奖励已经双倍奖励

This commit is contained in:
2025-08-19 19:40:34 +08:00
parent 22f35893d7
commit 854affeaae
32 changed files with 12848 additions and 7746 deletions

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@@ -0,0 +1,222 @@
import { _decorator, Component, Node, Label, Sprite, resources, SpriteFrame } from 'cc';
import { Items } from '../common/config/Items';
import { QualitySet } from '../common/config/BoxSet';
import { oops } from 'db://oops-framework/core/Oops';
import { UIID } from '../common/config/GameUIConfig';
const { ccclass, property } = _decorator;
@ccclass('ItemComp')
export class ItemComp extends Component {
item_uuid: number = 0;
item_count: number = 1;
type: number = 0;
slot: number = 0;
no_show:boolean=false
start() {
console.log("[ItemComp]:start");
}
update(deltaTime: number) {
}
/**
* 更新物品数据
* @param hero_uuid 物品ID
* @param count 物品数量
* @param args 额外参数
*/
update_data(hero_uuid: number, count: number = 1, args: any = {}) {
this.item_uuid = hero_uuid;
this.item_count = count;
this.type = args.type || 0;
this.slot = args.slot || 0;
this.no_show = args.no_show || false;
console.log("[ItemComp]:update_data", hero_uuid, count, this.type, this.slot, args);
// 获取物品配置
const itemData = Items[hero_uuid];
if (!itemData) {
console.error("[ItemComp]: Item not found", hero_uuid);
return;
}
// 设置物品图标
this.setItemIcon(itemData.path);
// 设置品质边框
this.setQualityFrame(itemData.quality);
// 设置数量显示
this.setItemCount(count);
// 设置选中状态
if (args.selected) {
this.setSelected(true);
} else {
this.setSelected(false);
}
}
/**
* 设置物品图标
* @param iconPath 图标路径
*/
private setItemIcon(iconPath: string) {
let path=`gui/items/${iconPath}`
console.log("[ItemComp]: setItemIcon", path);
resources.load(path, SpriteFrame, (err, spriteFrame) => {
if (err) {
console.error("[ItemComp]: Failed to load item icon", iconPath, err);
return;
}
console.log("[ItemComp]: setItemIcon", iconPath, spriteFrame);
this.node.getChildByName("icon").getComponent(Sprite)!.spriteFrame = spriteFrame;
});
}
/**
* 设置品质边框
* @param quality 品质类型
*/
private setQualityFrame(quality: QualitySet) {
// 隐藏所有品质边框
this.hideAllQualityFrames();
// 根据品质显示对应边框
switch (quality) {
case QualitySet.GREEN:
this.node.getChildByName("q1").active = true;
break;
case QualitySet.BLUE:
this.node.getChildByName("q2").active = true;
break;
case QualitySet.PURPLE:
this.node.getChildByName("q3").active = true;
break;
case QualitySet.ORANGE:
this.node.getChildByName("q4").active = true;
break;
default:
// 默认使用绿色边框
this.node.getChildByName("q").active = true;
break;
}
}
/**
* 隐藏所有品质边框
*/
private hideAllQualityFrames() {
this.node.getChildByName("q").active = false;
this.node.getChildByName("q1").active = false;
this.node.getChildByName("q2").active = false;
this.node.getChildByName("q3").active = false;
this.node.getChildByName("q4").active = false;
this.node.getChildByName("focus").active = false;
}
/**
* 设置物品数量
* @param count 数量
*/
private setItemCount(count: number) {
this.node.getChildByName("num").getComponent(Label)!.string = count.toString();
}
/**
* 设置选中状态
* @param selected 是否选中
*/
private setSelected(selected: boolean) {
this.node.getChildByName("focus").active = selected;
}
/**
* 物品点击事件
*/
do_click() {
console.log("[ItemComp]: Item clicked", this.item_uuid, this.item_count);
// 根据类型处理不同逻辑
switch (this.type) {
case 1: // 普通点击
this.onItemClick();
break;
case 2: // 选择物品
this.onItemSelect();
break;
case 3: // 使用物品
this.onItemUse();
break;
default:
this.onItemClick();
break;
}
}
/**
