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super();
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this.add(new BattleMoveSystem());
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// this.add(new BattleMoveSystem());
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}
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}
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