refactor(heroUi): 精简和优化英雄界面预制资源
heriui载入 还有问题 - 移除了大量冗余节点和组件,减小预制体体积 - 调整部分节点名称和层级结构,更加清晰易维护 - 优化部分节点位置和尺寸属性,提升界面表现一致性 - 更新部分精灵资源引用及颜色配置,保证视觉效果正确 - 删除无用的动画剪辑和挂载组件,提升加载性能 - 重新整理属性覆盖信息,保持配置整洁规范
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@@ -69,50 +69,50 @@ export class MissionHomeComp extends CCComp {
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}
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btn_func(e:string,data:any){
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// console.log("[MissionHomeComp]:btn_func",e,data)
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let page_heros=this.node.getChildByName("heros_page")
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let page_shop=this.node.getChildByName("shop_page")
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// let page_fight=this.node.getChildByName("fight_page")
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// let page_skill=this.node.getChildByName("skill_page")
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// let page_set=this.node.getChildByName("set_page")
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let btns=this.node.getChildByName("btns")
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let btn_shop =btns.getChildByName("shop")
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let btn_heros =btns.getChildByName("heros")
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let btn_fight =btns.getChildByName("fight")
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let btn_skill =btns.getChildByName("skill")
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let btn_set =btns.getChildByName("set")
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btn_shop.getChildByName("act").active=false
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btn_heros.getChildByName("act").active=false
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btn_fight.getChildByName("act").active=false
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btn_skill.getChildByName("act").active=false
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btn_set.getChildByName("act").active=false
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page_heros.active=false
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page_shop.active=false
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switch(data){
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case "shop":
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page_shop.active=true
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btn_shop.getChildByName("act").active=true
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break
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case "heros":
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finishCurrGuide(2)
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page_heros.active=true
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btn_heros.getChildByName("act").active=true
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break
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case "fight":
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finishCurrGuide(7)
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startGuide(8)
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btn_fight.getChildByName("act").active=true
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break
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case "skill":
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btn_skill.getChildByName("act").active=true
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break
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case "set":
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btn_set.getChildByName("act").active=true
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break
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default:
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btn_fight.getChildByName("act").active=true
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break
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}
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// // console.log("[MissionHomeComp]:btn_func",e,data)
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// let page_heros=this.node.getChildByName("heros_page")
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// let page_shop=this.node.getChildByName("shop_page")
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// // let page_fight=this.node.getChildByName("fight_page")
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// // let page_skill=this.node.getChildByName("skill_page")
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// // let page_set=this.node.getChildByName("set_page")
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// let btns=this.node.getChildByName("btns")
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// let btn_shop =btns.getChildByName("shop")
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// let btn_heros =btns.getChildByName("heros")
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// let btn_fight =btns.getChildByName("fight")
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// let btn_skill =btns.getChildByName("skill")
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// let btn_set =btns.getChildByName("set")
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// btn_shop.getChildByName("act").active=false
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// btn_heros.getChildByName("act").active=false
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// btn_fight.getChildByName("act").active=false
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// btn_skill.getChildByName("act").active=false
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// btn_set.getChildByName("act").active=false
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// page_heros.active=false
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// page_shop.active=false
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// switch(data){
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// case "shop":
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// page_shop.active=true
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// btn_shop.getChildByName("act").active=true
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// break
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// case "heros":
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// finishCurrGuide(2)
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// page_heros.active=true
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// btn_heros.getChildByName("act").active=true
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// break
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// case "fight":
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// finishCurrGuide(7)
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// startGuide(8)
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// btn_fight.getChildByName("act").active=true
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// break
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// case "skill":
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// btn_skill.getChildByName("act").active=true
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// break
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// case "set":
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// btn_set.getChildByName("act").active=true
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// break
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// default:
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// btn_fight.getChildByName("act").active=true
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// break
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// }
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}
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