* 普通物品点击
*/
private onItemClick() {
// 显示物品信息或执行其他逻辑
console.log("[ItemComp]: Show item info", this.item_uuid);
}
/**
* 选择物品
*/
private onItemSelect() {
// 处理物品选择逻辑
console.log("[ItemComp]: Item selected", this.item_uuid);
}
/**
* 使用物品
*/
private onItemUse() {
// 处理物品使用逻辑
console.log("[ItemComp]: Use item", this.item_uuid);
}
show_item_info(){
if(this.no_show){
return
}
oops.gui.open(UIID.ItemInfo, { item_uuid: this.item_uuid ,count:this.item_count});
}
/**
* 获取物品UUID
*/
getItemUUID(): number {
return this.item_uuid;
}
/**
* 获取物品数量
*/
getItemCount(): number {
return this.item_count;
}
addItemCount(count:number){
this.item_count+=count
this.setItemCount(this.item_count)
}
/**
* 设置物品类型
*/
setItemType(type: number) {
this.type = type;
}
/**
* 设置物品槽位
*/
setItemSlot(slot: number) {
this.slot = slot;
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "691f8376-3937-42db-ae4b-771d4cc67b25",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,295 @@
import { _decorator, Component, Node, Label, Sprite, resources, SpriteFrame, input, Input, EventTouch, EventMouse, Vec3, Vec2, UITransform, Color } from 'cc';
import { Items } from '../common/config/Items';
import { QualitySet } from '../common/config/BoxSet';
import { oops } from 'db://oops-framework/core/Oops';
const { ccclass, property } = _decorator;
@ccclass('ItemInfoComp')
export class ItemInfoComp extends Component {
item_uuid: number = 0;
item_count: number = 1;
// 触摸监听相关
private touchListener: any = null;
private isListening: boolean = false;
start() {
console.log("[ItemInfoComp]:start");
}
onAdded(args: any) {
console.log("[ItemInfoComp]:onAdded", args);
this.setupTouchListener();
this.update_data(args);
}
update(deltaTime: number) {
}
onDestroy() {
this.removeTouchListener();
}
/**
* 设置触摸监听
*/
private setupTouchListener() {
if (this.isListening) return;
// 监听触摸开始事件
this.touchListener = input.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
this.isListening = true;
console.log("[ItemInfoComp]: Touch listener setup");
}
/**
* 移除触摸监听
*/
private removeTouchListener() {
if (this.touchListener && this.isListening) {
input.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
this.isListening = false;
this.touchListener = null;
console.log("[ItemInfoComp]: Touch listener removed");
}
}
/**
* 触摸开始事件处理
* @param event 触摸事件
*/
private onTouchStart(event: EventTouch) {
const touchPos = event.getLocation();
const nodePos = this.node.getWorldPosition();
// 检查触摸点是否在弹窗范围内
if (!this.isTouchInNodeBounds(touchPos, nodePos)) {
console.log("[ItemInfoComp]: Touch outside bounds, closing popup");
this.closeItemInfo();
}
}
/**
* 检查触摸点是否在节点范围内
* @param touchPos 触摸点世界坐标
* @param nodePos 节点世界坐标
* @returns 是否在范围内
*/
private isTouchInNodeBounds(touchPos: Vec2, nodePos: Vec3): boolean {
const nodeSize = this.node.getComponent(UITransform)?.contentSize;
if (!nodeSize) return false;
// 计算节点的边界
const halfWidth = nodeSize.width * 0.5;
const halfHeight = nodeSize.height * 0.5;
// 检查触摸点是否在节点范围内
const inX = Math.abs(touchPos.x - nodePos.x) <= halfWidth;
const inY = Math.abs(touchPos.y - nodePos.y) <= halfHeight;
return inX && inY;
}
/**
* 更新物品数据
* @param args 物品参数 {item_uuid: number, count?: number}
*/
update_data(args: any) {
console.log("[ItemInfoComp]:update_data", args);
if (!args || !args.item_uuid) {
console.error("[ItemInfoComp]: Invalid args", args);
return;
}
this.item_uuid = args.item_uuid;
this.item_count = args.count || 1;
// 获取物品配置
const itemData = Items[this.item_uuid];
if (!itemData) {
