引导系统基本完成,开始制作 引导步骤
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@@ -16,16 +16,12 @@ export class CardControllerComp extends CCComp {
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bbg_y:number=40
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bbg_x:any=[-300,-150,0,150,300]
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protected onLoad(): void {
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// this.on(GameEvent.MissionEnd,this.mission_home_to_mission,this)
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}
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start() {
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console.log("CardControllerComp start",this.node)
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this.page_init()
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}
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show_info(uuid:number,type:number){
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// console.log("show_info",uuid)
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}
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protected update(dt: number): void {
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if(smc.vmdata.game_over||smc.vmdata.game_pause){
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return
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@@ -35,28 +31,12 @@ export class CardControllerComp extends CCComp {
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page_init(){
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this.node.getChildByName("mission_home").active=true;
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this.node.getChildByName("mission").active=false;
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}
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mission_home_to_mission(){
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let mission=this.node.getChildByName("mission").getComponent(MissionComp)
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mission.node.active = true;
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mission.mission_start()
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smc.mission.play = true;
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}
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mission_to_mission_home(){
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let mission_home=this.node.getChildByName("mission_home").getComponent(MissionHomeComp)
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this.node.getChildByName("mission_home").active = true
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let mission=this.node.getChildByName("mission")
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mission.active = false
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mission_home.load_ui_heros()
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}
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show_hero_home(){
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let hero_home=this.node.getChildByName("hero_home")
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hero_home.active = true
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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