引导系统基本完成,开始制作 引导步骤
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@@ -5,6 +5,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroPageComp } from "./HeroPageComp";
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import { finishCurrGuide, GuideConfig, startGuide } from "../common/config/Guide";
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const { ccclass, property } = _decorator;
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@@ -13,7 +14,6 @@ const { ccclass, property } = _decorator;
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@ecs.register('MissionHome', false)
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export class MissionHomeComp extends CCComp {
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protected onLoad(): void {
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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}
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@@ -21,8 +21,26 @@ export class MissionHomeComp extends CCComp {
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start() {
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this.home_active()
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}
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onEnable(){
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this.endGuide()
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this.startNextGuide(); // 启动第一个引导
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startGuide(1)
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startGuide(2)
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}
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/** 启动下一个引导 */
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private startNextGuide() {
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// 检查是否还有未完成的引导
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if(smc.guides[GuideConfig[0].key]==0){
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oops.message.dispatchEvent(GameEvent.GuideStart,0)
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}
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}
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private endGuide(){
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// finishCurrGuide(0)
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}
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start_mission() {
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finishCurrGuide(1)
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oops.message.dispatchEvent(GameEvent.MissionStart, {})
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this.node.active=false;
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}
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@@ -69,6 +87,7 @@ export class MissionHomeComp extends CCComp {
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break
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case "heros":
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page_heros.active=true
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finishCurrGuide(2)
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let page_heros_com=page_heros.getComponent(HeroPageComp)!
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page_heros_com.update_heros()
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btn_heros.getChildByName("act").active=true
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