console.error("[ItemInfoComp]: Item not found", this.item_uuid);
return;
}
// 设置物品图标
this.setItemIcon(itemData.path);
// 设置品质边框
this.setQualityFrame(itemData.quality);
// 设置品质文字描述
this.setQualityText(itemData.quality);
// 设置数量显示
this.setItemCount(this.item_count);
// 设置物品名称
this.setItemName(itemData.name);
// 设置物品描述
this.setItemInfo(itemData.info);
}
/**
* 设置物品图标
* @param iconPath 图标路径
*/
private setItemIcon(iconPath: string) {
let path=`gui/items/${iconPath}`
console.log("[ItemComp]: setItemIcon", path);
resources.load(path, SpriteFrame, (err, spriteFrame) => {
if (err) {
console.error("[ItemComp]: Failed to load item icon", iconPath, err);
return;
}
console.log("[ItemComp]: setItemIcon", iconPath, spriteFrame);
this.node.getChildByName("item").getChildByName("icon").getComponent(Sprite)!.spriteFrame = spriteFrame;
});
}
/**
* 设置品质边框
* @param quality 品质类型
*/
private setQualityFrame(quality: QualitySet) {
// 隐藏所有品质边框
this.hideAllQualityFrames();
// 根据品质显示对应边框
switch (quality) {
case QualitySet.GREEN:
this.node.getChildByName("item").getChildByName("q1").active = true;
break;
case QualitySet.BLUE:
this.node.getChildByName("item").getChildByName("q2").active = true;
break;
case QualitySet.PURPLE:
this.node.getChildByName("item").getChildByName("q3").active = true;
break;
case QualitySet.ORANGE:
this.node.getChildByName("item").getChildByName("q4").active = true;
break;
default:
// 默认使用绿色边框
this.node.getChildByName("item").getChildByName("q").active = true;
break;
}
}
/**
* 隐藏所有品质边框
*/
private hideAllQualityFrames() {
this.node.getChildByName("item").getChildByName("q").active = false;
this.node.getChildByName("item").getChildByName("q1").active = false;
this.node.getChildByName("item").getChildByName("q2").active = false;
this.node.getChildByName("item").getChildByName("q3").active = false;
this.node.getChildByName("item").getChildByName("q4").active = false;
}
/**
* 设置物品数量
* @param count 数量
*/
private setItemCount(count: number) {
if (count > 1) {
this.node.getChildByName("item").getChildByName("num").getComponent(Label)!.string = count.toString();
this.node.getChildByName("item").getChildByName("num").active = true;
} else {
this.node.getChildByName("item").getChildByName("num").active = false;
}
}
/**
* 设置物品名称
* @param name 物品名称
*/
private setItemName(name: string) {
this.node.getChildByName("name").getComponent(Label)!.string = name;
}
/**
* 设置物品描述
* @param info 物品描述
*/
private setItemInfo(info: string) {
this.node.getChildByName("info").getComponent(Label)!.string = info;
}
/**
* 设置品质文字描述
* @param quality 品质类型
*/
private setQualityText(quality: QualitySet) {
switch (quality) {
case QualitySet.GREEN:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "优秀";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(76, 175, 80, 255); // 现代绿色
break;
case QualitySet.BLUE:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "精良";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(33, 150, 243, 255); // 现代蓝色
break;
case QualitySet.PURPLE:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "史诗";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(156, 39, 176, 255); // 现代紫色
break;
case QualitySet.ORANGE:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "传说";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(255, 87, 34, 255); // 现代橙色
break;
default:
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.string = "普通";
this.node.getChildByName("quality").getChildByName("Label").getComponent(Label)!.color = new Color(158, 158, 158, 255); // 现代灰色
