清理 ui1 ui2 精简到ui3 和ui4
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@@ -5,7 +5,6 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroPageComp } from "./HeroPageComp";
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import { finishCurrGuide, GuideConfig, startGuide } from "../common/config/Guide";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { randomSpeek, Speeks } from "../common/config/Tasks";
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@@ -25,9 +24,6 @@ export class MissionHomeComp extends CCComp {
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this.home_active()
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}
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onEnable(){
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this.startNextGuide(); // 启动第一个引导
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startGuide(1)
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startGuide(2)
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}
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update(dt:number){
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if(this.speek_cd.update(dt)){
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@@ -37,18 +33,10 @@ export class MissionHomeComp extends CCComp {
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console.log("[MissionHomeComp]:speek",speek,slot)
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}
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}
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/** 启动下一个引导 */
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private startNextGuide() {
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// 检查是否还有未完成的引导
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if(smc.guides[GuideConfig[0].key]==0){
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oops.message.dispatchEvent(GameEvent.GuideStart,0)
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}
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}
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start_mission() {
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finishCurrGuide(1)
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finishCurrGuide(10)
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oops.message.dispatchEvent(GameEvent.MissionStart, {})
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this.node.active=false;
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}
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@@ -69,50 +57,6 @@ export class MissionHomeComp extends CCComp {
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}
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btn_func(e:string,data:any){
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// // console.log("[MissionHomeComp]:btn_func",e,data)
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// let page_heros=this.node.getChildByName("heros_page")
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// let page_shop=this.node.getChildByName("shop_page")
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// // let page_fight=this.node.getChildByName("fight_page")
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// // let page_skill=this.node.getChildByName("skill_page")
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// // let page_set=this.node.getChildByName("set_page")
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// let btns=this.node.getChildByName("btns")
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// let btn_shop =btns.getChildByName("shop")
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// let btn_heros =btns.getChildByName("heros")
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// let btn_fight =btns.getChildByName("fight")
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// let btn_skill =btns.getChildByName("skill")
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// let btn_set =btns.getChildByName("set")
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// btn_shop.getChildByName("act").active=false
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// btn_heros.getChildByName("act").active=false
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// btn_fight.getChildByName("act").active=false
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// btn_skill.getChildByName("act").active=false
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// btn_set.getChildByName("act").active=false
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// page_heros.active=false
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// page_shop.active=false
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// switch(data){
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// case "shop":
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// page_shop.active=true
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// btn_shop.getChildByName("act").active=true
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// break
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// case "heros":
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// finishCurrGuide(2)
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// page_heros.active=true
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// btn_heros.getChildByName("act").active=true
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// break
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// case "fight":
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// finishCurrGuide(7)
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// startGuide(8)
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// btn_fight.getChildByName("act").active=true
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// break
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// case "skill":
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// btn_skill.getChildByName("act").active=true
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// break
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// case "set":
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// btn_set.getChildByName("act").active=true
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// break
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// default:
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// btn_fight.getChildByName("act").active=true
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// break
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// }
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}
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