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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3,v3,resources,SpriteFrame,Sprite} from "cc";
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import { instantiate, Node, Prefab, Vec3,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -48,11 +48,11 @@ export class Hero extends ecs.Entity {
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/'+CardSet[uuid].prefab_path+'/spriteFrame';
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resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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const url = 'game/heros/hero/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("hero_load",this)
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@@ -62,6 +62,12 @@ export class Hero extends ecs.Entity {
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = CardSet[uuid].speed;
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mv.hero_name= CardSet[uuid].name;
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mv.hp= mv.hp_max = CardSet[uuid].hp;
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mv.level = CardSet[uuid].level;
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mv.atk = CardSet[uuid].atk;
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mv.atk_cd = CardSet[uuid].atk_cd;
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mv.power = CardSet[uuid].power;
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mv.type = CardSet[uuid].type;
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mv.Tpos = v3(0,0,0);
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mv.camp = 1;
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mv.change_name(CardSet[uuid].name,1)
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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc";
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,SpriteAtlas,Label,resources,SpriteFrame,Sprite} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -34,6 +34,7 @@ export class HeroCard extends ecs.Entity {
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node) {
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console.log("load hero",uuid);
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/cards/hero_card";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -42,17 +43,17 @@ export class HeroCard extends ecs.Entity {
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// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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const url = 'game/heros/hero/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
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});
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var hcv = node.getComponent(HeroCardViewComp)!;
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hcv.card_name=CardSet[uuid].name
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hcv.card_uid=uuid
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this.add(hcv);
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// // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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// const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
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// resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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// sprite.spriteFrame = spriteFrame;
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// });
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}
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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,} from "cc";
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -48,11 +48,11 @@ export class Monster extends ecs.Entity {
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/'+CardSet[uuid].prefab_path+'/spriteFrame';
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resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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const url = 'game/heros/hero/heros';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].prefab_path);
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("monster_load",this)
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@@ -61,6 +61,12 @@ export class Monster extends ecs.Entity {
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = CardSet[uuid].speed;
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mv.hero_name= CardSet[uuid].name;
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mv.hp= mv.hp_max = CardSet[uuid].hp;
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mv.level = CardSet[uuid].level;
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mv.atk = CardSet[uuid].atk;
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mv.atk_cd = CardSet[uuid].atk_cd;
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mv.power = CardSet[uuid].power;
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mv.type = CardSet[uuid].type;
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mv.camp = -1;
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mv.Tpos = v3(0,0,0);
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mv.change_name(CardSet[uuid].name,-1)
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@@ -18,6 +18,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { baseCom } from "../skills/baseCom";
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import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillCom } from "../skills/SkillCom";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@@ -27,6 +28,7 @@ export class MonsterViewComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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hero_name : string = "hero";
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level:number =1;
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camp: number = 1; /** 角色阵营 1:hero -1 :monster */
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type: number = 1; /**角色类型 1:前排 2 后排 */
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state: number = 1; /** 状态 1:move ,2: act 3: stop */
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@@ -90,8 +92,10 @@ export class MonsterViewComp extends CCComp {
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// }
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(otherCollider.group== BoxSet.HERO_SKILL || otherCollider.group== BoxSet.MONSTER_SKILL){
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let skill = otherCollider.node.getComponent(SkillCom)!;
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// console.log('onPostSolve',skill);
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this.in_atked();
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this.hp_change(10);
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this.hp_change(skill.atk);
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}
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// switch (selfCollider.group) {
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// case BoxSet.HERO:
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