break;
}
}
/**
* 获取物品UUID
*/
getItemUUID(): number {
return this.item_uuid;
}
/**
* 获取物品数量
*/
getItemCount(): number {
return this.item_count;
}
/**
* 关闭物品信息弹窗
*/
closeItemInfo() {
console.log("[ItemInfoComp]: Close item info");
this.removeTouchListener();
oops.gui.removeByNode(this.node)
}
/**
* 使用物品
*/
useItem() {
console.log("[ItemInfoComp]: Use item", this.item_uuid);
// 这里可以添加使用物品的逻辑
// 比如消耗物品、触发效果等
}
/**
* 丢弃物品
*/
dropItem() {
console.log("[ItemInfoComp]: Drop item", this.item_uuid);
// 这里可以添加丢弃物品的逻辑
// 比如从背包中移除、显示确认对话框等
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "627ed4fe-6a6c-4591-96fb-df08a6ebed95",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -1,4 +1,4 @@
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation, UI, instantiate, Prefab, screen } from "cc";
import { _decorator, Vec3,Animation, instantiate, Prefab, Node } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
@@ -10,6 +10,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
import { MonModelComp } from "../hero/MonModelComp";
import { SkillCom } from "../skills/SkillCom";
import { UIID } from "../common/config/GameUIConfig";
import { ItemComp } from "./ItemComp";
const { ccclass, property } = _decorator;
@@ -22,7 +23,7 @@ export class MissionComp extends CCComp {
// VictoryComp:any = null;
// reward:number = 0;
// reward_num:number = 0;
rewards:any[]=[]
onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this)
@@ -45,10 +46,61 @@ export class MissionComp extends CCComp {
do_reward(){
// 奖励发放
}
do_mon_dead(){
do_drop(drop_item:any[]){
console.log("[MissionComp] do_drop",drop_item)
let parent=this.node.getChildByName("reward").getChildByName("items")
let items=parent.children
if(drop_item.length>0){
for(let i=0;i<drop_item.length;i++){
let d_item=drop_item[i]
// 查找是否已存在该物品
const existingItem = this.rewards.find(item => item.item_uuid === d_item.item_uuid);
if(existingItem){
// 如果已存在该物品,累加数量
existingItem.count += d_item.count;
}else{
// 如果不存在该物品,添加新物品
this.rewards.push({item_uuid: d_item.item_uuid, count: d_item.count});
}
}
}
for(let i=0;i<items.length;i++){
let hitem=items[i].getComponent(ItemComp)
for(let j=0;j<drop_item.length;j++){
let d_item=drop_item[j]
if(d_item.item_uuid==hitem.item_uuid){
hitem.addItemCount(d_item.count)
drop_item.splice(j,1)
smc.addItem(d_item.item_uuid,d_item.count)
break
}
}
}
if(drop_item.length>0){
console.log("[MissionComp] do_drop 剩余物品",drop_item)
for(let i=0;i<drop_item.length;i++){
let d_item=drop_item[i]
let path="game/gui/item"
const prefab = oops.res.get(path, Prefab);
if (!prefab) {
console.error("[MissionComp=>do_drop] 预制体加载失败:", path);
return;
}
const node = instantiate(prefab) as unknown as Node;
node.parent=parent
node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count)
smc.addItem(d_item.item_uuid,d_item.count)
}
}
}
do_mon_dead(event:any,data:any){
console.log("[MissionComp] do_mon_dead",event,data)
smc.vmdata.mission_data.mon_num--
console.log("[MissionComp] do_mon_dead",smc.vmdata.mission_data.mon_num)
if(data.drops){
if(data.drops.length>0){
this.do_drop(data.drops)
}
}
if(smc.vmdata.mission_data.mon_num<=0) {
smc.vmdata.mission_data.level++
if(smc.vmdata.mission_data.level < smc.vmdata.mission_data.max_mission){
@@ -57,15 +109,16 @@ export class MissionComp extends CCComp {
}
smc.addGameProperty("mission",1)
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:true})
oops.gui.open(UIID.Victory,{victory:true})
oops.gui.open(UIID.Victory,{victory:true,rewards:this.rewards})
