ui调整 去掉一些不要的
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@@ -162,9 +162,6 @@ export class CardComp extends CCComp {
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// show.getChildByName("hp").active=true
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// show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
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// show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
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// show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0
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// show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1
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// show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2
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// show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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@@ -232,15 +229,12 @@ export class CardComp extends CCComp {
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switch(this.c_type){
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case cardType.HERO:
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show.getChildByName("mask").getChildByName("hero").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="英雄"
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break
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case cardType.SKILL:
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show.getChildByName("mask").getChildByName("skill").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="技能"
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break
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case cardType.TALENT:
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show.getChildByName("mask").getChildByName("tal").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="天赋"
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break
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case cardType.EQUIP:
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show.getChildByName("mask").getChildByName("equip").active=true
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@@ -256,11 +250,9 @@ export class CardComp extends CCComp {
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break
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}
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="装备"
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break
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case cardType.SPECIAL:
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show.getChildByName("mask").getChildByName("func").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="特效"
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break
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}
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show.getChildByName("q1").active=q==Quality.WHITE
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@@ -268,11 +260,11 @@ export class CardComp extends CCComp {
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show.getChildByName("q3").active=q==Quality.BLUE
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show.getChildByName("q4").active=q==Quality.PURPLE
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show.getChildByName("q5").active=q==Quality.ORANGE
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show.getChildByName("mask").getChildByName("q1").active=q==Quality.WHITE
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show.getChildByName("mask").getChildByName("q2").active=q==Quality.GREEN
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show.getChildByName("mask").getChildByName("q3").active=q==Quality.BLUE
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show.getChildByName("mask").getChildByName("q4").active=q==Quality.PURPLE
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show.getChildByName("mask").getChildByName("q5").active=q==Quality.ORANGE
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show.getChildByName("fq1").active=q==Quality.WHITE
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show.getChildByName("fq2").active=q==Quality.GREEN
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show.getChildByName("fq3").active=q==Quality.BLUE
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show.getChildByName("fq4").active=q==Quality.PURPLE
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show.getChildByName("fq5").active=q==Quality.ORANGE
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// this.node.getChildByName("show").getChildByName("coins").active=false
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// this.node.getChildByName("show").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
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}
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