}
}
do_hero_dead(){
do_hero_dead(event:any,data:any){
console.log("[MissionComp] do_hero_dead",event,data)
smc.vmdata.mission_data.hero_num--
console.log("[MissionComp] do_hero_dead",smc.vmdata.mission_data.hero_num)
if(smc.vmdata.mission_data.hero_num<=0) {
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
oops.gui.open(UIID.Victory,{victory:false})
oops.gui.open(UIID.Victory,{victory:false,rewards:this.rewards})
}
}
do_ad(){
@@ -109,7 +162,7 @@ export class MissionComp extends CCComp {
to_end_fight(){
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
oops.gui.open(UIID.Victory,{victory:false})
oops.gui.open(UIID.Victory,{victory:false,rewards:this.rewards})
}
@@ -135,6 +188,8 @@ export class MissionComp extends CCComp {
smc.vmdata.mission_data.in_fight=false
smc.vmdata.mission_data.fight_time=0
smc.vmdata.mission_data.level=0
this.rewards=[] // 改为数组,用于存储掉落物品列表
this.node.getChildByName("reward").getChildByName("items").removeAllChildren()
console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
}

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@@ -38,8 +38,13 @@ export class MissionHomeComp extends CCComp {
uodate_data(){
smc.syncData()
}
isWxClient(){
return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
}
btn_func(e:string,data:any){
smc.syncDataFromLocal() //调试用,正式环境去掉
if(!this.isWxClient()){
smc.syncDataFromLocal() //调试用,正式环境去掉
}
// console.log("[MissionHomeComp]:btn_func",e,data)
let page_heros=this.node.getChildByName("heros_page")
let page_shop=this.node.getChildByName("shop_page")

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@@ -1,9 +1,10 @@
import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc";
import { _decorator, instantiate, Label ,Prefab,Node} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
import { ItemComp } from "./ItemComp";
const { ccclass, property } = _decorator;
@@ -14,13 +15,18 @@ export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
rewards:any[]=[]
/** 视图层逻辑代码分离演示 */
protected onLoad(): void {
}
onAdded(args: any) {
console.log("[VictoryComp] onAdded",args)
console.log("[VictoryComp] onAdded",args,smc.items)
if(args.rewards){
this.add_reward(args.rewards)
this.rewards=args.rewards
}
this.node.getChildByName("title").getChildByName("victory").active=args.victory
this.node.getChildByName("title").getChildByName("defeat").active=!args.victory
this.node.getChildByName("btns").getChildByName("next").active=false
@@ -29,12 +35,39 @@ export class VictoryComp extends CCComp {
},0.2)
}
add_reward(rewards:any[]){
let parent=this.node.getChildByName("box").getChildByName("items")
let items=parent.children
for(let i=0;i<rewards.length;i++){
let d_item=rewards[i]
let path="game/gui/item"
const prefab = oops.res.get(path, Prefab);
if (!prefab) {
console.error("[MissionComp=>do_drop] 预制体加载失败:", path);
return;
}
const node = instantiate(prefab) as unknown as Node;
node.parent=parent
node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count,{no_show:true})
}
}
victory_end(){
oops.message.dispatchEvent(GameEvent.MissionEnd)
oops.gui.removeByNode(this.node)
}
//看广告双倍
watch_ad(){
return true
}
double_reward(){
if(this.watch_ad()){
this.rewards.forEach(d_item=>{
smc.addItem(d_item.item_uuid,d_item.count)
})
this.node.getChildByName("btns").getChildByName("double").active=false
}
console.log("[VictoryComp]double_reward",smc.items,this.rewards)
}
restart(){
oops.message.dispatchEvent(GameEvent.MissionStart)
oops.gui.removeByNode(this.node)